Merge pull request #10909 from pchote/remove-ruleset-cache

Remove ruleset cache
This commit is contained in:
abcdefg30
2016-03-12 20:41:03 +01:00
22 changed files with 194 additions and 226 deletions

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@@ -361,7 +361,7 @@ namespace OpenRA
public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>( public static Dictionary<TKey, TElement> ToDictionaryWithConflictLog<TSource, TKey, TElement>(
this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector, this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector,
string debugName, Func<TKey, string> logKey, Func<TElement, string> logValue) string debugName, Func<TKey, string> logKey = null, Func<TElement, string> logValue = null)
{ {
// Fall back on ToString() if null functions are provided: // Fall back on ToString() if null functions are provided:
logKey = logKey ?? (s => s.ToString()); logKey = logKey ?? (s => s.ToString());

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@@ -9,8 +9,11 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using OpenRA.FileSystem;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
@@ -24,25 +27,25 @@ namespace OpenRA
public readonly IReadOnlyDictionary<string, SoundInfo> Voices; public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
public readonly IReadOnlyDictionary<string, SoundInfo> Notifications; public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
public readonly IReadOnlyDictionary<string, MusicInfo> Music; public readonly IReadOnlyDictionary<string, MusicInfo> Music;
public readonly IReadOnlyDictionary<string, TileSet> TileSets; public readonly TileSet TileSet;
public readonly IReadOnlyDictionary<string, SequenceProvider> Sequences; public readonly SequenceProvider Sequences;
public Ruleset( public Ruleset(
IDictionary<string, ActorInfo> actors, IReadOnlyDictionary<string, ActorInfo> actors,
IDictionary<string, WeaponInfo> weapons, IReadOnlyDictionary<string, WeaponInfo> weapons,
IDictionary<string, SoundInfo> voices, IReadOnlyDictionary<string, SoundInfo> voices,
IDictionary<string, SoundInfo> notifications, IReadOnlyDictionary<string, SoundInfo> notifications,
IDictionary<string, MusicInfo> music, IReadOnlyDictionary<string, MusicInfo> music,
IDictionary<string, TileSet> tileSets, TileSet tileSet,
IDictionary<string, SequenceProvider> sequences) SequenceProvider sequences)
{ {
Actors = new ReadOnlyDictionary<string, ActorInfo>(actors); Actors = actors;
Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons); Weapons = weapons;
Voices = new ReadOnlyDictionary<string, SoundInfo>(voices); Voices = voices;
Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications); Notifications = notifications;
Music = new ReadOnlyDictionary<string, MusicInfo>(music); Music = music;
TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets); TileSet = tileSet;
Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences); Sequences = sequences;
foreach (var a in Actors.Values) foreach (var a in Actors.Values)
{ {
@@ -80,5 +83,120 @@ namespace OpenRA
} }
public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } } public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
static IReadOnlyDictionary<string, T> MergeOrDefault<T>(string name, IReadOnlyFileSystem fileSystem, IEnumerable<string> files, MiniYaml additional,
IReadOnlyDictionary<string, T> defaults, Func<MiniYamlNode, T> makeObject)
{
if (additional == null && defaults != null)
return defaults;
var result = MiniYaml.Load(fileSystem, files, additional)
.ToDictionaryWithConflictLog(k => k.Key.ToLowerInvariant(), makeObject, "LoadFromManifest<" + name + ">");
return new ReadOnlyDictionary<string, T>(result);
}
public static Ruleset LoadDefaults(ModData modData)
{
var m = modData.Manifest;
var fs = modData.DefaultFileSystem;
Ruleset ruleset = null;
Action f = () =>
{
var actors = MergeOrDefault("Manifest,Rules", fs, m.Rules, null, null,
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
var weapons = MergeOrDefault("Manifest,Weapons", fs, m.Weapons, null, null,
k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
var voices = MergeOrDefault("Manifest,Voices", fs, m.Voices, null, null,
k => new SoundInfo(k.Value));
var notifications = MergeOrDefault("Manifest,Notifications", fs, m.Notifications, null, null,
k => new SoundInfo(k.Value));
var music = MergeOrDefault("Manifest,Music", fs, m.Music, null, null,
k => new MusicInfo(k.Key, k.Value));
// The default ruleset does not include a preferred tileset or sequence set
ruleset = new Ruleset(actors, weapons, voices, notifications, music, null, null);
};
if (modData.IsOnMainThread)
{
modData.HandleLoadingProgress();
var loader = new Task(f);
loader.Start();
// Animate the loadscreen while we wait
while (!loader.Wait(40))
modData.HandleLoadingProgress();
}
else
f();
return ruleset;
}
public static Ruleset LoadDefaultsForTileSet(ModData modData, string tileSet)
{
var dr = modData.DefaultRules;
var ts = modData.DefaultTileSets[tileSet];
var sequences = modData.DefaultSequences[tileSet];
return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences);
}
public static Ruleset LoadFromMap(ModData modData, Map map)
{
var m = modData.Manifest;
var dr = modData.DefaultRules;
Ruleset ruleset = null;
Action f = () =>
{
var actors = MergeOrDefault("Manifest,Rules", map, m.Rules, map.RuleDefinitions, dr.Actors,
k => new ActorInfo(modData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
var weapons = MergeOrDefault("Manifest,Weapons", map, m.Weapons, map.WeaponDefinitions, dr.Weapons,
k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
var voices = MergeOrDefault("Manifest,Voices", map, m.Voices, map.VoiceDefinitions, dr.Voices,
k => new SoundInfo(k.Value));
var notifications = MergeOrDefault("Manifest,Notifications", map, m.Notifications, map.NotificationDefinitions, dr.Notifications,
k => new SoundInfo(k.Value));
var music = MergeOrDefault("Manifest,Music", map, m.Music, map.NotificationDefinitions, dr.Music,
k => new MusicInfo(k.Key, k.Value));
// TODO: Add support for merging custom tileset modifications
var ts = modData.DefaultTileSets[map.Tileset];
// TODO: Top-level dictionary should be moved into the Ruleset instead of in its own object
var sequences = map.SequenceDefinitions == null ? modData.DefaultSequences[map.Tileset] :
new SequenceProvider(map, modData, ts, map.SequenceDefinitions);
// TODO: Add support for custom voxel sequences
ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences);
};
if (modData.IsOnMainThread)
{
modData.HandleLoadingProgress();
var loader = new Task(f);
loader.Start();
// Animate the loadscreen while we wait
while (!loader.Wait(40))
modData.HandleLoadingProgress();
}
else
f();
return ruleset;
}
} }
} }

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@@ -1,159 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Support;
namespace OpenRA
{
public sealed class RulesetCache
{
readonly ModData modData;
readonly Dictionary<string, ActorInfo> actorCache = new Dictionary<string, ActorInfo>();
readonly Dictionary<string, WeaponInfo> weaponCache = new Dictionary<string, WeaponInfo>();
readonly Dictionary<string, SoundInfo> voiceCache = new Dictionary<string, SoundInfo>();
readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
public event EventHandler LoadingProgress;
void RaiseProgress()
{
if (LoadingProgress != null)
LoadingProgress(this, new EventArgs());
}
public RulesetCache(ModData modData)
{
this.modData = modData;
}
public Ruleset Load(IReadOnlyFileSystem fileSystem,
MiniYaml additionalRules,
MiniYaml additionalWeapons,
MiniYaml additionalVoices,
MiniYaml additionalNotifications,
MiniYaml additionalMusic,
MiniYaml additionalSequences)
{
var m = modData.Manifest;
Dictionary<string, ActorInfo> actors;
Dictionary<string, WeaponInfo> weapons;
Dictionary<string, SoundInfo> voices;
Dictionary<string, SoundInfo> notifications;
Dictionary<string, MusicInfo> music;
Dictionary<string, TileSet> tileSets;
using (new PerfTimer("Actors"))
actors = LoadYamlRules(fileSystem, actorCache, m.Rules, additionalRules,
k => new ActorInfo(Game.ModData.ObjectCreator, k.Key.ToLowerInvariant(), k.Value));
using (new PerfTimer("Weapons"))
weapons = LoadYamlRules(fileSystem, weaponCache, m.Weapons, additionalWeapons,
k => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
using (new PerfTimer("Voices"))
voices = LoadYamlRules(fileSystem, voiceCache, m.Voices, additionalVoices,
k => new SoundInfo(k.Value));
using (new PerfTimer("Notifications"))
notifications = LoadYamlRules(fileSystem, notificationCache, m.Notifications, additionalNotifications,
k => new SoundInfo(k.Value));
using (new PerfTimer("Music"))
music = LoadYamlRules(fileSystem, musicCache, m.Music, additionalMusic,
k => new MusicInfo(k.Key, k.Value));
using (new PerfTimer("TileSets"))
tileSets = LoadTileSets(fileSystem, tileSetCache, m.TileSets);
// TODO: only initialize, and then cache, the provider for the given map
var sequences = tileSets.ToDictionary(t => t.Key, t => new SequenceProvider(fileSystem, modData, t.Value, additionalSequences));
return new Ruleset(actors, weapons, voices, notifications, music, tileSets, sequences);
}
/// <summary>
/// Cache and return the Ruleset for a given map.
/// If a map isn't specified then return the default mod Ruleset.
/// </summary>
public Ruleset Load(IReadOnlyFileSystem fileSystem, Map map = null)
{
return map != null ? Load(fileSystem, map.RuleDefinitions, map.WeaponDefinitions,
map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null);
}
Dictionary<string, T> LoadYamlRules<T>(IReadOnlyFileSystem fileSystem,
Dictionary<string, T> itemCache,
IEnumerable<string> files, MiniYaml mapRules,
Func<MiniYamlNode, T> f)
{
RaiseProgress();
if (mapRules != null && mapRules.Value != null)
files = files.Append(FieldLoader.GetValue<string[]>("value", mapRules.Value));
var inputKey = string.Join("|", files);
if (mapRules != null && mapRules.Nodes.Any())
inputKey += "|" + mapRules.Nodes.WriteToString();
Func<MiniYamlNode, T> wrap = wkv =>
{
var key = inputKey + wkv.Value.ToLines(wkv.Key).JoinWith("|");
T t;
if (itemCache.TryGetValue(key, out t))
return t;
t = f(wkv);
itemCache.Add(key, t);
RaiseProgress();
return t;
};
var tree = MiniYaml.Load(fileSystem, files, mapRules).ToDictionaryWithConflictLog(
n => n.Key, n => n.Value, "LoadYamlRules", null, null);
RaiseProgress();
var itemSet = tree.ToDictionary(kv => kv.Key.ToLowerInvariant(), kv => wrap(new MiniYamlNode(kv.Key, kv.Value)));
RaiseProgress();
return itemSet;
}
Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache, string[] files)
{
var items = new Dictionary<string, TileSet>();
foreach (var file in files)
{
TileSet t;
if (itemCache.TryGetValue(file, out t))
items.Add(t.Id, t);
else
{
t = new TileSet(fileSystem, file);
itemCache.Add(file, t);
items.Add(t.Id, t);
}
}
return items;
}
}
}

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@@ -169,10 +169,9 @@ namespace OpenRA
[FieldLoader.Ignore] CellLayer<PPos[]> cellProjection; [FieldLoader.Ignore] CellLayer<PPos[]> cellProjection;
[FieldLoader.Ignore] CellLayer<List<MPos>> inverseCellProjection; [FieldLoader.Ignore] CellLayer<List<MPos>> inverseCellProjection;
[FieldLoader.Ignore] Lazy<TileSet> cachedTileSet;
[FieldLoader.Ignore] Lazy<Ruleset> rules; [FieldLoader.Ignore] Lazy<Ruleset> rules;
public Ruleset Rules { get { return rules != null ? rules.Value : null; } } public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
public SequenceProvider SequenceProvider { get { return Rules.Sequences[Tileset]; } } public SequenceProvider SequenceProvider { get { return Rules.Sequences; } }
[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds; [FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
[FieldLoader.Ignore] public CellRegion AllCells; [FieldLoader.Ignore] public CellRegion AllCells;
@@ -297,7 +296,7 @@ namespace OpenRA
{ {
try try
{ {
return modData.RulesetCache.Load(this, this); return Ruleset.LoadFromMap(modData, this);
} }
catch (Exception e) catch (Exception e)
{ {
@@ -305,11 +304,9 @@ namespace OpenRA
Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message); Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
} }
return modData.DefaultRules; return Ruleset.LoadDefaultsForTileSet(modData, Tileset);
}); });
cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);
var tl = new MPos(0, 0).ToCPos(this); var tl = new MPos(0, 0).ToCPos(this);
var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this); var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);
AllCells = new CellRegion(Grid.Type, tl, br); AllCells = new CellRegion(Grid.Type, tl, br);
@@ -391,7 +388,7 @@ namespace OpenRA
// Odd-height ramps get bumped up a level to the next even height layer // Odd-height ramps get bumped up a level to the next even height layer
if ((height & 1) == 1) if ((height & 1) == 1)
{ {
var ti = cachedTileSet.Value.GetTileInfo(MapTiles.Value[uv]); var ti = Rules.TileSet.GetTileInfo(MapTiles.Value[uv]);
if (ti != null && ti.RampType != 0) if (ti != null && ti.RampType != 0)
height += 1; height += 1;
} }
@@ -627,7 +624,7 @@ namespace OpenRA
public byte[] SavePreview() public byte[] SavePreview()
{ {
var tileset = Rules.TileSets[Tileset]; var tileset = Rules.TileSet;
var resources = Rules.Actors["world"].TraitInfos<ResourceTypeInfo>() var resources = Rules.Actors["world"].TraitInfos<ResourceTypeInfo>()
.ToDictionary(r => r.ResourceType, r => r.TerrainType); .ToDictionary(r => r.ResourceType, r => r.TerrainType);
@@ -878,7 +875,7 @@ namespace OpenRA
public void FixOpenAreas() public void FixOpenAreas()
{ {
var r = new Random(); var r = new Random();
var tileset = Rules.TileSets[Tileset]; var tileset = Rules.TileSet;
for (var j = Bounds.Top; j < Bounds.Bottom; j++) for (var j = Bounds.Top; j < Bounds.Bottom; j++)
{ {
@@ -926,7 +923,7 @@ namespace OpenRA
{ {
var custom = CustomTerrain[uv]; var custom = CustomTerrain[uv];
terrainIndex = cachedTerrainIndexes[uv] = terrainIndex = cachedTerrainIndexes[uv] =
custom != byte.MaxValue ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[uv]); custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(MapTiles.Value[uv]);
} }
return (byte)terrainIndex; return (byte)terrainIndex;
@@ -934,7 +931,7 @@ namespace OpenRA
public TerrainTypeInfo GetTerrainInfo(CPos cell) public TerrainTypeInfo GetTerrainInfo(CPos cell)
{ {
return cachedTileSet.Value[GetTerrainIndex(cell)]; return Rules.TileSet[GetTerrainIndex(cell)];
} }
public CPos Clamp(CPos cell) public CPos Clamp(CPos cell)

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@@ -30,15 +30,20 @@ namespace OpenRA
public readonly ISoundLoader[] SoundLoaders; public readonly ISoundLoader[] SoundLoaders;
public readonly ISpriteLoader[] SpriteLoaders; public readonly ISpriteLoader[] SpriteLoaders;
public readonly ISpriteSequenceLoader SpriteSequenceLoader; public readonly ISpriteSequenceLoader SpriteSequenceLoader;
public readonly RulesetCache RulesetCache;
public ILoadScreen LoadScreen { get; private set; } public ILoadScreen LoadScreen { get; private set; }
public VoxelLoader VoxelLoader { get; private set; } public VoxelLoader VoxelLoader { get; private set; }
public CursorProvider CursorProvider { get; private set; } public CursorProvider CursorProvider { get; private set; }
public FS ModFiles = new FS(); public FS ModFiles = new FS();
public IReadOnlyFileSystem DefaultFileSystem { get { return ModFiles; } }
readonly Lazy<Ruleset> defaultRules; readonly Lazy<Ruleset> defaultRules;
public Ruleset DefaultRules { get { return defaultRules.Value; } } public Ruleset DefaultRules { get { return defaultRules.Value; } }
public IReadOnlyFileSystem DefaultFileSystem { get { return ModFiles; } }
readonly Lazy<IReadOnlyDictionary<string, TileSet>> defaultTileSets;
public IReadOnlyDictionary<string, TileSet> DefaultTileSets { get { return defaultTileSets.Value; } }
readonly Lazy<IReadOnlyDictionary<string, SequenceProvider>> defaultSequences;
public IReadOnlyDictionary<string, SequenceProvider> DefaultSequences { get { return defaultSequences.Value; } }
public ModData(string mod, bool useLoadScreen = false) public ModData(string mod, bool useLoadScreen = false)
{ {
@@ -57,8 +62,6 @@ namespace OpenRA
} }
WidgetLoader = new WidgetLoader(this); WidgetLoader = new WidgetLoader(this);
RulesetCache = new RulesetCache(this);
RulesetCache.LoadingProgress += HandleLoadingProgress;
MapCache = new MapCache(this); MapCache = new MapCache(this);
SoundLoaders = GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound"); SoundLoaders = GetLoaders<ISoundLoader>(Manifest.SoundFormats, "sound");
@@ -73,19 +76,39 @@ namespace OpenRA
SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this }); SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s); SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
defaultRules = Exts.Lazy(() => RulesetCache.Load(DefaultFileSystem)); defaultRules = Exts.Lazy(() => Ruleset.LoadDefaults(this));
defaultTileSets = Exts.Lazy(() =>
{
var items = new Dictionary<string, TileSet>();
foreach (var file in Manifest.TileSets)
{
var t = new TileSet(DefaultFileSystem, file);
items.Add(t.Id, t);
}
return (IReadOnlyDictionary<string, TileSet>)(new ReadOnlyDictionary<string, TileSet>(items));
});
defaultSequences = Exts.Lazy(() =>
{
var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
return (IReadOnlyDictionary<string, SequenceProvider>)(new ReadOnlyDictionary<string, SequenceProvider>(items));
});
initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
} }
// HACK: Only update the loading screen if we're in the main thread. // HACK: Only update the loading screen if we're in the main thread.
int initialThreadId; int initialThreadId;
void HandleLoadingProgress(object sender, EventArgs e) internal void HandleLoadingProgress()
{ {
if (LoadScreen != null && System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId) if (LoadScreen != null && IsOnMainThread)
LoadScreen.Display(); LoadScreen.Display();
} }
internal bool IsOnMainThread { get { return System.Threading.Thread.CurrentThread.ManagedThreadId == initialThreadId; } }
public void InitializeLoaders(IReadOnlyFileSystem fileSystem) public void InitializeLoaders(IReadOnlyFileSystem fileSystem)
{ {
// all this manipulation of static crap here is nasty and breaks // all this manipulation of static crap here is nasty and breaks

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@@ -215,7 +215,6 @@
<Compile Include="Primitives\ReadOnlyList.cs" /> <Compile Include="Primitives\ReadOnlyList.cs" />
<Compile Include="ModMetadata.cs" /> <Compile Include="ModMetadata.cs" />
<Compile Include="GameRules\Ruleset.cs" /> <Compile Include="GameRules\Ruleset.cs" />
<Compile Include="GameRules\RulesetCache.cs" />
<Compile Include="Support\MersenneTwister.cs" /> <Compile Include="Support\MersenneTwister.cs" />
<Compile Include="GameInformation.cs" /> <Compile Include="GameInformation.cs" />
<Compile Include="Map\CellLayer.cs" /> <Compile Include="Map\CellLayer.cs" />

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@@ -160,7 +160,7 @@ namespace OpenRA
Map = map; Map = map;
Timestep = orderManager.LobbyInfo.GlobalSettings.Timestep; Timestep = orderManager.LobbyInfo.GlobalSettings.Timestep;
TileSet = map.Rules.TileSets[Map.Tileset]; TileSet = map.Rules.TileSet;
SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed); SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World"; var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Widgets
preview.IsVisible = () => editorWidget.CurrentBrush == this; preview.IsVisible = () => editorWidget.CurrentBrush == this;
var variant = resource.Variants.FirstOrDefault(); var variant = resource.Variants.FirstOrDefault();
var sequenceProvider = wr.World.Map.Rules.Sequences[world.TileSet.Id]; var sequenceProvider = wr.World.Map.Rules.Sequences;
var sequence = sequenceProvider.GetSequence("resources", variant); var sequence = sequenceProvider.GetSequence("resources", variant);
var sprite = sequence.GetSprite(resource.MaxDensity - 1); var sprite = sequence.GetSprite(resource.MaxDensity - 1);
preview.GetSprite = () => sprite; preview.GetSprite = () => sprite;

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@@ -100,8 +100,7 @@ namespace OpenRA.Mods.Common.Widgets
var mapTiles = map.MapTiles.Value; var mapTiles = map.MapTiles.Value;
var mapHeight = map.MapHeight.Value; var mapHeight = map.MapHeight.Value;
var rules = map.Rules; var tileset = map.Rules.TileSet;
var tileset = rules.TileSets[map.Tileset];
var template = tileset.Templates[Template]; var template = tileset.Templates[Template];
var baseHeight = mapHeight.Contains(cell) ? mapHeight[cell] : (byte)0; var baseHeight = mapHeight.Contains(cell) ? mapHeight[cell] : (byte)0;
@@ -139,8 +138,7 @@ namespace OpenRA.Mods.Common.Widgets
var queue = new Queue<CPos>(); var queue = new Queue<CPos>();
var touched = new CellLayer<bool>(map); var touched = new CellLayer<bool>(map);
var rules = map.Rules; var tileset = map.Rules.TileSet;
var tileset = rules.TileSets[map.Tileset];
var template = tileset.Templates[Template]; var template = tileset.Templates[Template];
Action<CPos> maybeEnqueue = newCell => Action<CPos> maybeEnqueue = newCell =>

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Lint
var rules = map.Rules; var rules = map.Rules;
var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray(); var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
var sequenceProviders = new[] { rules.Sequences[map.Tileset] }; var sequenceProviders = new[] { rules.Sequences };
foreach (var actorInfo in rules.Actors) foreach (var actorInfo in rules.Actors)
{ {

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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Common.Server
// Pick a random color for the bot // Pick a random color for the bot
var validator = server.ModData.Manifest.Get<ColorValidator>(); var validator = server.ModData.Manifest.Get<ColorValidator>();
var tileset = server.Map.Rules.TileSets[server.Map.Tileset]; var tileset = server.Map.Rules.TileSet;
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color); var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB) var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB)); .Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB));
@@ -1064,7 +1064,7 @@ namespace OpenRA.Mods.Common.Server
server.SendOrderTo(connectionToEcho, "Message", message); server.SendOrderTo(connectionToEcho, "Message", message);
}; };
var tileset = server.Map.Rules.TileSets[server.Map.Tileset]; var tileset = server.Map.Rules.TileSet;
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList(); var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB) var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB)
.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB)).ToList(); .Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB)).ToList();

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@@ -127,7 +127,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
{ {
try try
{ {
modData.RulesetCache.Load(map ?? modData.DefaultFileSystem, map);
var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType); var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
customRulesPass.Run(EmitError, EmitWarning, rules); customRulesPass.Run(EmitError, EmitWarning, rules);
} }

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@@ -30,7 +30,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
{ {
// HACK: The engine code assumes that Game.modData is set. // HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData; Game.ModData = modData;
modData.RulesetCache.Load(modData.DefaultFileSystem);
var types = Game.ModData.ObjectCreator.GetTypes(); var types = Game.ModData.ObjectCreator.GetTypes();
var translatableFields = types.SelectMany(t => t.GetFields()) var translatableFields = types.SelectMany(t => t.GetFields())

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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
ValidateMapFormat(format); ValidateMapFormat(format);
var tileset = GetTileset(mapSection); var tileset = GetTileset(mapSection);
Map = new Map(modData, modData.DefaultRules.TileSets[tileset], MapSize, MapSize) Map = new Map(modData, modData.DefaultTileSets[tileset], MapSize, MapSize)
{ {
Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)), Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
Author = "Westwood Studios", Author = "Westwood Studios",

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@@ -42,15 +42,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
var srcModData = new ModData(srcMod); var srcModData = new ModData(srcMod);
Game.ModData = srcModData; Game.ModData = srcModData;
var srcRules = srcModData.RulesetCache.Load(srcModData.DefaultFileSystem); var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var srcPaletteInfo = srcRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var srcRemapIndex = srcPaletteInfo.RemapIndex; var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0]; var destMod = args[2].Split(':')[0];
var destModData = new ModData(destMod); var destModData = new ModData(destMod);
Game.ModData = destModData; Game.ModData = destModData;
var destRules = destModData.RulesetCache.Load(destModData.DefaultFileSystem); var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var destPaletteInfo = destRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex; var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { }; var shadowIndex = new int[] { };

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@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class LayerSelectorLogic : ChromeLogic public class LayerSelectorLogic : ChromeLogic
{ {
readonly EditorViewportControllerWidget editor; readonly EditorViewportControllerWidget editor;
readonly World world;
readonly WorldRenderer worldRenderer; readonly WorldRenderer worldRenderer;
readonly ScrollPanelWidget layerTemplateList; readonly ScrollPanelWidget layerTemplateList;
@@ -29,8 +28,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer) public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer)
{ {
this.worldRenderer = worldRenderer; this.worldRenderer = worldRenderer;
world = worldRenderer.World;
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR"); editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST"); layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
@@ -60,7 +57,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
layerPreview.GetPalette = () => resource.Palette; layerPreview.GetPalette = () => resource.Palette;
var variant = resource.Variants.FirstOrDefault(); var variant = resource.Variants.FirstOrDefault();
var sequenceProvider = rules.Sequences[world.TileSet.Id]; var sequenceProvider = rules.Sequences;
var sequence = sequenceProvider.GetSequence("resources", variant); var sequence = sequenceProvider.GetSequence("resources", variant);
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1; var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
layerPreview.GetSprite = () => sequence.GetSprite(frame); layerPreview.GetSprite = () => sequence.GetSprite(frame);

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@@ -20,14 +20,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Widget panel; Widget panel;
[ObjectCreator.UseCtor] [ObjectCreator.UseCtor]
public NewMapLogic(Action onExit, Action<string> onSelect, Widget widget, World world) public NewMapLogic(Action onExit, Action<string> onSelect, Widget widget, World world, ModData modData)
{ {
panel = widget; panel = widget;
panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); }; panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
var tilesetDropDown = panel.Get<DropDownButtonWidget>("TILESET"); var tilesetDropDown = panel.Get<DropDownButtonWidget>("TILESET");
var tilesets = world.Map.Rules.TileSets.Select(t => t.Key).ToList(); var tilesets = modData.DefaultTileSets.Select(t => t.Key).ToList();
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{ {
var item = ScrollItemWidget.Setup(template, var item = ScrollItemWidget.Setup(template,
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
height = Math.Max(2, height); height = Math.Max(2, height);
var maxTerrainHeight = world.Map.Grid.MaximumTerrainHeight; var maxTerrainHeight = world.Map.Grid.MaximumTerrainHeight;
var tileset = world.Map.Rules.TileSets[tilesetDropDown.Text]; var tileset = modData.DefaultTileSets[tilesetDropDown.Text];
var map = new Map(Game.ModData, tileset, width + 2, height + maxTerrainHeight + 2); var map = new Map(Game.ModData, tileset, width + 2, height + maxTerrainHeight + 2);
var tl = new PPos(1, 1); var tl = new PPos(1, 1);

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public TileSelectorLogic(Widget widget, WorldRenderer worldRenderer) public TileSelectorLogic(Widget widget, WorldRenderer worldRenderer)
{ {
var rules = worldRenderer.World.Map.Rules; var rules = worldRenderer.World.Map.Rules;
var tileset = rules.TileSets[worldRenderer.World.Map.Tileset]; var tileset = rules.TileSet;
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR"); editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
panel = widget.Get<ScrollPanelWidget>("TILETEMPLATE_LIST"); panel = widget.Get<ScrollPanelWidget>("TILETEMPLATE_LIST");

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@@ -48,14 +48,14 @@ namespace OpenRA.Mods.Common.Widgets
public TerrainTemplatePreviewWidget(WorldRenderer worldRenderer, World world) public TerrainTemplatePreviewWidget(WorldRenderer worldRenderer, World world)
{ {
this.worldRenderer = worldRenderer; this.worldRenderer = worldRenderer;
tileset = world.Map.Rules.TileSets[world.Map.Tileset]; tileset = world.Map.Rules.TileSet;
} }
protected TerrainTemplatePreviewWidget(TerrainTemplatePreviewWidget other) protected TerrainTemplatePreviewWidget(TerrainTemplatePreviewWidget other)
: base(other) : base(other)
{ {
worldRenderer = other.worldRenderer; worldRenderer = other.worldRenderer;
tileset = other.worldRenderer.World.Map.Rules.TileSets[other.worldRenderer.World.Map.Tileset]; tileset = other.worldRenderer.World.Map.Rules.TileSet;
Template = other.Template; Template = other.Template;
GetScale = other.GetScale; GetScale = other.GetScale;
} }

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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
{ {
mapSize = new Size(stream.ReadUInt16(), stream.ReadUInt16()); mapSize = new Size(stream.ReadUInt16(), stream.ReadUInt16());
tileSet = rules.TileSets["ARRAKIS"]; tileSet = Game.ModData.DefaultTileSets["ARRAKIS"];
map = new Map(Game.ModData, tileSet, mapSize.Width + 2 * MapCordonWidth, mapSize.Height + 2 * MapCordonWidth) map = new Map(Game.ModData, tileSet, mapSize.Width + 2 * MapCordonWidth, mapSize.Height + 2 * MapCordonWidth)
{ {

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@@ -30,8 +30,7 @@ namespace OpenRA.Mods.D2k.UtilityCommands
// HACK: The engine code assumes that Game.modData is set. // HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData; Game.ModData = modData;
var rules = modData.RulesetCache.Load(modData.DefaultFileSystem); var rules = Ruleset.LoadDefaultsForTileSet(modData, "ARRAKIS");
var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules); var map = D2kMapImporter.Import(args[1], modData.Manifest.Mod.Id, args[2], rules);
if (map == null) if (map == null)

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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
fullSize = new int2(iniSize[2], iniSize[3]); fullSize = new int2(iniSize[2], iniSize[3]);
var map = new Map(Game.ModData, modData.DefaultRules.TileSets[tileset], size.Width, size.Height); var map = new Map(Game.ModData, modData.DefaultTileSets[tileset], size.Width, size.Height);
map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)); map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename));
map.Author = "Westwood Studios"; map.Author = "Westwood Studios";
map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]); map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]);
@@ -243,7 +243,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
void ReadTiles(Map map, IniFile file) void ReadTiles(Map map, IniFile file)
{ {
var tileset = Game.ModData.DefaultRules.TileSets[map.Tileset]; var tileset = Game.ModData.DefaultTileSets[map.Tileset];
var mapSection = file.GetSection("IsoMapPack5"); var mapSection = file.GetSection("IsoMapPack5");
var data = Convert.FromBase64String(mapSection.Aggregate(string.Empty, (a, b) => a + b.Value)); var data = Convert.FromBase64String(mapSection.Aggregate(string.Empty, (a, b) => a + b.Value));