Remove renderer type setting.
Multiple people have needed support after breaking their game by switching to an unsupported renderer.
This commit is contained in:
@@ -114,11 +114,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
var display = bg.Get("DISPLAY_PANE");
|
||||
var gs = Game.Settings.Graphics;
|
||||
|
||||
var GraphicsRendererDropdown = display.Get<DropDownButtonWidget>("GRAPHICS_RENDERER");
|
||||
GraphicsRendererDropdown.OnMouseDown = _ => ShowRendererDropdown(GraphicsRendererDropdown, gs);
|
||||
GraphicsRendererDropdown.GetText = () => gs.Renderer == "Gl" ?
|
||||
"OpenGL" : gs.Renderer == "Cg" ? "Cg Toolkit" : "OpenGL";
|
||||
|
||||
var windowModeDropdown = display.Get<DropDownButtonWidget>("MODE_DROPDOWN");
|
||||
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, gs);
|
||||
windowModeDropdown.GetText = () => gs.Mode == WindowMode.Windowed ?
|
||||
|
||||
Reference in New Issue
Block a user