reduce coverage of UiOverlay sprites so you can see the building you're placing

This commit is contained in:
Chris Forbes
2010-11-24 20:10:14 +13:00
parent d0466714c8
commit d77563bdb0
2 changed files with 1 additions and 3 deletions

View File

@@ -72,8 +72,6 @@ namespace OpenRA.Mods.RA.Orders
var position = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
var topLeft = position - FootprintUtils.AdjustForBuildingSize( BuildingInfo );
var cells = new Dictionary<int2, bool>();
// Linebuild for walls.
// Assumes a 1x1 footprint; weird things will happen for other footprints