Merge pull request #9332 from atlimit8/TraitInfoAccess_1

TraitInfo through ActorInfo and HasTrait Removal
This commit is contained in:
reaperrr
2015-09-19 17:06:10 +02:00
181 changed files with 413 additions and 435 deletions

View File

@@ -103,7 +103,7 @@ namespace OpenRA
bounds = Exts.Lazy(() => bounds = Exts.Lazy(() =>
{ {
var si = Info.Traits.GetOrDefault<SelectableInfo>(); var si = Info.TraitInfoOrDefault<SelectableInfo>();
var size = (si != null && si.Bounds != null) ? new int2(si.Bounds[0], si.Bounds[1]) : var size = (si != null && si.Bounds != null) ? new int2(si.Bounds[0], si.Bounds[1]) :
TraitsImplementing<IAutoSelectionSize>().Select(x => x.SelectionSize(this)).FirstOrDefault(); TraitsImplementing<IAutoSelectionSize>().Select(x => x.SelectionSize(this)).FirstOrDefault();
@@ -116,7 +116,7 @@ namespace OpenRA
visualBounds = Exts.Lazy(() => visualBounds = Exts.Lazy(() =>
{ {
var sd = Info.Traits.GetOrDefault<ISelectionDecorationsInfo>(); var sd = Info.TraitInfoOrDefault<ISelectionDecorationsInfo>();
if (sd == null || sd.SelectionBoxBounds == null) if (sd == null || sd.SelectionBoxBounds == null)
return bounds.Value; return bounds.Value;
@@ -226,11 +226,6 @@ namespace OpenRA
return World.TraitDict.WithInterface<T>(this); return World.TraitDict.WithInterface<T>(this);
} }
public bool HasTrait<T>()
{
return World.TraitDict.Contains<T>(this);
}
public void AddTrait(object trait) public void AddTrait(object trait)
{ {
World.TraitDict.AddTrait(this, trait); World.TraitDict.AddTrait(this, trait);

View File

@@ -183,5 +183,9 @@ namespace OpenRA
i => Pair.New( i => Pair.New(
i.Name.Replace("Init", ""), i)); i.Name.Replace("Init", ""), i));
} }
public bool HasTraitInfo<T>() where T : ITraitInfo { return Traits.Contains<T>(); }
public T TraitInfo<T>() where T : ITraitInfo { return Traits.Get<T>(); }
public T TraitInfoOrDefault<T>() where T : ITraitInfo { return Traits.GetOrDefault<T>(); }
} }
} }

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Graphics
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars) if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
{ {
foreach (var g in World.Actors.Where(a => !a.Disposed foreach (var g in World.Actors.Where(a => !a.Disposed
&& a.HasTrait<Selectable>() && a.Info.HasTraitInfo<SelectableInfo>()
&& !World.FogObscures(a) && !World.FogObscures(a)
&& !World.Selection.Actors.Contains(a))) && !World.Selection.Actors.Contains(a)))
@@ -193,7 +193,7 @@ namespace OpenRA.Graphics
public void DrawRollover(Actor unit) public void DrawRollover(Actor unit)
{ {
if (unit.HasTrait<Selectable>()) if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit).Render(this); new SelectionBarsRenderable(unit).Render(this);
} }

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Orders
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi) public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{ {
var underCursor = world.ScreenMap.ActorsAt(mi) var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>()) .Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITargetableInfo>())
.WithHighestSelectionPriority(); .WithHighestSelectionPriority();
Target target; Target target;
@@ -29,7 +29,7 @@ namespace OpenRA.Orders
else else
{ {
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi) var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures)) .Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.WithHighestSelectionPriority(); .WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy); target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
} }
@@ -58,12 +58,12 @@ namespace OpenRA.Orders
{ {
var useSelect = false; var useSelect = false;
var underCursor = world.ScreenMap.ActorsAt(mi) var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>()) .Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITargetableInfo>())
.WithHighestSelectionPriority(); .WithHighestSelectionPriority();
if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())) if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
{ {
if (underCursor.HasTrait<Selectable>()) if (underCursor.Info.HasTraitInfo<SelectableInfo>())
useSelect = true; useSelect = true;
} }
@@ -73,7 +73,7 @@ namespace OpenRA.Orders
else else
{ {
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi) var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures)) .Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.WithHighestSelectionPriority(); .WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy); target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
} }

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Traits
{ {
public static int SelectionPriority(this ActorInfo a) public static int SelectionPriority(this ActorInfo a)
{ {
var selectableInfo = a.Traits.GetOrDefault<SelectableInfo>(); var selectableInfo = a.TraitInfoOrDefault<SelectableInfo>();
return selectableInfo != null ? selectableInfo.Priority : int.MinValue; return selectableInfo != null ? selectableInfo.Priority : int.MinValue;
} }
@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public static int SelectionPriority(this Actor a) public static int SelectionPriority(this Actor a)
{ {
var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority; var basePriority = a.Info.TraitInfo<SelectableInfo>().Priority;
var lp = a.World.LocalPlayer; var lp = a.World.LocalPlayer;
if (a.Owner == lp || lp == null) if (a.Owner == lp || lp == null)

View File

@@ -75,7 +75,7 @@ namespace OpenRA
if (actor.Owner != world.LocalPlayer || !actor.IsInWorld) if (actor.Owner != world.LocalPlayer || !actor.IsInWorld)
continue; continue;
var selectable = actor.Info.Traits.GetOrDefault<SelectableInfo>(); var selectable = actor.Info.TraitInfoOrDefault<SelectableInfo>();
if (selectable == null || !actor.HasVoice(selectable.Voice)) if (selectable == null || !actor.HasVoice(selectable.Voice))
continue; continue;

View File

@@ -84,12 +84,6 @@ namespace OpenRA
throw new InvalidOperationException("Attempted to get trait from destroyed object ({0})".F(actor)); throw new InvalidOperationException("Attempted to get trait from destroyed object ({0})".F(actor));
} }
public bool Contains<T>(Actor actor)
{
CheckDestroyed(actor);
return InnerGet<T>().GetMultiple(actor.ActorID).Any();
}
public T Get<T>(Actor actor) public T Get<T>(Actor actor)
{ {
CheckDestroyed(actor); CheckDestroyed(actor);

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Traits
public interface ISeedableResource { void Seed(Actor self); } public interface ISeedableResource { void Seed(Actor self); }
public interface ISelectionDecorationsInfo public interface ISelectionDecorationsInfo : ITraitInfo
{ {
int[] SelectionBoxBounds { get; } int[] SelectionBoxBounds { get; }
} }
@@ -144,13 +144,13 @@ namespace OpenRA.Traits
Player Owner { get; } Player Owner { get; }
} }
public interface IToolTip public interface ITooltip
{ {
ITooltipInfo TooltipInfo { get; } ITooltipInfo TooltipInfo { get; }
Player Owner { get; } Player Owner { get; }
} }
public interface ITooltipInfo public interface ITooltipInfo : ITraitInfo
{ {
string TooltipForPlayerStance(Stance stance); string TooltipForPlayerStance(Stance stance);
bool IsOwnerRowVisible { get; } bool IsOwnerRowVisible { get; }
@@ -226,6 +226,7 @@ namespace OpenRA.Traits
public interface ITags { IEnumerable<TagType> GetTags(); } public interface ITags { IEnumerable<TagType> GetTags(); }
public interface ISelectionBar { float GetValue(); Color GetColor(); } public interface ISelectionBar { float GetValue(); Color GetColor(); }
public interface IPositionableInfo : ITraitInfo { }
public interface IPositionable : IOccupySpace public interface IPositionable : IOccupySpace
{ {
bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any); bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
@@ -296,6 +297,7 @@ namespace OpenRA.Traits
public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); } public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); }
public interface INotifyIdle { void TickIdle(Actor self); } public interface INotifyIdle { void TickIdle(Actor self); }
public interface IBlocksProjectilesInfo : ITraitInfo { }
public interface IBlocksProjectiles { } public interface IBlocksProjectiles { }
public interface IRenderInfantrySequenceModifier public interface IRenderInfantrySequenceModifier
{ {
@@ -309,7 +311,7 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); } public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); }
public interface ITargetableInfo public interface ITargetableInfo : ITraitInfo
{ {
HashSet<string> GetTargetTypes(); HashSet<string> GetTargetTypes();
} }

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Widgets
{ {
if (!hasBox && World.Selection.Actors.Any() && !multiClick) if (!hasBox && World.Selection.Actors.Any() && !multiClick)
{ {
if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.HasTrait<Selectable>() && if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.Info.HasTraitInfo<SelectableInfo>() &&
(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) && (x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi))) !mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
{ {
@@ -301,7 +301,7 @@ namespace OpenRA.Widgets
a = b; a = b;
return world.ScreenMap.ActorsInBox(a, b) return world.ScreenMap.ActorsInBox(a, b)
.Where(x => x.HasTrait<Selectable>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x))) .Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
.SubsetWithHighestSelectionPriority(); .SubsetWithHighestSelectionPriority();
} }

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Cnc.Traits
if (!self.IsInWorld || self.IsDead) if (!self.IsInWorld || self.IsDead)
return; return;
var altitude = self.World.Map.Rules.Actors[actorType].Traits.Get<PlaneInfo>().CruiseAltitude; var altitude = self.World.Map.Rules.Actors[actorType].TraitInfo<PlaneInfo>().CruiseAltitude;
var actor = w.CreateActor(actorType, new TypeDictionary var actor = w.CreateActor(actorType, new TypeDictionary
{ {
new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, altitude)), new CenterPositionInit(w.Map.CenterOfCell(startPos) + new WVec(WDist.Zero, WDist.Zero, altitude)),

View File

@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.AI
var sumOfHp = 0; var sumOfHp = 0;
foreach (var a in actors) foreach (var a in actors)
{ {
if (a.HasTrait<Health>()) if (a.Info.HasTraitInfo<HealthInfo>())
{ {
sumOfMaxHp += a.Trait<Health>().MaxHP; sumOfMaxHp += a.Trait<Health>().MaxHP;
sumOfHp += a.Trait<Health>().HP; sumOfHp += a.Trait<Health>().HP;
@@ -191,7 +191,7 @@ namespace OpenRA.Mods.Common.AI
protected float RelativePower(IEnumerable<Actor> own, IEnumerable<Actor> enemy) protected float RelativePower(IEnumerable<Actor> own, IEnumerable<Actor> enemy)
{ {
return RelativeValue(own, enemy, 100, SumOfValues<AttackBase>, a => return RelativeValue(own, enemy, 100, SumOfValues<AttackBaseInfo>, a =>
{ {
var sumOfDamage = 0; var sumOfDamage = 0;
var arms = a.TraitsImplementing<Armament>(); var arms = a.TraitsImplementing<Armament>();
@@ -208,7 +208,7 @@ namespace OpenRA.Mods.Common.AI
protected float RelativeSpeed(IEnumerable<Actor> own, IEnumerable<Actor> enemy) protected float RelativeSpeed(IEnumerable<Actor> own, IEnumerable<Actor> enemy)
{ {
return RelativeValue(own, enemy, 100, Average<Mobile>, (Actor a) => a.Trait<Mobile>().Info.Speed); return RelativeValue(own, enemy, 100, Average<MobileInfo>, (Actor a) => a.Info.TraitInfo<MobileInfo>().Speed);
} }
protected static float RelativeValue(IEnumerable<Actor> own, IEnumerable<Actor> enemy, float normalizeByValue, protected static float RelativeValue(IEnumerable<Actor> own, IEnumerable<Actor> enemy, float normalizeByValue,
@@ -224,23 +224,23 @@ namespace OpenRA.Mods.Common.AI
return relative.Clamp(0.0f, 999.0f); return relative.Clamp(0.0f, 999.0f);
} }
protected float SumOfValues<Trait>(IEnumerable<Actor> actors, Func<Actor, int> getValue) protected float SumOfValues<TTraitInfo>(IEnumerable<Actor> actors, Func<Actor, int> getValue) where TTraitInfo : ITraitInfo
{ {
var sum = 0; var sum = 0;
foreach (var a in actors) foreach (var a in actors)
if (a.HasTrait<Trait>()) if (a.Info.HasTraitInfo<TTraitInfo>())
sum += getValue(a); sum += getValue(a);
return sum; return sum;
} }
protected float Average<Trait>(IEnumerable<Actor> actors, Func<Actor, int> getValue) protected float Average<TTraitInfo>(IEnumerable<Actor> actors, Func<Actor, int> getValue) where TTraitInfo : ITraitInfo
{ {
var sum = 0; var sum = 0;
var countActors = 0; var countActors = 0;
foreach (var a in actors) foreach (var a in actors)
{ {
if (a.HasTrait<Trait>()) if (a.Info.HasTraitInfo<TTraitInfo>())
{ {
sum += getValue(a); sum += getValue(a);
countActors++; countActors++;

View File

@@ -167,8 +167,8 @@ namespace OpenRA.Mods.Common.AI
{ {
var randomBaseBuilding = World.Actors.Where( var randomBaseBuilding = World.Actors.Where(
a => a.Owner == Player a => a.Owner == Player
&& a.HasTrait<BaseBuilding>() && a.Info.HasTraitInfo<BaseBuildingInfo>()
&& !a.HasTrait<Mobile>()) && !a.Info.HasTraitInfo<MobileInfo>())
.RandomOrDefault(Random); .RandomOrDefault(Random);
return randomBaseBuilding != null ? randomBaseBuilding.Location : initialBaseCenter; return randomBaseBuilding != null ? randomBaseBuilding.Location : initialBaseCenter;
@@ -232,7 +232,9 @@ namespace OpenRA.Mods.Common.AI
pathfinder = World.WorldActor.Trait<IPathFinder>(); pathfinder = World.WorldActor.Trait<IPathFinder>();
isEnemyUnit = unit => isEnemyUnit = unit =>
Player.Stances[unit.Owner] == Stance.Enemy && !unit.HasTrait<Husk>() && unit.HasTrait<ITargetable>(); Player.Stances[unit.Owner] == Stance.Enemy
&& !unit.Info.HasTraitInfo<HuskInfo>()
&& unit.Info.HasTraitInfo<ITargetableInfo>();
foreach (var decision in info.PowerDecisions) foreach (var decision in info.PowerDecisions)
powerDecisions.Add(decision.OrderName, decision); powerDecisions.Add(decision.OrderName, decision);
@@ -279,8 +281,8 @@ namespace OpenRA.Mods.Common.AI
{ {
var baseProviders = World.Actors.Where( var baseProviders = World.Actors.Where(
a => a.Owner == Player a => a.Owner == Player
&& a.HasTrait<BaseProvider>() && a.Info.HasTraitInfo<BaseProviderInfo>()
&& !a.HasTrait<Mobile>()); && !a.Info.HasTraitInfo<MobileInfo>());
foreach (var b in baseProviders) foreach (var b in baseProviders)
{ {
@@ -306,8 +308,8 @@ namespace OpenRA.Mods.Common.AI
{ {
var areaProviders = World.Actors.Where( var areaProviders = World.Actors.Where(
a => a.Owner == Player a => a.Owner == Player
&& a.HasTrait<GivesBuildableArea>() && a.Info.HasTraitInfo<GivesBuildableAreaInfo>()
&& !a.HasTrait<Mobile>()); && !a.Info.HasTraitInfo<MobileInfo>());
foreach (var a in areaProviders) foreach (var a in areaProviders)
{ {
@@ -431,7 +433,7 @@ namespace OpenRA.Mods.Common.AI
// For mods like RA (number of building must match the number of aircraft) // For mods like RA (number of building must match the number of aircraft)
bool HasAdequateAirUnitReloadBuildings(ActorInfo actorInfo) bool HasAdequateAirUnitReloadBuildings(ActorInfo actorInfo)
{ {
var aircraftInfo = actorInfo.Traits.GetOrDefault<AircraftInfo>(); var aircraftInfo = actorInfo.TraitInfoOrDefault<AircraftInfo>();
if (aircraftInfo == null) if (aircraftInfo == null)
return true; return true;
@@ -451,7 +453,7 @@ namespace OpenRA.Mods.Common.AI
CPos defenseCenter; CPos defenseCenter;
public CPos? ChooseBuildLocation(string actorType, bool distanceToBaseIsImportant, BuildingType type) public CPos? ChooseBuildLocation(string actorType, bool distanceToBaseIsImportant, BuildingType type)
{ {
var bi = Map.Rules.Actors[actorType].Traits.GetOrDefault<BuildingInfo>(); var bi = Map.Rules.Actors[actorType].TraitInfoOrDefault<BuildingInfo>();
if (bi == null) if (bi == null)
return null; return null;
@@ -487,7 +489,7 @@ namespace OpenRA.Mods.Common.AI
case BuildingType.Defense: case BuildingType.Defense:
// Build near the closest enemy structure // Build near the closest enemy structure
var closestEnemy = World.Actors.Where(a => !a.Disposed && a.HasTrait<Building>() && Player.Stances[a.Owner] == Stance.Enemy) var closestEnemy = World.Actors.Where(a => !a.Disposed && a.Info.HasTraitInfo<BuildingInfo>() && Player.Stances[a.Owner] == Stance.Enemy)
.ClosestTo(World.Map.CenterOfCell(defenseCenter)); .ClosestTo(World.Map.CenterOfCell(defenseCenter));
var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter; var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;
@@ -563,7 +565,7 @@ namespace OpenRA.Mods.Common.AI
// Pick something worth attacking owned by that player // Pick something worth attacking owned by that player
var target = World.Actors var target = World.Actors
.Where(a => a.Owner == enemy && a.HasTrait<IOccupySpace>()) .Where(a => a.Owner == enemy && a.Info.HasTraitInfo<IOccupySpaceInfo>())
.ClosestTo(World.Map.CenterOfCell(GetRandomBaseCenter())); .ClosestTo(World.Map.CenterOfCell(GetRandomBaseCenter()));
if (target == null) if (target == null)
@@ -595,7 +597,7 @@ namespace OpenRA.Mods.Common.AI
List<Actor> FindEnemyConstructionYards() List<Actor> FindEnemyConstructionYards()
{ {
return World.Actors.Where(a => Player.Stances[a.Owner] == Stance.Enemy && !a.IsDead return World.Actors.Where(a => Player.Stances[a.Owner] == Stance.Enemy && !a.IsDead
&& a.HasTrait<BaseBuilding>() && !a.HasTrait<Mobile>()).ToList(); && a.Info.HasTraitInfo<BaseBuildingInfo>() && !a.Info.HasTraitInfo<MobileInfo>()).ToList();
} }
void CleanSquads() void CleanSquads()
@@ -655,8 +657,8 @@ namespace OpenRA.Mods.Common.AI
CPos FindNextResource(Actor self) CPos FindNextResource(Actor self)
{ {
var harvInfo = self.Info.Traits.Get<HarvesterInfo>(); var harvInfo = self.Info.TraitInfo<HarvesterInfo>();
var mobileInfo = self.Info.Traits.Get<MobileInfo>(); var mobileInfo = self.Info.TraitInfo<MobileInfo>();
var passable = (uint)mobileInfo.GetMovementClass(World.TileSet); var passable = (uint)mobileInfo.GetMovementClass(World.TileSet);
var path = pathfinder.FindPath( var path = pathfinder.FindPath(
@@ -705,18 +707,18 @@ namespace OpenRA.Mods.Common.AI
void FindNewUnits(Actor self) void FindNewUnits(Actor self)
{ {
var newUnits = self.World.ActorsWithTrait<IPositionable>() var newUnits = self.World.ActorsWithTrait<IPositionable>()
.Where(a => a.Actor.Owner == Player && !a.Actor.HasTrait<BaseBuilding>() .Where(a => a.Actor.Owner == Player && !a.Actor.Info.HasTraitInfo<BaseBuildingInfo>()
&& !activeUnits.Contains(a.Actor)) && !activeUnits.Contains(a.Actor))
.Select(a => a.Actor); .Select(a => a.Actor);
foreach (var a in newUnits) foreach (var a in newUnits)
{ {
if (a.HasTrait<Harvester>()) if (a.Info.HasTraitInfo<HarvesterInfo>())
QueueOrder(new Order("Harvest", a, false)); QueueOrder(new Order("Harvest", a, false));
else else
unitsHangingAroundTheBase.Add(a); unitsHangingAroundTheBase.Add(a);
if (a.HasTrait<Aircraft>() && a.HasTrait<AttackBase>()) if (a.Info.HasTraitInfo<AircraftInfo>() && a.Info.HasTraitInfo<AttackBaseInfo>())
{ {
var air = GetSquadOfType(SquadType.Air); var air = GetSquadOfType(SquadType.Air);
if (air == null) if (air == null)
@@ -740,7 +742,7 @@ namespace OpenRA.Mods.Common.AI
var attackForce = RegisterNewSquad(SquadType.Assault); var attackForce = RegisterNewSquad(SquadType.Assault);
foreach (var a in unitsHangingAroundTheBase) foreach (var a in unitsHangingAroundTheBase)
if (!a.HasTrait<Aircraft>()) if (!a.Info.HasTraitInfo<AircraftInfo>())
attackForce.Units.Add(a); attackForce.Units.Add(a);
unitsHangingAroundTheBase.Clear(); unitsHangingAroundTheBase.Clear();
@@ -751,7 +753,7 @@ namespace OpenRA.Mods.Common.AI
{ {
var allEnemyBaseBuilder = FindEnemyConstructionYards(); var allEnemyBaseBuilder = FindEnemyConstructionYards();
var ownUnits = activeUnits var ownUnits = activeUnits
.Where(unit => unit.HasTrait<AttackBase>() && !unit.HasTrait<Aircraft>() && unit.IsIdle).ToList(); .Where(unit => unit.Info.HasTraitInfo<AttackBaseInfo>() && !unit.Info.HasTraitInfo<AircraftInfo>() && unit.IsIdle).ToList();
if (!allEnemyBaseBuilder.Any() || (ownUnits.Count < Info.SquadSize)) if (!allEnemyBaseBuilder.Any() || (ownUnits.Count < Info.SquadSize))
return; return;
@@ -759,7 +761,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var b in allEnemyBaseBuilder) foreach (var b in allEnemyBaseBuilder)
{ {
var enemies = World.FindActorsInCircle(b.CenterPosition, WDist.FromCells(Info.RushAttackScanRadius)) var enemies = World.FindActorsInCircle(b.CenterPosition, WDist.FromCells(Info.RushAttackScanRadius))
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait<AttackBase>()).ToList(); .Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.HasTraitInfo<AttackBaseInfo>()).ToList();
if (rushFuzzy.CanAttack(ownUnits, enemies)) if (rushFuzzy.CanAttack(ownUnits, enemies))
{ {
@@ -788,8 +790,8 @@ namespace OpenRA.Mods.Common.AI
if (!protectSq.IsValid) if (!protectSq.IsValid)
{ {
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WDist.FromCells(Info.ProtectUnitScanRadius)) var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WDist.FromCells(Info.ProtectUnitScanRadius))
.Where(unit => unit.Owner == Player && !unit.HasTrait<Building>() .Where(unit => unit.Owner == Player && !unit.Info.HasTraitInfo<BuildingInfo>()
&& unit.HasTrait<AttackBase>()); && unit.Info.HasTraitInfo<AttackBaseInfo>());
foreach (var a in ownUnits) foreach (var a in ownUnits)
protectSq.Units.Add(a); protectSq.Units.Add(a);
@@ -805,7 +807,7 @@ namespace OpenRA.Mods.Common.AI
{ {
var buildings = self.World.ActorsWithTrait<RallyPoint>() var buildings = self.World.ActorsWithTrait<RallyPoint>()
.Where(rp => rp.Actor.Owner == Player && .Where(rp => rp.Actor.Owner == Player &&
!IsRallyPointValid(rp.Trait.Location, rp.Actor.Info.Traits.GetOrDefault<BuildingInfo>())).ToArray(); !IsRallyPointValid(rp.Trait.Location, rp.Actor.Info.TraitInfoOrDefault<BuildingInfo>())).ToArray();
foreach (var a in buildings) foreach (var a in buildings)
QueueOrder(new Order("SetRallyPoint", a.Actor, false) { TargetLocation = ChooseRallyLocationNear(a.Actor), SuppressVisualFeedback = true }); QueueOrder(new Order("SetRallyPoint", a.Actor, false) { TargetLocation = ChooseRallyLocationNear(a.Actor), SuppressVisualFeedback = true });
@@ -815,7 +817,7 @@ namespace OpenRA.Mods.Common.AI
CPos ChooseRallyLocationNear(Actor producer) CPos ChooseRallyLocationNear(Actor producer)
{ {
var possibleRallyPoints = Map.FindTilesInCircle(producer.Location, Info.RallyPointScanRadius) var possibleRallyPoints = Map.FindTilesInCircle(producer.Location, Info.RallyPointScanRadius)
.Where(c => IsRallyPointValid(c, producer.Info.Traits.GetOrDefault<BuildingInfo>())); .Where(c => IsRallyPointValid(c, producer.Info.TraitInfoOrDefault<BuildingInfo>()));
if (!possibleRallyPoints.Any()) if (!possibleRallyPoints.Any())
{ {
@@ -830,7 +832,7 @@ namespace OpenRA.Mods.Common.AI
{ {
// Find and deploy our mcv // Find and deploy our mcv
var mcv = self.World.Actors var mcv = self.World.Actors
.FirstOrDefault(a => a.Owner == Player && a.HasTrait<BaseBuilding>()); .FirstOrDefault(a => a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>());
if (mcv != null) if (mcv != null)
{ {
@@ -839,7 +841,7 @@ namespace OpenRA.Mods.Common.AI
// Don't transform the mcv if it is a fact // Don't transform the mcv if it is a fact
// HACK: This needs to query against MCVs directly // HACK: This needs to query against MCVs directly
if (mcv.HasTrait<Mobile>()) if (mcv.Info.HasTraitInfo<MobileInfo>())
QueueOrder(new Order("DeployTransform", mcv, false)); QueueOrder(new Order("DeployTransform", mcv, false));
} }
else else
@@ -851,7 +853,8 @@ namespace OpenRA.Mods.Common.AI
void FindAndDeployBackupMcv(Actor self) void FindAndDeployBackupMcv(Actor self)
{ {
// HACK: This needs to query against MCVs directly // HACK: This needs to query against MCVs directly
var mcvs = self.World.Actors.Where(a => a.Owner == Player && a.HasTrait<BaseBuilding>() && a.HasTrait<Mobile>()); var mcvs = self.World.Actors
.Where(a => a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>() && a.Info.HasTraitInfo<MobileInfo>());
if (!mcvs.Any()) if (!mcvs.Any())
return; return;
@@ -860,7 +863,7 @@ namespace OpenRA.Mods.Common.AI
if (mcv.IsMoving()) if (mcv.IsMoving())
continue; continue;
var factType = mcv.Info.Traits.Get<TransformsInfo>().IntoActor; var factType = mcv.Info.TraitInfo<TransformsInfo>().IntoActor;
var desiredLocation = ChooseBuildLocation(factType, false, BuildingType.Building); var desiredLocation = ChooseBuildLocation(factType, false, BuildingType.Building);
if (desiredLocation == null) if (desiredLocation == null)
continue; continue;
@@ -1010,7 +1013,8 @@ namespace OpenRA.Mods.Common.AI
return; return;
// No construction yards - Build a new MCV // No construction yards - Build a new MCV
if (!HasAdequateFact() && !self.World.Actors.Any(a => a.Owner == Player && a.HasTrait<BaseBuilding>() && a.HasTrait<Mobile>())) if (!HasAdequateFact() && !self.World.Actors.Any(a =>
a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>() && a.Info.HasTraitInfo<MobileInfo>()))
BuildUnit("Vehicle", GetUnitInfoByCommonName("Mcv", Player).Name); BuildUnit("Vehicle", GetUnitInfoByCommonName("Mcv", Player).Name);
foreach (var q in Info.UnitQueues) foreach (var q in Info.UnitQueues)
@@ -1069,14 +1073,14 @@ namespace OpenRA.Mods.Common.AI
if (e.Attacker.Disposed) if (e.Attacker.Disposed)
return; return;
if (!e.Attacker.HasTrait<ITargetable>()) if (!e.Attacker.Info.HasTraitInfo<ITargetableInfo>())
return; return;
if (e.Damage > 0) if (e.Damage > 0)
aggro[e.Attacker.Owner].Aggro += e.Damage; aggro[e.Attacker.Owner].Aggro += e.Damage;
// Protected harvesters or building // Protected harvesters or building
if ((self.HasTrait<Harvester>() || self.HasTrait<Building>()) && if ((self.Info.HasTraitInfo<HarvesterInfo>() || self.Info.HasTraitInfo<BuildingInfo>()) &&
Player.Stances[e.Attacker.Owner] == Stance.Enemy) Player.Stances[e.Attacker.Owner] == Stance.Enemy)
{ {
defenseCenter = e.Attacker.Location; defenseCenter = e.Attacker.Location;

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.AI
public bool IsTargetValid public bool IsTargetValid
{ {
get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.HasTrait<Husk>(); } get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.Info.HasTraitInfo<HuskInfo>(); }
} }
public bool IsTargetVisible public bool IsTargetVisible

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.AI
var missileUnitsCount = 0; var missileUnitsCount = 0;
foreach (var unit in units) foreach (var unit in units)
{ {
if (unit != null && unit.HasTrait<AttackBase>() && !unit.HasTrait<Aircraft>() if (unit != null && unit.Info.HasTraitInfo<AttackBaseInfo>() && !unit.Info.HasTraitInfo<AircraftInfo>()
&& !unit.IsDisabled()) && !unit.IsDisabled())
{ {
var arms = unit.TraitsImplementing<Armament>(); var arms = unit.TraitsImplementing<Armament>();
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.Common.AI
continue; continue;
} }
if (owner.TargetActor.HasTrait<ITargetable>() && CanAttackTarget(a, owner.TargetActor)) if (owner.TargetActor.Info.HasTraitInfo<ITargetableInfo>() && CanAttackTarget(a, owner.TargetActor))
owner.Bot.QueueOrder(new Order("Attack", a, false) { TargetActor = owner.TargetActor }); owner.Bot.QueueOrder(new Order("Attack", a, false) { TargetActor = owner.TargetActor });
} }
} }

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.AI
{ {
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(12)) var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(12))
.Where(a1 => !a1.Disposed && !a1.IsDead); .Where(a1 => !a1.Disposed && !a1.IsDead);
var enemynearby = enemies.Where(a1 => a1.HasTrait<ITargetable>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy); var enemynearby = enemies.Where(a1 => a1.Info.HasTraitInfo<ITargetableInfo>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var target = enemynearby.ClosestTo(leader.CenterPosition); var target = enemynearby.ClosestTo(leader.CenterPosition);
if (target != null) if (target != null)
{ {

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.AI
protected static bool CanAttackTarget(Actor a, Actor target) protected static bool CanAttackTarget(Actor a, Actor target)
{ {
if (!a.HasTrait<AttackBase>()) if (!a.Info.HasTraitInfo<AttackBaseInfo>())
return false; return false;
var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes); var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes);
@@ -82,11 +82,11 @@ namespace OpenRA.Mods.Common.AI
var u = squad.Units.Random(squad.Random); var u = squad.Units.Random(squad.Random);
var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList(); var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList();
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.HasTrait<Building>()); var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.HasTraitInfo<BuildingInfo>());
if (ownBaseBuildingAround.Any()) if (ownBaseBuildingAround.Any())
return false; return false;
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.HasTrait<AttackBase>()); var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.HasTraitInfo<AttackBaseInfo>());
if (!enemyAroundUnit.Any()) if (!enemyAroundUnit.Any())
return false; return false;

View File

@@ -134,7 +134,7 @@ namespace OpenRA.Mods.Common.AI
switch (TargetMetric) switch (TargetMetric)
{ {
case DecisionMetric.Value: case DecisionMetric.Value:
var valueInfo = a.Info.Traits.GetOrDefault<ValuedInfo>(); var valueInfo = a.Info.TraitInfoOrDefault<ValuedInfo>();
return (valueInfo != null) ? valueInfo.Cost * Attractiveness : 0; return (valueInfo != null) ? valueInfo.Cost * Attractiveness : 0;
case DecisionMetric.Health: case DecisionMetric.Health:

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
target = value; target = value;
if (target.Type == TargetType.Actor) if (target.Type == TargetType.Actor)
canHideUnderFog = target.Actor.HasTrait<HiddenUnderFog>(); canHideUnderFog = target.Actor.Info.HasTraitInfo<HiddenUnderFogInfo>();
} }
} }

View File

@@ -17,20 +17,16 @@ namespace OpenRA.Mods.Common.Activities
{ {
public class HeliReturn : Activity public class HeliReturn : Activity
{ {
readonly AircraftInfo aircraftInfo;
readonly Helicopter heli; readonly Helicopter heli;
readonly HelicopterInfo heliInfo;
public HeliReturn(Actor self) public HeliReturn(Actor self)
{ {
aircraftInfo = self.Info.Traits.Get<AircraftInfo>();
heli = self.Trait<Helicopter>(); heli = self.Trait<Helicopter>();
heliInfo = self.Info.Traits.Get<HelicopterInfo>();
} }
public static Actor ChooseHelipad(Actor self) public Actor ChooseHelipad(Actor self)
{ {
var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings; var rearmBuildings = heli.Info.RearmBuildings;
return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault( return self.World.Actors.Where(a => a.Owner == self.Owner).FirstOrDefault(
a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a)); a => rearmBuildings.Contains(a.Info.Name) && !Reservable.IsReserved(a));
} }
@@ -41,11 +37,11 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity; return NextActivity;
var dest = ChooseHelipad(self); var dest = ChooseHelipad(self);
var initialFacing = aircraftInfo.InitialFacing; var initialFacing = heli.Info.InitialFacing;
if (dest == null) if (dest == null)
{ {
var rearmBuildings = heliInfo.RearmBuildings; var rearmBuildings = heli.Info.RearmBuildings;
var nearestHpad = self.World.ActorsWithTrait<Reservable>() var nearestHpad = self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name)) .Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
.Select(a => a.Actor) .Select(a => a.Actor)

View File

@@ -28,12 +28,12 @@ namespace OpenRA.Mods.Common.Activities
{ {
this.dest = dest; this.dest = dest;
plane = self.Trait<Plane>(); plane = self.Trait<Plane>();
planeInfo = self.Info.Traits.Get<PlaneInfo>(); planeInfo = self.Info.TraitInfo<PlaneInfo>();
} }
public static Actor ChooseAirfield(Actor self, bool unreservedOnly) public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
{ {
var rearmBuildings = self.Info.Traits.Get<PlaneInfo>().RearmBuildings; var rearmBuildings = self.Info.TraitInfo<PlaneInfo>().RearmBuildings;
return self.World.ActorsWithTrait<Reservable>() return self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner) .Where(a => a.Actor.Owner == self.Owner)
.Where(a => rearmBuildings.Contains(a.Actor.Info.Name) .Where(a => rearmBuildings.Contains(a.Actor.Info.Name)

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
// HACK: This would otherwise break targeting frozen actors // HACK: This would otherwise break targeting frozen actors
// The problem is that Shroud.IsTargetable returns false (as it should) for // The problem is that Shroud.IsTargetable returns false (as it should) for
// frozen actors, but we do want to explicitly target the underlying actor here. // frozen actors, but we do want to explicitly target the underlying actor here.
if (!attack.Info.IgnoresVisibility && type == TargetType.Actor && !Target.Actor.HasTrait<FrozenUnderFog>() && !self.Owner.CanTargetActor(Target.Actor)) if (!attack.Info.IgnoresVisibility && type == TargetType.Actor && !Target.Actor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !self.Owner.CanTargetActor(Target.Actor))
return NextActivity; return NextActivity;
// Try to move within range // Try to move within range

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
actor = target; actor = target;
building = actor.TraitOrDefault<Building>(); building = actor.TraitOrDefault<Building>();
capturesInfo = self.Info.Traits.Get<CapturesInfo>(); capturesInfo = self.Info.TraitInfo<CapturesInfo>();
capturable = target.Trait<Capturable>(); capturable = target.Trait<Capturable>();
health = actor.Trait<Health>(); health = actor.Trait<Health>();
} }

View File

@@ -21,7 +21,6 @@ namespace OpenRA.Mods.Common.Activities
readonly IMove movement; readonly IMove movement;
readonly Harvester harv; readonly Harvester harv;
readonly HarvesterInfo harvInfo;
bool isDocking; bool isDocking;
int chosenTicks; int chosenTicks;
@@ -30,7 +29,6 @@ namespace OpenRA.Mods.Common.Activities
{ {
movement = self.Trait<IMove>(); movement = self.Trait<IMove>();
harv = self.Trait<Harvester>(); harv = self.Trait<Harvester>();
harvInfo = self.Info.Traits.Get<HarvesterInfo>();
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
@@ -57,7 +55,7 @@ namespace OpenRA.Mods.Common.Activities
// No refineries exist; check again after delay defined in Harvester. // No refineries exist; check again after delay defined in Harvester.
if (harv.LinkedProc == null) if (harv.LinkedProc == null)
return Util.SequenceActivities(new Wait(harvInfo.SearchForDeliveryBuildingDelay), this); return Util.SequenceActivities(new Wait(harv.Info.SearchForDeliveryBuildingDelay), this);
var proc = harv.LinkedProc; var proc = harv.LinkedProc;
var iao = proc.Trait<IAcceptResources>(); var iao = proc.Trait<IAcceptResources>();

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
this.target = target; this.target = target;
capturable = target.Actor.Trait<ExternalCapturable>(); capturable = target.Actor.Trait<ExternalCapturable>();
capturesInfo = self.Info.Traits.Get<ExternalCapturesInfo>(); capturesInfo = self.Info.TraitInfo<ExternalCapturesInfo>();
mobile = self.Trait<Mobile>(); mobile = self.Trait<Mobile>();
} }

View File

@@ -34,9 +34,9 @@ namespace OpenRA.Mods.Common.Activities
public FindResources(Actor self) public FindResources(Actor self)
{ {
harv = self.Trait<Harvester>(); harv = self.Trait<Harvester>();
harvInfo = self.Info.Traits.Get<HarvesterInfo>(); harvInfo = self.Info.TraitInfo<HarvesterInfo>();
mobile = self.Trait<Mobile>(); mobile = self.Trait<Mobile>();
mobileInfo = self.Info.Traits.Get<MobileInfo>(); mobileInfo = self.Info.TraitInfo<MobileInfo>();
resLayer = self.World.WorldActor.Trait<ResourceLayer>(); resLayer = self.World.WorldActor.Trait<ResourceLayer>();
territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>(); territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
pathFinder = self.World.WorldActor.Trait<IPathFinder>(); pathFinder = self.World.WorldActor.Trait<IPathFinder>();

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Activities
public HarvestResource(Actor self) public HarvestResource(Actor self)
{ {
harv = self.Trait<Harvester>(); harv = self.Trait<Harvester>();
harvInfo = self.Info.Traits.Get<HarvesterInfo>(); harvInfo = self.Info.TraitInfo<HarvesterInfo>();
facing = self.Trait<IFacing>(); facing = self.Trait<IFacing>();
territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>(); territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
resLayer = self.World.WorldActor.Trait<ResourceLayer>(); resLayer = self.World.WorldActor.Trait<ResourceLayer>();

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
var attack = self.Trait<AttackBase>(); var attack = self.Trait<AttackBase>();
targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self) targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
&& a.HasTrait<Huntable>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a))); && a.Info.HasTraitInfo<HuntableInfo>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
} }
bool IsTargetable(Actor self, Actor viewer) bool IsTargetable(Actor self, Actor viewer)

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
{ {
target = value; target = value;
if (target.Type == TargetType.Actor) if (target.Type == TargetType.Actor)
canHideUnderFog = target.Actor.HasTrait<HiddenUnderFog>(); canHideUnderFog = target.Actor.Info.HasTraitInfo<HiddenUnderFogInfo>();
} }
} }

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Activities
pos = self.TraitOrDefault<IPositionable>(); pos = self.TraitOrDefault<IPositionable>();
// Parachutable trait is a prerequisite for running this activity // Parachutable trait is a prerequisite for running this activity
para = self.Info.Traits.Get<ParachutableInfo>(); para = self.Info.TraitInfo<ParachutableInfo>();
fallVector = new WVec(0, 0, para.FallRate); fallVector = new WVec(0, 0, para.FallRate);
this.dropPosition = dropPosition; this.dropPosition = dropPosition;
} }

View File

@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.Activities
continue; continue;
// HACK to check if we are on the helipad/airfield/etc. // HACK to check if we are on the helipad/airfield/etc.
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location).FirstOrDefault(a => a.HasTrait<Building>()); var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a.Info.HasTraitInfo<BuildingInfo>());
if (hostBuilding == null || !hostBuilding.IsInWorld) if (hostBuilding == null || !hostBuilding.IsInWorld)
return NextActivity; return NextActivity;

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
public Repair(Actor host) public Repair(Actor host)
{ {
this.host = host; this.host = host;
repairsUnits = host.Info.Traits.Get<RepairsUnitsInfo>(); repairsUnits = host.Info.TraitInfo<RepairsUnitsInfo>();
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Activities
if (remainingTicks == 0) if (remainingTicks == 0)
{ {
var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost; var unitCost = self.Info.TraitInfo<ValuedInfo>().Cost;
var hpToRepair = repairsUnits.HpPerStep; var hpToRepair = repairsUnits.HpPerStep;
var cost = Math.Max(1, (hpToRepair * unitCost * repairsUnits.ValuePercentage) / (health.MaxHP * 100)); var cost = Math.Max(1, (hpToRepair * unitCost * repairsUnits.ValuePercentage) / (health.MaxHP * 100));

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Activities
public Sell(Actor self) public Sell(Actor self)
{ {
health = self.TraitOrDefault<Health>(); health = self.TraitOrDefault<Health>();
sellableInfo = self.Info.Traits.Get<SellableInfo>(); sellableInfo = self.Info.TraitInfo<SellableInfo>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>(); playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
} }

View File

@@ -16,13 +16,13 @@ namespace OpenRA.Mods.Common.Activities
public class SpriteHarvesterDockSequence : HarvesterDockSequence public class SpriteHarvesterDockSequence : HarvesterDockSequence
{ {
readonly WithSpriteBody wsb; readonly WithSpriteBody wsb;
readonly WithDockingAnimation wda; readonly WithDockingAnimationInfo wda;
public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength) public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength) : base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{ {
wsb = self.Trait<WithSpriteBody>(); wsb = self.Trait<WithSpriteBody>();
wda = self.Trait<WithDockingAnimation>(); wda = self.Info.TraitInfo<WithDockingAnimationInfo>();
} }
public override Activity OnStateDock(Actor self) public override Activity OnStateDock(Actor self)
@@ -30,14 +30,14 @@ namespace OpenRA.Mods.Common.Activities
foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>()) foreach (var trait in self.TraitsImplementing<INotifyHarvesterAction>())
trait.Docked(); trait.Docked();
wsb.PlayCustomAnimation(self, wda.Info.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.Info.DockLoopSequence)); wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence));
dockingState = State.Loop; dockingState = State.Loop;
return this; return this;
} }
public override Activity OnStateUndock(Actor self) public override Activity OnStateUndock(Actor self)
{ {
wsb.PlayCustomAnimationBackwards(self, wda.Info.DockSequence, wsb.PlayCustomAnimationBackwards(self, wda.DockSequence,
() => () =>
{ {
dockingState = State.Complete; dockingState = State.Complete;

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common
if (self.IsDead) if (self.IsDead)
return false; return false;
if (!self.HasTrait<IOccupySpace>()) if (!self.Info.HasTraitInfo<IOccupySpaceInfo>())
return false; return false;
if (!self.IsInWorld) if (!self.IsInWorld)
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common
if (stance == Stance.Ally) if (stance == Stance.Ally)
return true; return true;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>()) if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally; return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally;
return stance == Stance.Ally; return stance == Stance.Ally;
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common
if (stance == Stance.Ally) if (stance == Stance.Ally)
return false; /* otherwise, we'll hate friendly disguised spies */ return false; /* otherwise, we'll hate friendly disguised spies */
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>()) if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy; return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy;
return stance == Stance.Enemy; return stance == Stance.Enemy;

View File

@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Commands
var leveluporder = new Order("DevLevelUp", actor, false); var leveluporder = new Order("DevLevelUp", actor, false);
leveluporder.ExtraData = (uint)level; leveluporder.ExtraData = (uint)level;
if (actor.HasTrait<GainsExperience>()) if (actor.Info.HasTraitInfo<GainsExperienceInfo>())
world.IssueOrder(leveluporder); world.IssueOrder(leveluporder);
} }

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Widgets
preview.GetScale = () => worldRenderer.Viewport.Zoom; preview.GetScale = () => worldRenderer.Viewport.Zoom;
preview.IsVisible = () => editorWidget.CurrentBrush == this; preview.IsVisible = () => editorWidget.CurrentBrush == this;
var buildingInfo = actor.Traits.GetOrDefault<BuildingInfo>(); var buildingInfo = actor.TraitInfoOrDefault<BuildingInfo>();
if (buildingInfo != null) if (buildingInfo != null)
{ {
locationOffset = -FootprintUtils.AdjustForBuildingSize(buildingInfo); locationOffset = -FootprintUtils.AdjustForBuildingSize(buildingInfo);
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Widgets
td.Add(new FactionInit(owner.Faction)); td.Add(new FactionInit(owner.Faction));
preview.SetPreview(actor, td); preview.SetPreview(actor, td);
var ios = actor.Traits.GetOrDefault<IOccupySpaceInfo>(); var ios = actor.TraitInfoOrDefault<IOccupySpaceInfo>();
if (ios != null) if (ios != null)
footprint = ios.OccupiedCells(actor, CPos.Zero) footprint = ios.OccupiedCells(actor, CPos.Zero)
.Select(c => c.Key - CPos.Zero) .Select(c => c.Key - CPos.Zero)
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Widgets
cell += locationOffset; cell += locationOffset;
newActorReference.Add(new LocationInit(cell)); newActorReference.Add(new LocationInit(cell));
var ios = Actor.Traits.GetOrDefault<IOccupySpaceInfo>(); var ios = Actor.TraitInfoOrDefault<IOccupySpaceInfo>();
if (ios != null && ios.SharesCell) if (ios != null && ios.SharesCell)
{ {
var subcell = editorLayer.FreeSubCellAt(cell); var subcell = editorLayer.FreeSubCellAt(cell);
@@ -116,10 +116,10 @@ namespace OpenRA.Mods.Common.Widgets
var initDict = newActorReference.InitDict; var initDict = newActorReference.InitDict;
if (Actor.Traits.Contains<IFacingInfo>()) if (Actor.HasTraitInfo<IFacingInfo>())
initDict.Add(new FacingInit(facing)); initDict.Add(new FacingInit(facing));
if (Actor.Traits.Contains<TurretedInfo>()) if (Actor.HasTraitInfo<TurretedInfo>())
initDict.Add(new TurretFacingInit(facing)); initDict.Add(new TurretFacingInit(facing));
editorLayer.Add(newActorReference); editorLayer.Add(newActorReference);

View File

@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Effects
contrail.Update(pos); contrail.Update(pos);
if (ticks++ >= length || (info.Blockable && world.ActorMap if (ticks++ >= length || (info.Blockable && world.ActorMap
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.HasTrait<IBlocksProjectiles>()))) .GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.Info.HasTraitInfo<IBlocksProjectilesInfo>())))
Explode(world); Explode(world);
} }

View File

@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Effects
var shouldExplode = (pos.Z < 0) // Hit the ground var shouldExplode = (pos.Z < 0) // Hit the ground
|| (dist.LengthSquared < info.CloseEnough.LengthSquared) // Within range || (dist.LengthSquared < info.CloseEnough.LengthSquared) // Within range
|| (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel || (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
|| (info.Blockable && world.ActorMap.GetUnitsAt(cell).Any(a => a.HasTrait<IBlocksProjectiles>())) // Hit a wall or other blocking obstacle || (info.Blockable && world.ActorMap.GetUnitsAt(cell).Any(a => a.Info.HasTraitInfo<IBlocksProjectilesInfo>())) // Hit a wall or other blocking obstacle
|| !world.Map.Contains(cell) // This also avoids an IndexOutOfRangeException in GetTerrainInfo below. || !world.Map.Contains(cell) // This also avoids an IndexOutOfRangeException in GetTerrainInfo below.
|| (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.Map.GetTerrainInfo(cell).Type != info.BoundToTerrainType); // Hit incompatible terrain || (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.Map.GetTerrainInfo(cell).Type != info.BoundToTerrainType); // Hit incompatible terrain

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Lint
emitError("Actor type `{0}` defines multiple default visibility types!".F(actorInfo.Key)); emitError("Actor type `{0}` defines multiple default visibility types!".F(actorInfo.Key));
else else
{ {
var vis = actorInfo.Value.Traits.GetOrDefault<HiddenUnderShroudInfo>(); var vis = actorInfo.Value.TraitInfoOrDefault<HiddenUnderShroudInfo>();
if (vis != null && vis.Type == VisibilityType.Footprint) if (vis != null && vis.Type == VisibilityType.Footprint)
{ {
var ios = actorInfo.Value.Traits.GetOrDefault<IOccupySpaceInfo>(); var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
if (ios == null) if (ios == null)
emitError("Actor type `{0}` defines VisibilityType.Footprint in `{1}` but has no IOccupySpace traits!".F(actorInfo.Key, vis.GetType())); emitError("Actor type `{0}` defines VisibilityType.Footprint in `{1}` but has no IOccupySpace traits!".F(actorInfo.Key, vis.GetType()));
else if (!ios.OccupiedCells(actorInfo.Value, CPos.Zero).Any()) else if (!ios.OccupiedCells(actorInfo.Value, CPos.Zero).Any())

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Lint
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction)) if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name)); emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActor.Traits.Contains<MPStartLocationsInfo>()) if (worldActor.HasTraitInfo<MPStartLocationsInfo>())
{ {
var multiPlayers = players.Count(p => p.Value.Playable); var multiPlayers = players.Count(p => p.Value.Playable);
var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn"); var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Lint
if (actorInfo.Key.StartsWith("^")) if (actorInfo.Key.StartsWith("^"))
continue; continue;
var ios = actorInfo.Value.Traits.GetOrDefault<IOccupySpaceInfo>(); var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
foreach (var rsi in actorInfo.Value.Traits.WithInterface<RevealsShroudInfo>()) foreach (var rsi in actorInfo.Value.Traits.WithInterface<RevealsShroudInfo>())
{ {
if (rsi.Type == VisibilityType.CenterPosition) if (rsi.Type == VisibilityType.CenterPosition)

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Lint
// TODO: this check is case insensitive while the real check in-game is not // TODO: this check is case insensitive while the real check in-game is not
foreach (var i in rules.Actors) foreach (var i in rules.Actors)
{ {
var bi = i.Value.Traits.GetOrDefault<BuildableInfo>(); var bi = i.Value.TraitInfoOrDefault<BuildableInfo>();
if (bi != null) if (bi != null)
foreach (var prereq in bi.Prerequisites) foreach (var prereq in bi.Prerequisites)
if (!prereq.StartsWith("~disabled")) if (!prereq.StartsWith("~disabled"))

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders namespace OpenRA.Mods.Common.Orders
{ {
public class EnterAlliedActorTargeter<T> : UnitOrderTargeter public class EnterAlliedActorTargeter<T> : UnitOrderTargeter where T : ITraitInfo
{ {
readonly Func<Actor, bool> canTarget; readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor; readonly Func<Actor, bool> useEnterCursor;
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Orders
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{ {
if (!target.HasTrait<T>() || !canTarget(target)) if (!target.Info.HasTraitInfo<T>() || !canTarget(target))
return false; return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked"; cursor = useEnterCursor(target) ? "enter" : "enter-blocked";

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Orders
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name) public PlaceBuildingOrderGenerator(ProductionQueue queue, string name)
{ {
producer = queue.Actor; producer = queue.Actor;
placeBuildingInfo = producer.Owner.PlayerActor.Info.Traits.Get<PlaceBuildingInfo>(); placeBuildingInfo = producer.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
building = name; building = name;
// Clear selection if using Left-Click Orders // Clear selection if using Left-Click Orders
@@ -46,9 +46,9 @@ namespace OpenRA.Mods.Common.Orders
var tileset = producer.World.TileSet.Id.ToLowerInvariant(); var tileset = producer.World.TileSet.Id.ToLowerInvariant();
var info = map.Rules.Actors[building]; var info = map.Rules.Actors[building];
buildingInfo = info.Traits.Get<BuildingInfo>(); buildingInfo = info.TraitInfo<BuildingInfo>();
var buildableInfo = info.Traits.Get<BuildableInfo>(); var buildableInfo = info.TraitInfo<BuildableInfo>();
var mostLikelyProducer = queue.MostLikelyProducer(); var mostLikelyProducer = queue.MostLikelyProducer();
faction = buildableInfo.ForceFaction faction = buildableInfo.ForceFaction
?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : producer.Owner.Faction.InternalName); ?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : producer.Owner.Faction.InternalName);
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Orders
var orderType = "PlaceBuilding"; var orderType = "PlaceBuilding";
var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo); var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
var plugInfo = world.Map.Rules.Actors[building].Traits.GetOrDefault<PlugInfo>(); var plugInfo = world.Map.Rules.Actors[building].TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null) if (plugInfo != null)
{ {
orderType = "PlacePlug"; orderType = "PlacePlug";
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Orders
yield break; yield break;
} }
if (world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>()) if (world.Map.Rules.Actors[building].HasTraitInfo<LineBuildInfo>())
orderType = "LineBuild"; orderType = "LineBuild";
} }
@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Orders
var cells = new Dictionary<CPos, bool>(); var cells = new Dictionary<CPos, bool>();
var plugInfo = rules.Actors[building].Traits.GetOrDefault<PlugInfo>(); var plugInfo = rules.Actors[building].TraitInfoOrDefault<PlugInfo>();
if (plugInfo != null) if (plugInfo != null)
{ {
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1) if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Orders
cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo)); cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo));
} }
else if (rules.Actors[building].Traits.Contains<LineBuildInfo>()) else if (rules.Actors[building].HasTraitInfo<LineBuildInfo>())
{ {
// Linebuild for walls. // Linebuild for walls.
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1) if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Orders
yield break; yield break;
// Repair a building. // Repair a building.
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()) if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor }; yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
// Test for generic Repairable (used on units). // Test for generic Repairable (used on units).

View File

@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Scripting
if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai)) if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
throw new LuaException("Unknown actor type '{0}'".F(type)); throw new LuaException("Unknown actor type '{0}'".F(type));
var pi = ai.Traits.GetOrDefault<ICruiseAltitudeInfo>(); var pi = ai.TraitInfoOrDefault<ICruiseAltitudeInfo>();
return pi != null ? pi.GetCruiseAltitude().Length : 0; return pi != null ? pi.GetCruiseAltitude().Length : 0;
} }
} }

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Scripting
if (entryLocation.HasValue) if (entryLocation.HasValue)
{ {
var pi = ai.Traits.GetOrDefault<AircraftInfo>(); var pi = ai.TraitInfoOrDefault<AircraftInfo>();
initDict.Add(new CenterPositionInit(owner.World.Map.CenterOfCell(entryLocation.Value) + new WVec(0, 0, pi != null ? pi.CruiseAltitude.Length : 0))); initDict.Add(new CenterPositionInit(owner.World.Map.CenterOfCell(entryLocation.Value) + new WVec(0, 0, pi != null ? pi.CruiseAltitude.Length : 0)));
initDict.Add(new LocationInit(entryLocation.Value)); initDict.Add(new LocationInit(entryLocation.Value));
} }
@@ -137,10 +137,10 @@ namespace OpenRA.Mods.Common.Scripting
} }
else else
{ {
var heli = transport.TraitOrDefault<Helicopter>(); var heli = transport.Info.TraitInfoOrDefault<HelicopterInfo>();
if (heli != null) if (heli != null)
{ {
transport.QueueActivity(new Turn(transport, heli.Info.InitialFacing)); transport.QueueActivity(new Turn(transport, heli.InitialFacing));
transport.QueueActivity(new HeliLand(transport, true)); transport.QueueActivity(new HeliLand(transport, true));
transport.QueueActivity(new Wait(15)); transport.QueueActivity(new Wait(15));
} }

View File

@@ -26,15 +26,15 @@ namespace OpenRA.Mods.Common.Scripting
public CaptureProperties(ScriptContext context, Actor self) public CaptureProperties(ScriptContext context, Actor self)
: base(context, self) : base(context, self)
{ {
normalInfo = Self.Info.Traits.GetOrDefault<CapturesInfo>(); normalInfo = Self.Info.TraitInfoOrDefault<CapturesInfo>();
externalInfo = Self.Info.Traits.GetOrDefault<ExternalCapturesInfo>(); externalInfo = Self.Info.TraitInfoOrDefault<ExternalCapturesInfo>();
} }
[Desc("Captures the target actor.")] [Desc("Captures the target actor.")]
public void Capture(Actor target) public void Capture(Actor target)
{ {
var normalCapturable = target.Info.Traits.GetOrDefault<CapturableInfo>(); var normalCapturable = target.Info.TraitInfoOrDefault<CapturableInfo>();
var externalCapturable = target.Info.Traits.GetOrDefault<ExternalCapturableInfo>(); var externalCapturable = target.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
if (normalInfo != null && normalCapturable != null && normalInfo.CaptureTypes.Contains(normalCapturable.Type)) if (normalInfo != null && normalCapturable != null && normalInfo.CaptureTypes.Contains(normalCapturable.Type))
Self.QueueActivity(new CaptureActor(Self, target)); Self.QueueActivity(new CaptureActor(Self, target));

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Scripting
if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor) if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor); Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
if (!targetActor.HasTrait<FrozenUnderFog>() && !Self.Owner.CanTargetActor(targetActor)) if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor); Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
attackBase.AttackTarget(target, true, allowMove); attackBase.AttackTarget(target, true, allowMove);

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Scripting
public DemolitionProperties(ScriptContext context, Actor self) public DemolitionProperties(ScriptContext context, Actor self)
: base(context, self) : base(context, self)
{ {
info = Self.Info.Traits.Get<C4DemolitionInfo>(); info = Self.Info.TraitInfo<C4DemolitionInfo>();
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Guard the target actor.")] [Desc("Guard the target actor.")]
public void Guard(Actor targetActor) public void Guard(Actor targetActor)
{ {
if (targetActor.HasTrait<Guardable>()) if (targetActor.Info.HasTraitInfo<GuardableInfo>())
guard.GuardTarget(Self, Target.FromActor(targetActor)); guard.GuardTarget(Self, Target.FromActor(targetActor));
} }
} }

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Scripting
public Actor[] GetGroundAttackers() public Actor[] GetGroundAttackers()
{ {
return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor) return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.HasTrait<Mobile>()) .Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.Info.HasTraitInfo<MobileInfo>())
.ToArray(); .ToArray();
} }

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Mods.Common.Scripting
BuildableInfo GetBuildableInfo(string actorType) BuildableInfo GetBuildableInfo(string actorType)
{ {
var ri = Self.World.Map.Rules.Actors[actorType]; var ri = Self.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>(); var bi = ri.TraitInfoOrDefault<BuildableInfo>();
if (bi == null) if (bi == null)
throw new LuaException("Actor of type {0} cannot be produced".F(actorType)); throw new LuaException("Actor of type {0} cannot be produced".F(actorType));
@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Scripting
BuildableInfo GetBuildableInfo(string actorType) BuildableInfo GetBuildableInfo(string actorType)
{ {
var ri = Player.World.Map.Rules.Actors[actorType]; var ri = Player.World.Map.Rules.Actors[actorType];
var bi = ri.Traits.GetOrDefault<BuildableInfo>(); var bi = ri.TraitInfoOrDefault<BuildableInfo>();
if (bi == null) if (bi == null)
throw new LuaException("Actor of type {0} cannot be produced".F(actorType)); throw new LuaException("Actor of type {0} cannot be produced".F(actorType));

View File

@@ -19,7 +19,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class AircraftInfo : ITraitInfo, IFacingInfo, IOccupySpaceInfo, ICruiseAltitudeInfo, UsesInit<LocationInit>, UsesInit<FacingInit> public class AircraftInfo : IPositionableInfo, IFacingInfo, IOccupySpaceInfo, ICruiseAltitudeInfo, UsesInit<LocationInit>, UsesInit<FacingInit>
{ {
public readonly WDist CruiseAltitude = new WDist(1280); public readonly WDist CruiseAltitude = new WDist(1280);
public readonly WDist IdealSeparation = new WDist(1706); public readonly WDist IdealSeparation = new WDist(1706);
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
firstTick = false; firstTick = false;
// TODO: Aircraft husks don't properly unreserve. // TODO: Aircraft husks don't properly unreserve.
if (self.HasTrait<FallsToEarth>()) if (self.Info.HasTraitInfo<FallsToEarthInfo>())
return; return;
ReserveSpawnBuilding(); ReserveSpawnBuilding();
@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
return WVec.Zero; return WVec.Zero;
return self.World.FindActorsInCircle(self.CenterPosition, info.IdealSeparation) return self.World.FindActorsInCircle(self.CenterPosition, info.IdealSeparation)
.Where(a => !a.IsDead && a.HasTrait<Aircraft>() && a.Info.Traits.Get<AircraftInfo>().CruiseAltitude == info.CruiseAltitude) .Where(a => !a.IsDead && a.Info.HasTraitInfo<AircraftInfo>() && a.Info.TraitInfo<AircraftInfo>().CruiseAltitude == info.CruiseAltitude)
.Select(GetRepulsionForce) .Select(GetRepulsionForce)
.Aggregate(WVec.Zero, (a, b) => a + b); .Aggregate(WVec.Zero, (a, b) => a + b);
} }
@@ -191,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
return null; // not on the ground. return null; // not on the ground.
return self.World.ActorMap.GetUnitsAt(self.Location) return self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a.HasTrait<Reservable>()); .FirstOrDefault(a => a.Info.HasTraitInfo<ReservableInfo>());
} }
protected void ReserveSpawnBuilding() protected void ReserveSpawnBuilding()
@@ -341,7 +341,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
get get
{ {
yield return new EnterAlliedActorTargeter<Building>("Enter", 5, yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5,
target => AircraftCanEnter(target), target => !Reservable.IsReserved(target)); target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
yield return new AircraftMoveOrderTargeter(info); yield return new AircraftMoveOrderTargeter(info);

View File

@@ -202,7 +202,7 @@ namespace OpenRA.Mods.Common.Traits
public bool IsReachableTarget(Target target, bool allowMove) public bool IsReachableTarget(Target target, bool allowMove)
{ {
return HasAnyValidWeapons(target) return HasAnyValidWeapons(target)
&& (target.IsInRange(self.CenterPosition, GetMaximumRange()) || (allowMove && self.HasTrait<IMove>())); && (target.IsInRange(self.CenterPosition, GetMaximumRange()) || (allowMove && self.Info.HasTraitInfo<IMoveInfo>()));
} }
class AttackOrderTargeter : IOrderTargeter class AttackOrderTargeter : IOrderTargeter

View File

@@ -81,8 +81,8 @@ namespace OpenRA.Mods.Common.Traits
var weapon = attack.ChooseArmamentForTarget(target); var weapon = attack.ChooseArmamentForTarget(target);
if (weapon != null) if (weapon != null)
{ {
var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.HasTrait<IMove>()) var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.Info.HasTraitInfo<IMoveInfo>())
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.Traits.Contains<IMove>()); || (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.HasTraitInfo<IMoveInfo>());
// Try and sit at least one cell closer than the max range to give some leeway if the target starts moving. // Try and sit at least one cell closer than the max range to give some leeway if the target starts moving.
var maxRange = targetIsMobile ? new WDist(Math.Max(weapon.Weapon.MinRange.Length, weapon.Weapon.Range.Length - 1024)) var maxRange = targetIsMobile ? new WDist(Math.Max(weapon.Weapon.MinRange.Length, weapon.Weapon.Range.Length - 1024))

View File

@@ -154,7 +154,7 @@ namespace OpenRA.Mods.Common.Traits
return inRange return inRange
.Where(a => .Where(a =>
a.AppearsHostileTo(self) && a.AppearsHostileTo(self) &&
!a.HasTrait<AutoTargetIgnore>() && !a.Info.HasTraitInfo<AutoTargetIgnoreInfo>() &&
attack.HasAnyValidWeapons(Target.FromActor(a)) && attack.HasAnyValidWeapons(Target.FromActor(a)) &&
self.Owner.CanTargetActor(a)) self.Owner.CanTargetActor(a))
.ClosestTo(self); .ClosestTo(self);

View File

@@ -15,6 +15,6 @@ namespace OpenRA.Mods.Common.Traits
{ {
// TODO: Add functionality like a customizable Height that is compared to projectile altitude // TODO: Add functionality like a customizable Height that is compared to projectile altitude
[Desc("This actor blocks bullets and missiles with 'Blockable' property.")] [Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
public class BlocksProjectilesInfo : TraitInfo<BlocksProjectiles> { } public class BlocksProjectilesInfo : TraitInfo<BlocksProjectiles>, IBlocksProjectilesInfo { }
public class BlocksProjectiles : IBlocksProjectiles { } public class BlocksProjectiles : IBlocksProjectiles { }
} }

View File

@@ -72,12 +72,12 @@ namespace OpenRA.Mods.Common.Traits
if (info.QuantizedFacings >= 0) if (info.QuantizedFacings >= 0)
return info.QuantizedFacings; return info.QuantizedFacings;
var qboi = self.Info.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>(); var qboi = self.Info.TraitInfoOrDefault<IQuantizeBodyOrientationInfo>();
// If a sprite actor has neither custom QuantizedFacings nor a trait implementing IQuantizeBodyOrientationInfo, throw // If a sprite actor has neither custom QuantizedFacings nor a trait implementing IQuantizeBodyOrientationInfo, throw
if (qboi == null) if (qboi == null)
{ {
if (self.HasTrait<ISpriteBody>()) if (self.Info.HasTraitInfo<ISpriteBodyInfo>())
throw new InvalidOperationException("Actor '" + self.Info.Name + "' has a sprite body but no facing quantization." throw new InvalidOperationException("Actor '" + self.Info.Name + "' has a sprite body but no facing quantization."
+ " Either add the QuantizeFacingsFromSequence trait or set custom QuantizedFacings on BodyOrientation."); + " Either add the QuantizeFacingsFromSequence trait or set custom QuantizedFacings on BodyOrientation.");
else else

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
if (Palette != null) if (Palette != null)
p = init.WorldRenderer.Palette(Palette); p = init.WorldRenderer.Palette(Palette);
var bi = init.Actor.Traits.Get<BuildingInfo>(); var bi = init.Actor.TraitInfo<BuildingInfo>();
var width = bi.Dimensions.X; var width = bi.Dimensions.X;
var bibOffset = bi.Dimensions.Y - 1; var bibOffset = bi.Dimensions.Y - 1;
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
this.info = info; this.info = info;
rs = self.Trait<RenderSprites>(); rs = self.Trait<RenderSprites>();
bi = self.Info.Traits.Get<BuildingInfo>(); bi = self.Info.TraitInfo<BuildingInfo>();
} }
public void AddedToWorld(Actor self) public void AddedToWorld(Actor self)

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
class Bridge : IRender, INotifyDamageStateChanged class Bridge : IRender, INotifyDamageStateChanged
{ {
readonly Building building; readonly BuildingInfo building;
readonly Bridge[] neighbours = new Bridge[2]; readonly Bridge[] neighbours = new Bridge[2];
readonly BridgeHut[] huts = new BridgeHut[2]; // Huts before this / first & after this / last readonly BridgeHut[] huts = new BridgeHut[2]; // Huts before this / first & after this / last
readonly Health health; readonly Health health;
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
this.info = info; this.info = info;
type = self.Info.Name; type = self.Info.Name;
isDangling = new Lazy<bool>(() => huts[0] == huts[1] && (neighbours[0] == null || neighbours[1] == null)); isDangling = new Lazy<bool>(() => huts[0] == huts[1] && (neighbours[0] == null || neighbours[1] == null));
building = self.Trait<Building>(); building = self.Info.TraitInfo<BuildingInfo>();
} }
public Bridge Neighbour(int direction) { return neighbours[direction]; } public Bridge Neighbour(int direction) { return neighbours[direction]; }
@@ -173,7 +173,7 @@ namespace OpenRA.Mods.Common.Traits
IRenderable[] TemplateRenderables(WorldRenderer wr, PaletteReference palette, ushort template) IRenderable[] TemplateRenderables(WorldRenderer wr, PaletteReference palette, ushort template)
{ {
var offset = FootprintUtils.CenterOffset(self.World, building.Info).Y + 1024; var offset = FootprintUtils.CenterOffset(self.World, building).Y + 1024;
return footprint.Select(c => (IRenderable)(new SpriteRenderable( return footprint.Select(c => (IRenderable)(new SpriteRenderable(
wr.Theater.TileSprite(new TerrainTile(template, c.Value)), wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
foreach (var c in footprint.Keys) foreach (var c in footprint.Keys)
foreach (var a in self.World.ActorMap.GetUnitsAt(c)) foreach (var a in self.World.ActorMap.GetUnitsAt(c))
if (a.HasTrait<IPositionable>() && !a.Trait<IPositionable>().CanEnterCell(c)) if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
a.Kill(self); a.Kill(self);
} }

View File

@@ -64,8 +64,8 @@ namespace OpenRA.Mods.Common.Traits
return false; return false;
var buildingMaxBounds = Dimensions; var buildingMaxBounds = Dimensions;
var buildingTraits = world.Map.Rules.Actors[buildingName].Traits; var bibInfo = world.Map.Rules.Actors[buildingName].TraitInfoOrDefault<BibInfo>();
if (buildingTraits.Contains<BibInfo>() && !buildingTraits.Get<BibInfo>().HasMinibib) if (bibInfo != null && !bibInfo.HasMinibib)
buildingMaxBounds += new CVec(0, 1); buildingMaxBounds += new CVec(0, 1);
var scanStart = world.Map.Clamp(topLeft - new CVec(Adjacent, Adjacent)); var scanStart = world.Map.Clamp(topLeft - new CVec(Adjacent, Adjacent));
@@ -87,12 +87,12 @@ namespace OpenRA.Mods.Common.Traits
{ {
var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally)) && (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
&& a.HasTrait<GivesBuildableArea>()); && a.Info.HasTraitInfo<GivesBuildableAreaInfo>());
if (unitsAtPos.Any()) if (unitsAtPos.Any())
nearnessCandidates.Add(pos); nearnessCandidates.Add(pos);
} }
else if (buildingAtPos.IsInWorld && buildingAtPos.HasTrait<GivesBuildableArea>() else if (buildingAtPos.IsInWorld && buildingAtPos.Info.HasTraitInfo<GivesBuildableAreaInfo>()
&& (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally))) && (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
nearnessCandidates.Add(pos); nearnessCandidates.Add(pos);
} }
@@ -164,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
public void Created(Actor self) public void Created(Actor self)
{ {
if (SkipMakeAnimation || !self.HasTrait<WithMakeAnimation>()) if (SkipMakeAnimation || !self.Info.HasTraitInfo<WithMakeAnimationInfo>())
NotifyBuildingComplete(self); NotifyBuildingComplete(self);
} }

View File

@@ -31,22 +31,22 @@ namespace OpenRA.Mods.Common.Traits
world.ActorAdded += a => world.ActorAdded += a =>
{ {
var b = a.TraitOrDefault<Building>(); var b = a.Info.TraitInfoOrDefault<BuildingInfo>();
if (b == null) if (b == null)
return; return;
foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b.Info, a.Location)) foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b, a.Location))
if (influence.Contains(u) && influence[u] == null) if (influence.Contains(u) && influence[u] == null)
influence[u] = a; influence[u] = a;
}; };
world.ActorRemoved += a => world.ActorRemoved += a =>
{ {
var b = a.TraitOrDefault<Building>(); var b = a.Info.TraitInfoOrDefault<BuildingInfo>();
if (b == null) if (b == null)
return; return;
foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b.Info, a.Location)) foreach (var u in FootprintUtils.Tiles(map.Rules, a.Info.Name, b, a.Location))
if (influence.Contains(u) && influence[u] == a) if (influence.Contains(u) && influence[u] == a)
influence[u] = null; influence[u] = null;
}; };

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
public static IEnumerable<CPos> GetLineBuildCells(World world, CPos location, string name, BuildingInfo bi) public static IEnumerable<CPos> GetLineBuildCells(World world, CPos location, string name, BuildingInfo bi)
{ {
var lbi = world.Map.Rules.Actors[name].Traits.Get<LineBuildInfo>(); var lbi = world.Map.Rules.Actors[name].TraitInfo<LineBuildInfo>();
var topLeft = location; // 1x1 assumption! var topLeft = location; // 1x1 assumption!
if (world.IsCellBuildable(topLeft, bi)) if (world.IsCellBuildable(topLeft, bi))
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
// Cell contains an actor. Is it the type we want? // Cell contains an actor. Is it the type we want?
if (world.ActorsWithTrait<LineBuildNode>().Any(a => if (world.ActorsWithTrait<LineBuildNode>().Any(a =>
(a.Actor.Location == cell && (a.Actor.Location == cell &&
a.Actor.Info.Traits.Get<LineBuildNodeInfo>() a.Actor.Info.TraitInfo<LineBuildNodeInfo>()
.Types.Overlaps(lbi.NodeTypes)))) .Types.Overlaps(lbi.NodeTypes))))
dirs[d] = i; // Cell contains actor of correct type dirs[d] = i; // Cell contains actor of correct type
else else

View File

@@ -22,8 +22,8 @@ namespace OpenRA.Mods.Common.Traits
var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x)); var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x));
var buildingTraits = rules.Actors[name].Traits; var bibInfo = rules.Actors[name].TraitInfoOrDefault<BibInfo>();
if (buildingTraits.Contains<BibInfo>() && !buildingTraits.Get<BibInfo>().HasMinibib) if (bibInfo != null && !bibInfo.HasMinibib)
{ {
dim += new CVec(0, 1); dim += new CVec(0, 1);
footprint = footprint.Concat(new char[dim.X]); footprint = footprint.Concat(new char[dim.X]);
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
public static IEnumerable<CPos> Tiles(Actor a) public static IEnumerable<CPos> Tiles(Actor a)
{ {
return Tiles(a.World.Map.Rules, a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location); return Tiles(a.World.Map.Rules, a.Info.Name, a.Info.TraitInfo<BuildingInfo>(), a.Location);
} }
public static IEnumerable<CPos> UnpathableTiles(string name, BuildingInfo buildingInfo, CPos position) public static IEnumerable<CPos> UnpathableTiles(string name, BuildingInfo buildingInfo, CPos position)

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
// TODO: THIS IS SHIT // TODO: THIS IS SHIT
// Cancel existing primaries // Cancel existing primaries
foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces) foreach (var p in self.Info.TraitInfo<ProductionInfo>().Produces)
{ {
var productionType = p; // benign closure hazard var productionType = p; // benign closure hazard
foreach (var b in self.World foreach (var b in self.World
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
.Where(a => .Where(a =>
a.Actor.Owner == self.Owner && a.Actor.Owner == self.Owner &&
a.Trait.IsPrimary && a.Trait.IsPrimary &&
a.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(productionType))) a.Actor.Info.TraitInfo<ProductionInfo>().Produces.Contains(productionType)))
b.Trait.SetPrimaryProducer(b.Actor, false); b.Trait.SetPrimaryProducer(b.Actor, false);
} }

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class RefineryInfo : ITraitInfo, Requires<WithSpriteBodyInfo> public class RefineryInfo : IAcceptResourcesInfo, Requires<WithSpriteBodyInfo>
{ {
[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")] [Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
public readonly int DockAngle = 0; public readonly int DockAngle = 0;

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
public bool CanBeTargetedBy(Actor captor, Player owner) public bool CanBeTargetedBy(Actor captor, Player owner)
{ {
var c = captor.TraitOrDefault<Captures>(); var c = captor.Info.TraitInfoOrDefault<CapturesInfo>();
if (c == null) if (c == null)
return false; return false;
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
if (playerRelationship == Stance.Neutral && !AllowNeutral) if (playerRelationship == Stance.Neutral && !AllowNeutral)
return false; return false;
if (!c.Info.CaptureTypes.Contains(Type)) if (!c.CaptureTypes.Contains(Type))
return false; return false;
return true; return true;

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{ {
var c = target.Info.Traits.GetOrDefault<CapturableInfo>(); var c = target.Info.TraitInfoOrDefault<CapturableInfo>();
if (c == null || !c.CanBeTargetedBy(self, target.Owner)) if (c == null || !c.CanBeTargetedBy(self, target.Owner))
{ {
cursor = "enter-blocked"; cursor = "enter-blocked";
@@ -109,14 +109,14 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{ {
var c = target.Info.Traits.GetOrDefault<CapturableInfo>(); var c = target.Info.TraitInfoOrDefault<CapturableInfo>();
if (c == null || !c.CanBeTargetedBy(self, target.Owner)) if (c == null || !c.CanBeTargetedBy(self, target.Owner))
{ {
cursor = "enter-blocked"; cursor = "enter-blocked";
return false; return false;
} }
var health = target.Info.Traits.GetOrDefault<HealthInfo>(); var health = target.Info.TraitInfoOrDefault<HealthInfo>();
var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP; var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP;
cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant

View File

@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
helicopter = self.TraitOrDefault<Helicopter>(); helicopter = self.TraitOrDefault<Helicopter>();
} }
static int GetWeight(Actor a) { return a.Info.Traits.Get<PassengerInfo>().Weight; } static int GetWeight(Actor a) { return a.Info.TraitInfo<PassengerInfo>().Weight; }
public IEnumerable<IOrderTargeter> Orders public IEnumerable<IOrderTargeter> Orders
{ {
@@ -268,7 +268,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var c in cargo) foreach (var c in cargo)
{ {
var pi = c.Info.Traits.Get<PassengerInfo>(); var pi = c.Info.TraitInfo<PassengerInfo>();
if (n < pi.Weight) if (n < pi.Weight)
return pi.PipType; return pi.PipType;
else else

View File

@@ -26,15 +26,15 @@ namespace OpenRA.Mods.Common.Traits
{ {
readonly DeveloperMode devMode; readonly DeveloperMode devMode;
readonly HealthInfo healthInfo;
Lazy<AttackBase> attack; Lazy<AttackBase> attack;
Lazy<BodyOrientation> coords; Lazy<BodyOrientation> coords;
Lazy<Health> health;
public CombatDebugOverlay(Actor self) public CombatDebugOverlay(Actor self)
{ {
healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>();
attack = Exts.Lazy(() => self.TraitOrDefault<AttackBase>()); attack = Exts.Lazy(() => self.TraitOrDefault<AttackBase>());
coords = Exts.Lazy(() => self.Trait<BodyOrientation>()); coords = Exts.Lazy(() => self.Trait<BodyOrientation>());
health = Exts.Lazy(() => self.TraitOrDefault<Health>());
var localPlayer = self.World.LocalPlayer; var localPlayer = self.World.LocalPlayer;
devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null; devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Common.Traits
if (devMode == null || !devMode.ShowCombatGeometry) if (devMode == null || !devMode.ShowCombatGeometry)
return; return;
if (health.Value != null) if (healthInfo != null)
wr.DrawRangeCircle(self.CenterPosition, health.Value.Info.Radius, Color.Red); wr.DrawRangeCircle(self.CenterPosition, healthInfo.Radius, Color.Red);
// No armaments to draw // No armaments to draw
if (attack.Value == null) if (attack.Value == null)
@@ -96,11 +96,11 @@ namespace OpenRA.Mods.Common.Traits
if (devMode == null || !devMode.ShowCombatGeometry || e.Damage == 0) if (devMode == null || !devMode.ShowCombatGeometry || e.Damage == 0)
return; return;
var health = self.TraitOrDefault<Health>(); if (healthInfo == null)
if (health == null)
return; return;
var damageText = "{0} ({1}%)".F(-e.Damage, e.Damage * 100 / health.MaxHP); var maxHP = healthInfo.HP > 0 ? healthInfo.HP : 1;
var damageText = "{0} ({1}%)".F(-e.Damage, e.Damage * 100 / maxHP);
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, damageText, 30))); self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, damageText, 30)));
} }

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo> class CrateInfo : IPositionableInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
{ {
[Desc("Length of time (in seconds) until the crate gets removed automatically. " + [Desc("Length of time (in seconds) until the crate gets removed automatically. " +
"A value of zero disables auto-removal.")] "A value of zero disables auto-removal.")]
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
var collector = landedOn.FirstOrDefault(a => var collector = landedOn.FirstOrDefault(a =>
{ {
// Mobile is (currently) the only trait that supports crushing // Mobile is (currently) the only trait that supports crushing
var mi = a.Info.Traits.GetOrDefault<MobileInfo>(); var mi = a.Info.TraitInfoOrDefault<MobileInfo>();
if (mi == null) if (mi == null)
return false; return false;

View File

@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Common.Traits
// Restrict duplicate count to a maximum value // Restrict duplicate count to a maximum value
if (info.MaxDuplicateValue > 0) if (info.MaxDuplicateValue > 0)
{ {
var vi = collector.Info.Traits.GetOrDefault<ValuedInfo>(); var vi = collector.Info.TraitInfoOrDefault<ValuedInfo>();
if (vi != null && vi.Cost > 0) if (vi != null && vi.Cost > 0)
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost); duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
} }

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<CPos> GetSuitableCells(CPos near, string unitName) IEnumerable<CPos> GetSuitableCells(CPos near, string unitName)
{ {
var mi = self.World.Map.Rules.Actors[unitName].Traits.Get<MobileInfo>(); var mi = self.World.Map.Rules.Actors[unitName].TraitInfo<MobileInfo>();
for (var i = -1; i < 2; i++) for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++) for (var j = -1; j < 2; j++)

View File

@@ -26,11 +26,11 @@ namespace OpenRA.Mods.Common.Traits
{ {
public static int GetBuildTime(this ActorInfo a) public static int GetBuildTime(this ActorInfo a)
{ {
var csv = a.Traits.GetOrDefault<CustomBuildTimeValueInfo>(); var csv = a.TraitInfoOrDefault<CustomBuildTimeValueInfo>();
if (csv != null) if (csv != null)
return csv.Value; return csv.Value;
var cost = a.Traits.Contains<ValuedInfo>() ? a.Traits.Get<ValuedInfo>().Cost : 0; var cost = a.HasTraitInfo<ValuedInfo>() ? a.TraitInfo<ValuedInfo>().Cost : 0;
var time = cost var time = cost
* (25 * 60) /* frames per min */ * (25 * 60) /* frames per min */
/ 1000; / 1000;

View File

@@ -25,10 +25,10 @@ namespace OpenRA.Mods.Common.Traits
{ {
public static int GetSellValue(this Actor a) public static int GetSellValue(this Actor a)
{ {
var csv = a.Info.Traits.GetOrDefault<CustomSellValueInfo>(); var csv = a.Info.TraitInfoOrDefault<CustomSellValueInfo>();
if (csv != null) return csv.Value; if (csv != null) return csv.Value;
var valued = a.Info.Traits.GetOrDefault<ValuedInfo>(); var valued = a.Info.TraitInfoOrDefault<ValuedInfo>();
if (valued != null) return valued.Cost; if (valued != null) return valued.Cost;
return 0; return 0;

View File

@@ -51,8 +51,8 @@ namespace OpenRA.Mods.Common.Traits
if (!correctFaction) if (!correctFaction)
return; return;
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>(); var csv = self.Info.TraitInfoOrDefault<CustomSellValueInfo>();
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>(); var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0); var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0);
var health = self.TraitOrDefault<Health>(); var health = self.TraitOrDefault<Health>();
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
dudesValue /= 100; dudesValue /= 100;
var eligibleLocations = FootprintUtils.Tiles(self).ToList(); var eligibleLocations = FootprintUtils.Tiles(self).ToList();
var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].Traits.Get<ValuedInfo>().Cost }).ToList(); var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].TraitInfo<ValuedInfo>().Cost }).ToList();
while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue)) while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
{ {

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{ {
if (!target.HasTrait<EngineerRepairable>()) if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
return false; return false;
if (self.Owner.Stances[target.Owner] != Stance.Ally) if (self.Owner.Stances[target.Owner] != Stance.Ally)
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{ {
if (!target.Info.Traits.Contains<EngineerRepairable>()) if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
return false; return false;
if (self.Owner.Stances[target.Owner] != Stance.Ally) if (self.Owner.Stances[target.Owner] != Stance.Ally)

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
public bool CanBeTargetedBy(Actor captor, Player owner) public bool CanBeTargetedBy(Actor captor, Player owner)
{ {
var c = captor.TraitOrDefault<ExternalCaptures>(); var c = captor.Info.TraitInfoOrDefault<ExternalCapturesInfo>();
if (c == null) if (c == null)
return false; return false;
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
if (playerRelationship == Stance.Neutral && !AllowNeutral) if (playerRelationship == Stance.Neutral && !AllowNeutral)
return false; return false;
if (!c.Info.CaptureTypes.Contains(Type)) if (!c.CaptureTypes.Contains(Type))
return false; return false;
return true; return true;

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
if (frozen == null) if (frozen == null)
return false; return false;
var ci = frozen.Info.Traits.GetOrDefault<ExternalCapturableInfo>(); var ci = frozen.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
return ci != null && ci.CanBeTargetedBy(self, frozen.Owner); return ci != null && ci.CanBeTargetedBy(self, frozen.Owner);
} }
@@ -121,7 +121,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{ {
var c = target.Info.Traits.GetOrDefault<ExternalCapturableInfo>(); var c = target.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
var canTargetActor = c != null && c.CanBeTargetedBy(self, target.Owner); var canTargetActor = c != null && c.CanBeTargetedBy(self, target.Owner);
cursor = canTargetActor ? "ability" : "move-blocked"; cursor = canTargetActor ? "ability" : "move-blocked";

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
MaxLevel = info.Upgrades.Count; MaxLevel = info.Upgrades.Count;
var cost = self.Info.Traits.Get<ValuedInfo>().Cost; var cost = self.Info.TraitInfo<ValuedInfo>().Cost;
foreach (var kv in info.Upgrades) foreach (var kv in info.Upgrades)
nextLevel.Add(Pair.New(kv.Key * cost, kv.Value)); nextLevel.Add(Pair.New(kv.Key * cost, kv.Value));

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
static int GetMultiplier(Actor self) static int GetMultiplier(Actor self)
{ {
// returns 100's as 1, so as to keep accuracy for longer. // returns 100's as 1, so as to keep accuracy for longer.
var info = self.Info.Traits.Get<GivesBountyInfo>(); var info = self.Info.TraitInfo<GivesBountyInfo>();
var gainsExp = self.TraitOrDefault<GainsExperience>(); var gainsExp = self.TraitOrDefault<GainsExperience>();
if (gainsExp == null) if (gainsExp == null)
return 100; return 100;
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public void Killed(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
var info = self.Info.Traits.Get<GivesBountyInfo>(); var info = self.Info.TraitInfo<GivesBountyInfo>();
if (e.Attacker == null || e.Attacker.Disposed) return; if (e.Attacker == null || e.Attacker.Disposed) return;

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
if (e.Attacker == null || e.Attacker.Disposed || (!info.FriendlyFire && e.Attacker.Owner.Stances[self.Owner] == Stance.Ally)) if (e.Attacker == null || e.Attacker.Disposed || (!info.FriendlyFire && e.Attacker.Owner.Stances[self.Owner] == Stance.Ally))
return; return;
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>(); var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
// Default experience is 100 times our value // Default experience is 100 times our value
var exp = info.Experience >= 0 var exp = info.Experience >= 0

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
self.SetTargetLine(target, Color.Yellow); self.SetTargetLine(target, Color.Yellow);
var range = WDist.FromCells(target.Actor.Info.Traits.Get<GuardableInfo>().Range); var range = WDist.FromCells(target.Actor.Info.TraitInfo<GuardableInfo>().Range);
self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WDist.Zero, range))); self.QueueActivity(false, new AttackMoveActivity(self, self.Trait<IMove>().MoveFollow(self, target, WDist.Zero, range)));
} }
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
public void Tick(World world) public void Tick(World world)
{ {
if (subjects.All(s => s.IsDead || !s.HasTrait<Guard>())) if (subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
world.CancelInputMode(); world.CancelInputMode();
} }
@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
return world.ScreenMap.ActorsAt(mi) return world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && !a.IsDead && .Where(a => !world.FogObscures(a) && !a.IsDead &&
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
a.HasTrait<Guardable>()); a.Info.HasTraitInfo<GuardableInfo>());
} }
} }
} }

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
IExplodeModifier, IOrderVoice, ISpeedModifier, ISync, INotifyCreated, IExplodeModifier, IOrderVoice, ISpeedModifier, ISync, INotifyCreated,
INotifyResourceClaimLost, INotifyIdle, INotifyBlockingMove, INotifyBuildComplete INotifyResourceClaimLost, INotifyIdle, INotifyBlockingMove, INotifyBuildComplete
{ {
readonly HarvesterInfo info; public readonly HarvesterInfo Info;
readonly Mobile mobile; readonly Mobile mobile;
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>(); Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
bool idleSmart = true; bool idleSmart = true;
@@ -92,20 +92,20 @@ namespace OpenRA.Mods.Common.Traits
public Harvester(Actor self, HarvesterInfo info) public Harvester(Actor self, HarvesterInfo info)
{ {
this.info = info; Info = info;
mobile = self.Trait<Mobile>(); mobile = self.Trait<Mobile>();
self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null))); self.QueueActivity(new CallFunc(() => ChooseNewProc(self, null)));
} }
public void Created(Actor self) public void Created(Actor self)
{ {
if (info.SearchOnCreation) if (Info.SearchOnCreation)
self.QueueActivity(new FindResources(self)); self.QueueActivity(new FindResources(self));
} }
public void BuildingComplete(Actor self) public void BuildingComplete(Actor self)
{ {
if (info.SearchOnCreation) if (Info.SearchOnCreation)
self.QueueActivity(new FindResources(self)); self.QueueActivity(new FindResources(self));
} }
@@ -151,8 +151,8 @@ namespace OpenRA.Mods.Common.Traits
bool IsAcceptableProcType(Actor proc) bool IsAcceptableProcType(Actor proc)
{ {
return info.DeliveryBuildings.Count == 0 || return Info.DeliveryBuildings.Count == 0 ||
info.DeliveryBuildings.Contains(proc.Info.Name); Info.DeliveryBuildings.Contains(proc.Info.Name);
} }
public Actor ClosestProc(Actor self, Actor ignore) public Actor ClosestProc(Actor self, Actor ignore)
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
// Start a search from each refinery's delivery location: // Start a search from each refinery's delivery location:
List<CPos> path; List<CPos> path;
var mi = self.Info.Traits.Get<MobileInfo>(); var mi = self.Info.TraitInfo<MobileInfo>();
using (var search = PathSearch.FromPoints(self.World, mi, self, refs.Values.Select(r => r.Location), self.Location, false) using (var search = PathSearch.FromPoints(self.World, mi, self, refs.Values.Select(r => r.Location), self.Location, false)
.WithCustomCost(loc => .WithCustomCost(loc =>
{ {
@@ -192,9 +192,9 @@ namespace OpenRA.Mods.Common.Traits
return null; return null;
} }
public bool IsFull { get { return contents.Values.Sum() == info.Capacity; } } public bool IsFull { get { return contents.Values.Sum() == Info.Capacity; } }
public bool IsEmpty { get { return contents.Values.Sum() == 0; } } public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
public int Fullness { get { return contents.Values.Sum() * 100 / info.Capacity; } } public int Fullness { get { return contents.Values.Sum() * 100 / Info.Capacity; } }
public void AcceptResource(ResourceType type) public void AcceptResource(ResourceType type)
{ {
@@ -212,7 +212,7 @@ namespace OpenRA.Mods.Common.Traits
if (self.Location == deliveryLoc) if (self.Location == deliveryLoc)
{ {
// Get out of the way: // Get out of the way:
var unblockCell = LastHarvestedCell ?? (deliveryLoc + info.UnblockCell); var unblockCell = LastHarvestedCell ?? (deliveryLoc + Info.UnblockCell);
var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5); var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5);
self.QueueActivity(mobile.MoveTo(moveTo, 1)); self.QueueActivity(mobile.MoveTo(moveTo, 1));
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false); self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
@@ -287,7 +287,7 @@ namespace OpenRA.Mods.Common.Traits
if (--contents[type] == 0) if (--contents[type] == 0)
contents.Remove(type); contents.Remove(type);
currentUnloadTicks = info.UnloadTicksPerBale; currentUnloadTicks = Info.UnloadTicksPerBale;
} }
return contents.Count == 0; return contents.Count == 0;
@@ -297,7 +297,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
get get
{ {
yield return new EnterAlliedActorTargeter<IAcceptResources>("Deliver", 5, yield return new EnterAlliedActorTargeter<IAcceptResourcesInfo>("Deliver", 5,
proc => IsAcceptableProcType(proc), proc => IsAcceptableProcType(proc),
proc => !IsEmpty && proc.Trait<IAcceptResources>().AllowDocking); proc => !IsEmpty && proc.Trait<IAcceptResources>().AllowDocking);
yield return new HarvestOrderTargeter(); yield return new HarvestOrderTargeter();
@@ -318,10 +318,10 @@ namespace OpenRA.Mods.Common.Traits
public string VoicePhraseForOrder(Actor self, Order order) public string VoicePhraseForOrder(Actor self, Order order)
{ {
if (order.OrderString == "Harvest") if (order.OrderString == "Harvest")
return info.HarvestVoice; return Info.HarvestVoice;
if (order.OrderString == "Deliver" && !IsEmpty) if (order.OrderString == "Deliver" && !IsEmpty)
return info.DeliverVoice; return Info.DeliverVoice;
return null; return null;
} }
@@ -421,7 +421,7 @@ namespace OpenRA.Mods.Common.Traits
PipType GetPipAt(int i) PipType GetPipAt(int i)
{ {
var n = i * info.Capacity / info.PipCount; var n = i * Info.Capacity / Info.PipCount;
foreach (var rt in contents) foreach (var rt in contents)
if (n < rt.Value) if (n < rt.Value)
@@ -434,7 +434,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<PipType> GetPips(Actor self) public IEnumerable<PipType> GetPips(Actor self)
{ {
var numPips = info.PipCount; var numPips = Info.PipCount;
for (var i = 0; i < numPips; i++) for (var i = 0; i < numPips; i++)
yield return GetPipAt(i); yield return GetPipAt(i);
@@ -444,7 +444,7 @@ namespace OpenRA.Mods.Common.Traits
public int GetSpeedModifier() public int GetSpeedModifier()
{ {
return 100 - (100 - info.FullyLoadedSpeed) * contents.Values.Sum() / info.Capacity; return 100 - (100 - Info.FullyLoadedSpeed) * contents.Values.Sum() / Info.Capacity;
} }
class HarvestOrderTargeter : IOrderTargeter class HarvestOrderTargeter : IOrderTargeter
@@ -469,7 +469,7 @@ namespace OpenRA.Mods.Common.Traits
return false; return false;
var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location); var res = self.World.WorldActor.Trait<ResourceLayer>().GetRenderedResource(location);
var info = self.Info.Traits.Get<HarvesterInfo>(); var info = self.Info.TraitInfo<HarvesterInfo>();
if (res == null || !info.Resources.Contains(res.Info.Name)) if (res == null || !info.Resources.Contains(res.Info.Name))
return false; return false;

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
if (self.IsDead) if (self.IsDead)
return; return;
if (Info.RemoveInstead || !self.HasTrait<Health>()) if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
self.Dispose(); self.Dispose();
else else
self.Kill(self); self.Kill(self);

View File

@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Traits
} }
[Desc("Unit is able to move.")] [Desc("Unit is able to move.")]
public class MobileInfo : IMoveInfo, IOccupySpaceInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit> public class MobileInfo : IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
{ {
[FieldLoader.LoadUsing("LoadSpeeds", true)] [FieldLoader.LoadUsing("LoadSpeeds", true)]
[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")] [Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
@@ -664,7 +665,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
var cellInfo = notStupidCells var cellInfo = notStupidCells
.SelectMany(c => self.World.ActorMap.GetUnitsAt(c) .SelectMany(c => self.World.ActorMap.GetUnitsAt(c)
.Where(a => a.IsIdle && a.HasTrait<Mobile>()), .Where(a => a.IsIdle && a.Info.HasTraitInfo<MobileInfo>()),
(c, a) => new { Cell = c, Actor = a }) (c, a) => new { Cell = c, Actor = a })
.RandomOrDefault(self.World.SharedRandom); .RandomOrDefault(self.World.SharedRandom);

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
readonly bool startsRevealed; readonly bool startsRevealed;
readonly PPos[] footprint; readonly PPos[] footprint;
readonly Lazy<IToolTip> tooltip; readonly Lazy<ITooltip> tooltip;
readonly Lazy<Health> health; readonly Lazy<Health> health;
readonly Dictionary<Player, bool> visible; readonly Dictionary<Player, bool> visible;
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>(); startsRevealed = info.StartsRevealed && !init.Contains<ParentActorInit>();
var footprintCells = FootprintUtils.Tiles(init.Self).ToList(); var footprintCells = FootprintUtils.Tiles(init.Self).ToList();
footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray(); footprint = footprintCells.SelectMany(c => map.ProjectedCellsCovering(c.ToMPos(map))).ToArray();
tooltip = Exts.Lazy(() => init.Self.TraitsImplementing<IToolTip>().FirstOrDefault()); tooltip = Exts.Lazy(() => init.Self.TraitsImplementing<ITooltip>().FirstOrDefault());
health = Exts.Lazy(() => init.Self.TraitOrDefault<Health>()); health = Exts.Lazy(() => init.Self.TraitOrDefault<Health>());
frozen = new Dictionary<Player, FrozenActor>(); frozen = new Dictionary<Player, FrozenActor>();

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
public enum AlternateTransportsMode { None, Force, Default, Always } public enum AlternateTransportsMode { None, Force, Default, Always }
public class EnterTransportTargeter : EnterAlliedActorTargeter<Cargo> public class EnterTransportTargeter : EnterAlliedActorTargeter<CargoInfo>
{ {
readonly AlternateTransportsMode mode; readonly AlternateTransportsMode mode;
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
public class EnterTransportsTargeter : EnterAlliedActorTargeter<Cargo> public class EnterTransportsTargeter : EnterAlliedActorTargeter<CargoInfo>
{ {
readonly AlternateTransportsMode mode; readonly AlternateTransportsMode mode;
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
Info = info; Info = info;
Func<Actor, bool> canTarget = IsCorrectCargoType; Func<Actor, bool> canTarget = IsCorrectCargoType;
Func<Actor, bool> useEnterCursor = CanEnter; Func<Actor, bool> useEnterCursor = CanEnter;
Orders = new EnterAlliedActorTargeter<Cargo>[] Orders = new EnterAlliedActorTargeter<CargoInfo>[]
{ {
new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode), new EnterTransportTargeter("EnterTransport", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode),
new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode) new EnterTransportsTargeter("EnterTransports", 5, canTarget, useEnterCursor, Info.AlternateTransportsMode)
@@ -138,7 +138,7 @@ namespace OpenRA.Mods.Common.Traits
bool IsCorrectCargoType(Actor target) bool IsCorrectCargoType(Actor target)
{ {
var ci = target.Info.Traits.Get<CargoInfo>(); var ci = target.Info.TraitInfo<CargoInfo>();
return ci.Types.Contains(Info.CargoType); return ci.Types.Contains(Info.CargoType);
} }

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
var building = order.TargetActor; var building = order.TargetActor;
if (building.HasTrait<RepairableBuilding>()) if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
if (building.AppearsFriendlyTo(self)) if (building.AppearsFriendlyTo(self))
building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner); building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
} }

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
// only track last hit against our base // only track last hit against our base
if (!self.HasTrait<Building>()) if (!self.Info.HasTraitInfo<BuildingInfo>())
return; return;
if (e.Attacker == null) if (e.Attacker == null)

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
// Find a production structure to build this actor // Find a production structure to build this actor
var ai = self.World.Map.Rules.Actors[name]; var ai = self.World.Map.Rules.Actors[name];
var bi = ai.Traits.GetOrDefault<BuildableInfo>(); var bi = ai.TraitInfoOrDefault<BuildableInfo>();
// Some units may request a specific production type, which is ignored if the AllTech cheat is enabled // Some units may request a specific production type, which is ignored if the AllTech cheat is enabled
var type = bi == null || developerMode.AllTech ? Info.Type : bi.BuildAtProductionType ?? Info.Type; var type = bi == null || developerMode.AllTech ? Info.Type : bi.BuildAtProductionType ?? Info.Type;
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
public override int GetBuildTime(string unitString) public override int GetBuildTime(string unitString)
{ {
var ai = self.World.Map.Rules.Actors[unitString]; var ai = self.World.Map.Rules.Actors[unitString];
var bi = ai.Traits.GetOrDefault<BuildableInfo>(); var bi = ai.TraitInfoOrDefault<BuildableInfo>();
if (bi == null) if (bi == null)
return 0; return 0;

View File

@@ -47,8 +47,8 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
// only track last hit against our base // only track last hit against our harvesters
if (!self.HasTrait<Harvester>()) if (!self.Info.HasTraitInfo<HarvesterInfo>())
return; return;
// don't track self-damage // don't track self-damage

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{ {
if (!ai.Traits.Get<BuildingInfo>().RequiresBaseProvider) if (!ai.TraitInfo<BuildingInfo>().RequiresBaseProvider)
yield break; yield break;
foreach (var a in w.ActorsWithTrait<BaseProvider>()) foreach (var a in w.ActorsWithTrait<BaseProvider>())
@@ -75,9 +75,9 @@ namespace OpenRA.Mods.Common.Traits
var producer = queue.MostLikelyProducer(); var producer = queue.MostLikelyProducer();
var faction = producer.Trait != null ? producer.Trait.Faction : self.Owner.Faction.InternalName; var faction = producer.Trait != null ? producer.Trait.Faction : self.Owner.Faction.InternalName;
var buildingInfo = unit.Traits.Get<BuildingInfo>(); var buildingInfo = unit.TraitInfo<BuildingInfo>();
var buildableInfo = unit.Traits.GetOrDefault<BuildableInfo>(); var buildableInfo = unit.TraitInfoOrDefault<BuildableInfo>();
if (buildableInfo != null && buildableInfo.ForceFaction != null) if (buildableInfo != null && buildableInfo.ForceFaction != null)
faction = buildableInfo.ForceFaction; faction = buildableInfo.ForceFaction;
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
if (host == null) if (host == null)
return; return;
var plugInfo = unit.Traits.GetOrDefault<PlugInfo>(); var plugInfo = unit.TraitInfoOrDefault<PlugInfo>();
if (plugInfo == null) if (plugInfo == null)
return; return;

View File

@@ -107,20 +107,20 @@ namespace OpenRA.Mods.Common.Traits
var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>(); var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>(); var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
if (self.HasTrait<Building>()) if (self.Info.HasTraitInfo<BuildingInfo>())
{ {
attackerStats.BuildingsKilled++; attackerStats.BuildingsKilled++;
defenderStats.BuildingsDead++; defenderStats.BuildingsDead++;
} }
else if (self.HasTrait<IPositionable>()) else if (self.Info.HasTraitInfo<IPositionableInfo>())
{ {
attackerStats.UnitsKilled++; attackerStats.UnitsKilled++;
defenderStats.UnitsDead++; defenderStats.UnitsDead++;
} }
if (self.HasTrait<Valued>()) if (self.Info.HasTraitInfo<ValuedInfo>())
{ {
var cost = self.Info.Traits.Get<ValuedInfo>().Cost; var cost = self.Info.TraitInfo<ValuedInfo>().Cost;
attackerStats.KillsCost += cost; attackerStats.KillsCost += cost;
defenderStats.DeathsCost += cost; defenderStats.DeathsCost += cost;
} }

View File

@@ -155,7 +155,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var a in AllBuildables(Info.Type)) foreach (var a in AllBuildables(Info.Type))
{ {
var bi = a.Traits.Get<BuildableInfo>(); var bi = a.TraitInfo<BuildableInfo>();
produceable.Add(a, new ProductionState()); produceable.Add(a, new ProductionState());
ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this); ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this);
@@ -167,8 +167,8 @@ namespace OpenRA.Mods.Common.Traits
return self.World.Map.Rules.Actors.Values return self.World.Map.Rules.Actors.Values
.Where(x => .Where(x =>
x.Name[0] != '^' && x.Name[0] != '^' &&
x.Traits.Contains<BuildableInfo>() && x.HasTraitInfo<BuildableInfo>() &&
x.Traits.Get<BuildableInfo>().Queue.Contains(category)); x.TraitInfo<BuildableInfo>().Queue.Contains(category));
} }
public void PrerequisitesAvailable(string key) public void PrerequisitesAvailable(string key)
@@ -250,11 +250,11 @@ namespace OpenRA.Mods.Common.Traits
case "StartProduction": case "StartProduction":
{ {
var unit = self.World.Map.Rules.Actors[order.TargetString]; var unit = self.World.Map.Rules.Actors[order.TargetString];
var bi = unit.Traits.Get<BuildableInfo>(); var bi = unit.TraitInfo<BuildableInfo>();
if (!bi.Queue.Contains(Info.Type)) if (!bi.Queue.Contains(Info.Type))
return; /* Not built by this queue */ return; /* Not built by this queue */
var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0; var cost = unit.HasTraitInfo<ValuedInfo>() ? unit.TraitInfo<ValuedInfo>().Cost : 0;
var time = GetBuildTime(order.TargetString); var time = GetBuildTime(order.TargetString);
if (BuildableItems().All(b => b.Name != order.TargetString)) if (BuildableItems().All(b => b.Name != order.TargetString))
@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
var hasPlayedSound = false; var hasPlayedSound = false;
BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ => BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ =>
{ {
var isBuilding = unit.Traits.Contains<BuildingInfo>(); var isBuilding = unit.HasTraitInfo<BuildingInfo>();
if (isBuilding && !hasPlayedSound) if (isBuilding && !hasPlayedSound)
hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName); hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
@@ -314,7 +314,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual int GetBuildTime(string unitString) public virtual int GetBuildTime(string unitString)
{ {
var unit = self.World.Map.Rules.Actors[unitString]; var unit = self.World.Map.Rules.Actors[unitString];
if (unit == null || !unit.Traits.Contains<BuildableInfo>()) if (unit == null || !unit.HasTraitInfo<BuildableInfo>())
return 0; return 0;
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild) if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class ProvidesPrerequisiteInfo : ITraitInfo public class ProvidesPrerequisiteInfo : ITechTreePrerequisiteInfo
{ {
[Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")] [Desc("The prerequisite type that this provides. If left empty it defaults to the actor's name.")]
public readonly string Prerequisite = null; public readonly string Prerequisite = null;

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
public class ProvidesTechPrerequisiteInfo : ITraitInfo public class ProvidesTechPrerequisiteInfo : ITechTreePrerequisiteInfo
{ {
public readonly string Name; public readonly string Name;
public readonly string[] Prerequisites = { }; public readonly string[] Prerequisites = { };

View File

@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Traits
public void ActorChanged(Actor a) public void ActorChanged(Actor a)
{ {
var bi = a.Info.Traits.GetOrDefault<BuildableInfo>(); var bi = a.Info.TraitInfoOrDefault<BuildableInfo>();
if (a.Owner == player && (a.HasTrait<ITechTreePrerequisite>() || (bi != null && bi.BuildLimit > 0))) if (a.Owner == player && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
Update(); Update();
} }
@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
a.Actor.IsInWorld && a.Actor.IsInWorld &&
!a.Actor.IsDead && !a.Actor.IsDead &&
!ret.ContainsKey(a.Actor.Info.Name) && !ret.ContainsKey(a.Actor.Info.Name) &&
a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0) a.Actor.Info.TraitInfo<BuildableInfo>().BuildLimit > 0)
.Do(b => ret[b.Actor.Info.Name].Add(b.Actor)); .Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
return ret; return ret;

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
public Production(ActorInitializer init, ProductionInfo info) public Production(ActorInitializer init, ProductionInfo info)
{ {
Info = info; Info = info;
occupiesSpace = init.Self.Info.Traits.Contains<IOccupySpaceInfo>(); occupiesSpace = init.Self.Info.HasTraitInfo<IOccupySpaceInfo>();
rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>()); rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName; Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
} }
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
var exitLocation = CPos.Zero; var exitLocation = CPos.Zero;
var target = Target.Invalid; var target = Target.Invalid;
var bi = producee.Traits.GetOrDefault<BuildableInfo>(); var bi = producee.TraitInfoOrDefault<BuildableInfo>();
if (bi != null && bi.ForceFaction != null) if (bi != null && bi.ForceFaction != null)
factionVariant = bi.ForceFaction; factionVariant = bi.ForceFaction;
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
var spawn = self.CenterPosition + exitinfo.SpawnOffset; var spawn = self.CenterPosition + exitinfo.SpawnOffset;
var to = self.World.Map.CenterOfCell(exit); var to = self.World.Map.CenterOfCell(exit);
var fi = producee.Traits.GetOrDefault<IFacingInfo>(); var fi = producee.TraitInfoOrDefault<IFacingInfo>();
var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing; var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
exitLocation = rp.Value != null ? rp.Value.Location : exit; exitLocation = rp.Value != null ? rp.Value.Location : exit;
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.Common.Traits
static bool CanUseExit(Actor self, ActorInfo producee, ExitInfo s) static bool CanUseExit(Actor self, ActorInfo producee, ExitInfo s)
{ {
var mobileInfo = producee.Traits.GetOrDefault<MobileInfo>(); var mobileInfo = producee.TraitInfoOrDefault<MobileInfo>();
self.NotifyBlocker(self.Location + s.ExitCell); self.NotifyBlocker(self.Location + s.ExitCell);

Some files were not shown because too many files have changed in this diff Show More