(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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@@ -92,11 +92,11 @@ namespace OpenRA.Graphics
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s.Commit();
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}
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public void EndFrame()
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public void EndFrame( IInputHandler inputHandler )
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{
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Flush();
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device.End();
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device.Present();
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device.Present( inputHandler );
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
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