(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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70
OpenRA.FileFormats/Graphics/IInputHandler.cs
Executable file
70
OpenRA.FileFormats/Graphics/IInputHandler.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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namespace OpenRA
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{
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public interface IInputHandler
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{
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void ModifierKeys( Modifiers mods );
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void OnKeyInput( KeyInput input );
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void OnMouseInput( MouseInput input );
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}
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public struct MouseInput
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{
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public MouseInputEvent Event;
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public MouseButton Button;
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public int2 Location;
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public Modifiers Modifiers;
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public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods )
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{
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this.Event = ev;
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this.Button = button;
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this.Location = location;
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this.Modifiers = mods;
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}
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}
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public enum MouseInputEvent { Down, Move, Up };
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[Flags]
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public enum MouseButton
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{
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None = (int)MouseButtons.None,
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Left = (int)MouseButtons.Left,
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Right = (int)MouseButtons.Right,
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Middle = (int)MouseButtons.Middle,
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}
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[Flags]
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public enum Modifiers
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{
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None = (int)Keys.None,
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Shift = (int)Keys.Shift,
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Alt = (int)Keys.Alt,
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Ctrl = (int)Keys.Control,
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}
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public enum KeyInputEvent { Down, Up };
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public struct KeyInput
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{
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public KeyInputEvent Event;
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public char KeyChar;
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public string KeyName;
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public Modifiers Modifiers;
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public int VirtKey;
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}
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}
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