Added two diplomacy functions to lua
...and sneaked into AUTHORS
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1
AUTHORS
1
AUTHORS
@@ -60,6 +60,7 @@ Also thanks to:
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* Kyrre Soerensen (zypres)
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* Lawrence Wang
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* Lesueur Benjamin (Valkirie)
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* Lukas Franke (abcdefg30)
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* Maarten Meuris (Nyerguds)
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* Mark Olson (markolson)
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* Matija Hustic (matija-hustic)
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@@ -239,7 +239,7 @@ namespace OpenRA.Network
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var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
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var newStance = (Stance)order.ExtraData;
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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order.Player.SetStance(targetPlayer, newStance);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}",
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order.Player.PlayerName, targetPlayer.PlayerName, newStance);
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@@ -247,7 +247,7 @@ namespace OpenRA.Network
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// automatically declare war reciprocally
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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{
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SetPlayerStance(world, targetPlayer, order.Player, newStance);
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targetPlayer.SetStance(order.Player, newStance);
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Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
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}
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@@ -275,17 +275,6 @@ namespace OpenRA.Network
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}
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}
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static void SetPlayerStance(World w, Player p, Player target, Stance s)
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
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p.Shroud.UpdatePlayerStance(w, target, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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}
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static void SetOrderLag(OrderManager o)
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{
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if (o.FramesAhead != o.LobbyInfo.GlobalSettings.OrderLatency && !o.GameStarted)
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@@ -111,6 +111,17 @@ namespace OpenRA
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return p == null || Stances[p] == Stance.Ally;
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}
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public void SetStance(Player target, Stance s)
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{
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var oldStance = Stances[target];
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Stances[target] = s;
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target.Shroud.UpdatePlayerStance(World, this, oldStance, s);
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Shroud.UpdatePlayerStance(World, target, oldStance, s);
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foreach (var nsc in World.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, this, target, oldStance, s);
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}
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#region Scripting interface
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Lazy<ScriptPlayerInterface> luaInterface;
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39
OpenRA.Mods.RA/Scripting/Properties/DiplomacyProperties.cs
Normal file
39
OpenRA.Mods.RA/Scripting/Properties/DiplomacyProperties.cs
Normal file
@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Network;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Diplomacy")]
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public class DiplomacyProperties : ScriptPlayerProperties
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{
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public DiplomacyProperties(ScriptContext context, Player player)
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: base(context, player) { }
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[Desc("Returns true if the player is allied with the other player.")]
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public bool IsAlliedWith(Player targetPlayer)
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{
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return player.IsAlliedWith(targetPlayer);
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}
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[Desc("Changes the current stance of the player against the target player. " +
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"Allowed keywords for new stance: Ally, Neutral, Enemy.")]
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public void SetStance(Player targetPlayer, string newStance)
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{
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var emergingStance = Enum<Stance>.Parse(newStance);
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player.SetStance(targetPlayer, emergingStance);
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}
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}
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}
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