Port missions to the new Paratroopers API.

This commit is contained in:
Paul Chote
2020-02-27 21:18:43 +00:00
committed by Matthias Mailänder
parent c0587cc568
commit d73ed7670a
21 changed files with 138 additions and 81 deletions

View File

@@ -17,16 +17,16 @@ EnemyBaseEntranceShroudTrigger = { CPos.New(80, 73), CPos.New(81, 73), CPos.New(
SendUSSRParadrops = function()
paraproxy1 = Actor.Create("powerproxy.paratroopers", false, { Owner = player })
paraproxy1.SendParatroopers(ParachuteBaseEntrance.CenterPosition, false, Facing.North)
paraproxy1.ActivateParatroopers(ParachuteBaseEntrance.CenterPosition, Facing.North)
paraproxy1.Destroy()
end
SendUSSRParadropsBase = function()
paraproxy2 = Actor.Create("powerproxy.paratroopers2", false, { Owner = player })
paraproxy2.SendParatroopers(ParachuteBase1.CenterPosition, false, Facing.East)
paraproxy2.ActivateParatroopers(ParachuteBase1.CenterPosition, Facing.East)
paraproxy2.Destroy()
paraproxy3 = Actor.Create("powerproxy.paratroopers3", false, { Owner = player })
paraproxy3.SendParatroopers(ParachuteBase2.CenterPosition, false, Facing.East)
paraproxy3.ActivateParatroopers(ParachuteBase2.CenterPosition, Facing.East)
paraproxy3.Destroy()
end