Move MuzzleFlash definition onto Armament.
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@@ -44,6 +44,12 @@ namespace OpenRA.Mods.RA
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[Desc("Recoil recovery per-frame")]
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public readonly WRange RecoilRecovery = new WRange(9);
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[Desc("Muzzle flash sequence to render")]
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public readonly string MuzzleSequence = null;
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[Desc("Use multiple muzzle images if non-zero")]
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public readonly int MuzzleSplitFacings = 0;
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public object Create(ActorInitializer init) { return new Armament(init.self, this); }
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}
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