fix ModData still being bogus about custom sequences
This commit is contained in:
@@ -53,7 +53,7 @@ namespace OpenRA
|
||||
}
|
||||
|
||||
string cachedTheatre = null;
|
||||
|
||||
bool previousMapHadSequences = true;
|
||||
IFolder previousMapMount = null;
|
||||
|
||||
public Map PrepareMap(string uid)
|
||||
@@ -78,7 +78,8 @@ namespace OpenRA
|
||||
|
||||
Rules.LoadRules(Manifest, map);
|
||||
|
||||
if (map.Theater != cachedTheatre)
|
||||
if (map.Theater != cachedTheatre
|
||||
|| previousMapHadSequences || map.Sequences.Count > 0)
|
||||
{
|
||||
SpriteSheetBuilder.Initialize( Rules.TileSets[map.Tileset] );
|
||||
CursorProvider.Initialize(Manifest.Cursors);
|
||||
@@ -86,6 +87,8 @@ namespace OpenRA
|
||||
cachedTheatre = map.Theater;
|
||||
}
|
||||
|
||||
previousMapHadSequences = map.Sequences.Count > 0;
|
||||
|
||||
return map;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user