Remove renderer type setting.

Multiple people have needed support after breaking
their game by switching to an unsupported renderer.
This commit is contained in:
Paul Chote
2013-06-28 22:00:32 +12:00
parent f7f8740745
commit d7a580584d
2 changed files with 8 additions and 26 deletions

View File

@@ -114,11 +114,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var display = bg.Get("DISPLAY_PANE");
var gs = Game.Settings.Graphics;
var GraphicsRendererDropdown = display.Get<DropDownButtonWidget>("GRAPHICS_RENDERER");
GraphicsRendererDropdown.OnMouseDown = _ => ShowRendererDropdown(GraphicsRendererDropdown, gs);
GraphicsRendererDropdown.GetText = () => gs.Renderer == "Gl" ?
"OpenGL" : gs.Renderer == "Cg" ? "Cg Toolkit" : "OpenGL";
var windowModeDropdown = display.Get<DropDownButtonWidget>("MODE_DROPDOWN");
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, gs);
windowModeDropdown.GetText = () => gs.Mode == WindowMode.Windowed ?