Add a new native-lua implementation.

This commit is contained in:
Paul Chote
2014-03-27 22:40:17 +13:00
parent f6efc9c5bc
commit d73af0190f
29 changed files with 1929 additions and 21 deletions

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
public class LuaScriptInfo : ITraitInfo, Requires<SpawnMapActorsInfo>
{
public readonly string[] Scripts = { };
public object Create(ActorInitializer init) { return new LuaScript(this); }
}
public class LuaScript : ITick, IWorldLoaded
{
readonly LuaScriptInfo info;
ScriptContext context;
public LuaScript(LuaScriptInfo info)
{
this.info = info;
}
public void WorldLoaded(World world, WorldRenderer worldRenderer)
{
var scripts = info.Scripts ?? new string[0];
context = new ScriptContext(world, worldRenderer, scripts);
context.WorldLoaded();
}
public void Tick(Actor self)
{
context.Tick(self);
}
}
}