Add a new native-lua implementation.
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46
OpenRA.Mods.RA/Scripting/LuaScript.cs
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46
OpenRA.Mods.RA/Scripting/LuaScript.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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public class LuaScriptInfo : ITraitInfo, Requires<SpawnMapActorsInfo>
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{
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public readonly string[] Scripts = { };
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public object Create(ActorInitializer init) { return new LuaScript(this); }
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}
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public class LuaScript : ITick, IWorldLoaded
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{
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readonly LuaScriptInfo info;
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ScriptContext context;
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public LuaScript(LuaScriptInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World world, WorldRenderer worldRenderer)
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{
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var scripts = info.Scripts ?? new string[0];
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context = new ScriptContext(world, worldRenderer, scripts);
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context.WorldLoaded();
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}
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public void Tick(Actor self)
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{
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context.Tick(self);
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}
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}
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}
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