(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko

This commit is contained in:
Chris Forbes
2010-11-01 18:39:37 +13:00
parent 527c60daa7
commit d7d0d371c6
13 changed files with 359 additions and 325 deletions

View File

@@ -64,8 +64,8 @@ namespace OpenRA.Mods.RA
r.BeginFrame(float2.Zero);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame();
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame( new NullInputHandler() );
}
}
}