(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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@@ -139,8 +139,6 @@
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="MainWindow.cs">
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</Compile>
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<Compile Include="Support\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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@@ -214,6 +212,7 @@
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<Compile Include="ActorInitializer.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="InputHandler.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="Network\FrameData.cs" />
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@@ -257,4 +256,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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