(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
This commit is contained in:
@@ -40,7 +40,7 @@ namespace OpenRA.FileFormats.Graphics
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void Begin();
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void Begin();
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void End();
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void End();
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void Clear( Color color );
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void Clear( Color color );
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void Present();
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void Present( IInputHandler inputHandler );
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void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
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void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
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void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
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void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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@@ -9,16 +9,33 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using System.Windows.Forms;
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namespace OpenRA
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namespace OpenRA
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{
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{
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public interface IInputHandler
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{
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void ModifierKeys( Modifiers mods );
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void OnKeyInput( KeyInput input );
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void OnMouseInput( MouseInput input );
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}
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public struct MouseInput
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public struct MouseInput
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{
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{
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public MouseInputEvent Event;
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public MouseInputEvent Event;
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public int2 Location;
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public MouseButton Button;
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public MouseButton Button;
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public int2 Location;
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public Modifiers Modifiers;
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public Modifiers Modifiers;
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public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods )
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{
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this.Event = ev;
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this.Button = button;
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this.Location = location;
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this.Modifiers = mods;
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}
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}
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}
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public enum MouseInputEvent { Down, Move, Up };
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public enum MouseInputEvent { Down, Move, Up };
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@@ -45,6 +45,7 @@
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</Reference>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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@@ -61,6 +62,7 @@
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<Compile Include="FileSystem.cs" />
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<Compile Include="FileSystem.cs" />
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<Compile Include="Folder.cs" />
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<Compile Include="Folder.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IInputHandler.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="MiniYaml.cs" />
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@@ -99,7 +99,7 @@ namespace OpenRA
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using (new PerfSample("render"))
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using (new PerfSample("render"))
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{
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{
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++RenderFrame;
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++RenderFrame;
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viewport.DrawRegions(worldRenderer);
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viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
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Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
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Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
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}
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}
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@@ -181,37 +181,14 @@ namespace OpenRA
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AfterGameStart( orderManager.world );
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AfterGameStart( orderManager.world );
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}
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}
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public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
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{
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Sync.CheckSyncUnchanged( orderManager.world, () =>
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{
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var mi = new MouseInput
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{
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Button = (MouseButton)(int)e.Button,
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Event = ev,
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Location = new int2( e.Location ),
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Modifiers = modifierKeys,
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};
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Widget.HandleInput( mi );
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} );
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}
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public static bool IsHost
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public static bool IsHost
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{
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{
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get { return orderManager.Connection.LocalClientId == 0; }
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get { return orderManager.Connection.LocalClientId == 0; }
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}
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}
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public static void HandleKeyEvent(KeyInput e)
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{
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Sync.CheckSyncUnchanged( orderManager.world, () =>
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{
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Widget.HandleKeyPress( e );
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} );
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}
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static Modifiers modifiers;
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static Modifiers modifiers;
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public static Modifiers GetModifierKeys() { return modifiers; }
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public static Modifiers GetModifierKeys() { return modifiers; }
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public static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
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internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
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internal static void Initialize(Arguments args)
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internal static void Initialize(Arguments args)
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{
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{
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@@ -92,11 +92,11 @@ namespace OpenRA.Graphics
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s.Commit();
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s.Commit();
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}
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}
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public void EndFrame()
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public void EndFrame( IInputHandler inputHandler )
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{
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{
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Flush();
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Flush();
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device.End();
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device.End();
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device.Present();
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device.Present( inputHandler );
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}
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,
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@@ -96,7 +96,7 @@ namespace OpenRA.Graphics
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this.scrollPosition = Game.CellSize* mapStart;
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this.scrollPosition = Game.CellSize* mapStart;
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}
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}
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public void DrawRegions( WorldRenderer wr )
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public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
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{
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{
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renderer.BeginFrame(scrollPosition);
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renderer.BeginFrame(scrollPosition);
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wr.Draw();
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wr.Draw();
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@@ -107,7 +107,7 @@ namespace OpenRA.Graphics
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var c = new Cursor(cursorName);
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var c = new Cursor(cursorName);
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c.Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location);
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c.Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location);
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renderer.EndFrame();
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renderer.EndFrame( inputHandler );
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}
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}
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public void Tick()
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public void Tick()
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58
OpenRA.Game/InputHandler.cs
Executable file
58
OpenRA.Game/InputHandler.cs
Executable file
@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using OpenRA.Widgets;
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using OpenRA.Network;
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namespace OpenRA
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{
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public class NullInputHandler : IInputHandler
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{
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// ignore all input
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public void ModifierKeys( Modifiers mods ) { }
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public void OnKeyInput( KeyInput input ) { }
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public void OnMouseInput( MouseInput input ) { }
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}
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public class DefaultInputHandler : IInputHandler
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{
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readonly World world;
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public DefaultInputHandler( World world )
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{
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this.world = world;
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}
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public void ModifierKeys( Modifiers mods )
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{
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Game.HandleModifierKeys( mods );
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}
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public void OnKeyInput( KeyInput input )
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{
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Sync.CheckSyncUnchanged( world, () =>
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{
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Widget.HandleKeyPress( input );
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} );
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}
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public void OnMouseInput( MouseInput input )
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{
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Sync.CheckSyncUnchanged( world, () =>
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{
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Widget.HandleInput( input );
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} );
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}
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}
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}
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@@ -139,8 +139,6 @@
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="MainWindow.cs">
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</Compile>
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<Compile Include="Support\Program.cs" />
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<Compile Include="Support\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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@@ -214,6 +212,7 @@
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<Compile Include="ActorInitializer.cs" />
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<Compile Include="ActorInitializer.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="Misc.cs" />
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<Compile Include="InputHandler.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="Network\FrameData.cs" />
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<Compile Include="Network\FrameData.cs" />
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@@ -139,13 +139,13 @@ namespace OpenRA.GlRenderer
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CheckGlError();
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CheckGlError();
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}
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}
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MouseButtons lastButtonBits = (MouseButtons)0;
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MouseButton lastButtonBits = (MouseButton)0;
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static MouseButtons MakeButton(byte b)
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static MouseButton MakeButton( byte b )
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{
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{
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return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left
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return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
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: b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right
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: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
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: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle
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: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
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: 0;
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: 0;
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}
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}
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@@ -179,14 +179,14 @@ namespace OpenRA.GlRenderer
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}
|
}
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}
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}
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|
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public void Present()
|
public void Present( IInputHandler inputHandler )
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{
|
{
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Sdl.SDL_GL_SwapBuffers();
|
Sdl.SDL_GL_SwapBuffers();
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Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
|
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
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|
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var mods = MakeModifiers( Sdl.SDL_GetModState() );
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var mods = MakeModifiers( Sdl.SDL_GetModState() );
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Game.HandleModifierKeys(mods);
|
inputHandler.ModifierKeys( mods );
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MouseEventArgs pendingMotion = null;
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MouseInput? pendingMotion = null;
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|
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Sdl.SDL_Event e;
|
Sdl.SDL_Event e;
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while( Sdl.SDL_PollEvent( out e ) != 0 )
|
while( Sdl.SDL_PollEvent( out e ) != 0 )
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@@ -201,37 +201,39 @@ namespace OpenRA.GlRenderer
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{
|
{
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if( pendingMotion != null )
|
if( pendingMotion != null )
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{
|
{
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Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
|
inputHandler.OnMouseInput( pendingMotion.Value );
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pendingMotion = null;
|
pendingMotion = null;
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}
|
}
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|
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var button = MakeButton( e.button.button );
|
var button = MakeButton( e.button.button );
|
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lastButtonBits |= button;
|
lastButtonBits |= button;
|
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|
|
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Game.DispatchMouseInput(MouseInputEvent.Down,
|
inputHandler.OnMouseInput( new MouseInput(
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new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
|
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
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mods);
|
|
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} break;
|
} break;
|
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|
|
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case Sdl.SDL_MOUSEBUTTONUP:
|
case Sdl.SDL_MOUSEBUTTONUP:
|
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{
|
{
|
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if( pendingMotion != null )
|
if( pendingMotion != null )
|
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{
|
{
|
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Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
|
inputHandler.OnMouseInput( pendingMotion.Value );
|
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pendingMotion = null;
|
pendingMotion = null;
|
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}
|
}
|
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|
|
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var button = MakeButton( e.button.button );
|
var button = MakeButton( e.button.button );
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lastButtonBits &= ~button;
|
lastButtonBits &= ~button;
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|
|
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Game.DispatchMouseInput(MouseInputEvent.Up,
|
inputHandler.OnMouseInput( new MouseInput(
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new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
|
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
|
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mods);
|
|
||||||
} break;
|
} break;
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||||||
|
|
||||||
case Sdl.SDL_MOUSEMOTION:
|
case Sdl.SDL_MOUSEMOTION:
|
||||||
{
|
{
|
||||||
pendingMotion = new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0);
|
pendingMotion = new MouseInput(
|
||||||
|
MouseInputEvent.Move,
|
||||||
|
lastButtonBits,
|
||||||
|
new int2( e.motion.x, e.motion.y ),
|
||||||
|
mods );
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Sdl.SDL_KEYDOWN:
|
case Sdl.SDL_KEYDOWN:
|
||||||
@@ -246,7 +248,7 @@ namespace OpenRA.GlRenderer
|
|||||||
};
|
};
|
||||||
|
|
||||||
if( !HandleSpecialKey( keyEvent ) )
|
if( !HandleSpecialKey( keyEvent ) )
|
||||||
Game.HandleKeyEvent(keyEvent);
|
inputHandler.OnKeyInput( keyEvent );
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case Sdl.SDL_KEYUP:
|
case Sdl.SDL_KEYUP:
|
||||||
@@ -260,14 +262,14 @@ namespace OpenRA.GlRenderer
|
|||||||
VirtKey = e.key.keysym.sym
|
VirtKey = e.key.keysym.sym
|
||||||
};
|
};
|
||||||
|
|
||||||
Game.HandleKeyEvent(keyEvent);
|
inputHandler.OnKeyInput( keyEvent );
|
||||||
} break;
|
} break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( pendingMotion != null )
|
if( pendingMotion != null )
|
||||||
{
|
{
|
||||||
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
|
inputHandler.OnMouseInput( pendingMotion.Value );
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||||||
pendingMotion = null;
|
pendingMotion = null;
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||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Cnc
|
|||||||
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
||||||
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
||||||
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||||
r.EndFrame();
|
r.EndFrame( new NullInputHandler() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
// Draw a black screen
|
// Draw a black screen
|
||||||
Game.Renderer.BeginFrame(float2.Zero);
|
Game.Renderer.BeginFrame(float2.Zero);
|
||||||
Game.Renderer.EndFrame();
|
Game.Renderer.EndFrame( new NullInputHandler() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame();
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r.EndFrame( new NullInputHandler() );
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}
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}
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}
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}
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}
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}
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@@ -1,10 +1,8 @@
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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using System.IO;
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using System.Windows.Forms;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
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[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
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namespace OpenRA.Renderer.Null
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namespace OpenRA.Renderer.Null
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@@ -18,42 +16,23 @@ namespace OpenRA.Renderer.Null
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WindowSize = new Size(width, height);
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WindowSize = new Size(width, height);
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}
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}
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public void EnableScissor(int left, int top, int width, int height)
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public void EnableScissor(int left, int top, int width, int height) { }
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{
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public void DisableScissor() { }
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}
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public void DisableScissor()
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{
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}
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public void Begin() { }
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public void Begin() { }
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public void End() { }
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public void End() { }
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public void Clear(Color c) { }
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public void Clear(Color c)
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public void Present(IInputHandler ih)
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{
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}
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public void Present()
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{
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{
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Game.HasInputFocus = false;
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Game.HasInputFocus = false;
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Game.HandleModifierKeys(Modifiers.None);
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ih.ModifierKeys(Modifiers.None);
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}
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}
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) { }
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{
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { }
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}
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
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{
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
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{
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return new NullVertexBuffer<Vertex>();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new NullVertexBuffer<Vertex>(); }
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public IIndexBuffer CreateIndexBuffer(int size) { return new NullIndexBuffer(); }
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public IIndexBuffer CreateIndexBuffer(int size) { return new NullIndexBuffer(); }
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public ITexture CreateTexture() { return new NullTexture(); }
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public ITexture CreateTexture() { return new NullTexture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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