(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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@@ -40,7 +40,7 @@ namespace OpenRA.FileFormats.Graphics
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void Begin();
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void End();
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void Clear( Color color );
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void Present();
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void Present( IInputHandler inputHandler );
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void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
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void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
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