change exploit order check to cope with PlayerId not matching ClientId, because it doesnt.
This commit is contained in:
@@ -19,8 +19,11 @@ namespace OpenRA.Network
|
|||||||
public static void ProcessOrder( World world, int clientId, Order order )
|
public static void ProcessOrder( World world, int clientId, Order order )
|
||||||
{
|
{
|
||||||
// Drop exploiting orders
|
// Drop exploiting orders
|
||||||
if (order.Subject != null && order.Subject.Owner != world.players[clientId])
|
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
|
||||||
|
{
|
||||||
|
Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
switch( order.OrderString )
|
switch( order.OrderString )
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,7 +35,8 @@ namespace OpenRA
|
|||||||
public readonly string InternalName;
|
public readonly string InternalName;
|
||||||
public readonly CountryInfo Country;
|
public readonly CountryInfo Country;
|
||||||
public readonly int Index;
|
public readonly int Index;
|
||||||
public readonly bool NonCombatant = false;
|
public readonly bool NonCombatant = false;
|
||||||
|
public readonly int ClientIndex;
|
||||||
|
|
||||||
public ShroudRenderer Shroud;
|
public ShroudRenderer Shroud;
|
||||||
public World World { get; private set; }
|
public World World { get; private set; }
|
||||||
@@ -50,7 +51,8 @@ namespace OpenRA
|
|||||||
Index = index;
|
Index = index;
|
||||||
Palette = "player"+index;
|
Palette = "player"+index;
|
||||||
Color = pr.Color;
|
Color = pr.Color;
|
||||||
Color2 = pr.Color2;
|
Color2 = pr.Color2;
|
||||||
|
ClientIndex = 0; /* it's a map player, "owned" by host */
|
||||||
|
|
||||||
PlayerName = InternalName = pr.Name;
|
PlayerName = InternalName = pr.Name;
|
||||||
NonCombatant = pr.NonCombatant;
|
NonCombatant = pr.NonCombatant;
|
||||||
@@ -75,7 +77,9 @@ namespace OpenRA
|
|||||||
InternalName = "Multi{0}".F(client.Index);
|
InternalName = "Multi{0}".F(client.Index);
|
||||||
Country = world.GetCountries()
|
Country = world.GetCountries()
|
||||||
.FirstOrDefault(c => client != null && client.Country == c.Race)
|
.FirstOrDefault(c => client != null && client.Country == c.Race)
|
||||||
?? world.GetCountries().Random(world.SharedRandom);
|
?? world.GetCountries().Random(world.SharedRandom);
|
||||||
|
|
||||||
|
ClientIndex = client.Index;
|
||||||
|
|
||||||
RegisterPlayerColor(world, Palette);
|
RegisterPlayerColor(world, Palette);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user