Move MuzzleFlash definition onto Armament.

This commit is contained in:
Paul Chote
2014-03-17 21:29:36 +13:00
parent 11d4567b5d
commit d7d00fffef
2 changed files with 33 additions and 38 deletions

View File

@@ -44,6 +44,12 @@ namespace OpenRA.Mods.RA
[Desc("Recoil recovery per-frame")]
public readonly WRange RecoilRecovery = new WRange(9);
[Desc("Muzzle flash sequence to render")]
public readonly string MuzzleSequence = null;
[Desc("Use multiple muzzle images if non-zero")]
public readonly int MuzzleSplitFacings = 0;
public object Create(ActorInitializer init) { return new Armament(init.self, this); }
}