(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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58
OpenRA.Game/InputHandler.cs
Executable file
58
OpenRA.Game/InputHandler.cs
Executable file
@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using OpenRA.Widgets;
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using OpenRA.Network;
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namespace OpenRA
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{
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public class NullInputHandler : IInputHandler
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{
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// ignore all input
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public void ModifierKeys( Modifiers mods ) { }
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public void OnKeyInput( KeyInput input ) { }
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public void OnMouseInput( MouseInput input ) { }
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}
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public class DefaultInputHandler : IInputHandler
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{
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readonly World world;
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public DefaultInputHandler( World world )
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{
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this.world = world;
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}
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public void ModifierKeys( Modifiers mods )
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{
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Game.HandleModifierKeys( mods );
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}
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public void OnKeyInput( KeyInput input )
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{
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Sync.CheckSyncUnchanged( world, () =>
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{
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Widget.HandleKeyPress( input );
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} );
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}
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public void OnMouseInput( MouseInput input )
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{
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Sync.CheckSyncUnchanged( world, () =>
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{
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Widget.HandleInput( input );
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} );
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}
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}
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}
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