Fix a possible crash in WorldInteractionControllerWidget
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@@ -89,8 +89,8 @@ namespace OpenRA.Widgets
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{
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{
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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{
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{
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if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.Info.HasTraitInfo<SelectableInfo>() &&
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if (!(World.ScreenMap.ActorsAt(xy).Any(x => x.Info.HasTraitInfo<SelectableInfo>() &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))) && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
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!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
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{
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{
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// Order units instead of selecting
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// Order units instead of selecting
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@@ -242,7 +242,7 @@ namespace OpenRA.Widgets
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{
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{
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// Get all the selected actors' selection classes
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// Get all the selected actors' selection classes
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var selectedClasses = World.Selection.Actors
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var selectedClasses = World.Selection.Actors
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.Where(x => x.Owner == player)
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.Where(x => !x.IsDead && x.Owner == player)
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.Select(a => a.Trait<Selectable>().Class)
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.Select(a => a.Trait<Selectable>().Class)
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.ToHashSet();
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.ToHashSet();
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