moved Game.palette into WorldRenderer
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@@ -12,17 +12,19 @@ namespace OpenRa.Graphics
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internal readonly LineRenderer lineRenderer;
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internal readonly UiOverlay uiOverlay;
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internal readonly Renderer renderer;
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internal readonly HardwarePalette palette;
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public static bool ShowUnitPaths = false;
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internal WorldRenderer(World world, Renderer renderer)
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{
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terrainRenderer = new TerrainRenderer(world, renderer);
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this.renderer = renderer;
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terrainRenderer = new TerrainRenderer(world, renderer);
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spriteRenderer = new SpriteRenderer(renderer, true);
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lineRenderer = new LineRenderer(renderer);
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uiOverlay = new UiOverlay(spriteRenderer);
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palette = new HardwarePalette(renderer, world.Map);
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}
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void DrawSpriteList(RectangleF rect,
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