(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko

This commit is contained in:
Chris Forbes
2010-11-01 18:39:37 +13:00
parent 527c60daa7
commit d7d0d371c6
13 changed files with 359 additions and 325 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.FileFormats.Graphics
void Begin(); void Begin();
void End(); void End();
void Clear( Color color ); void Clear( Color color );
void Present(); void Present( IInputHandler inputHandler );
void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange ); void DrawIndexedPrimitives( PrimitiveType type, Range<int> vertexRange, Range<int> indexRange );
void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives ); void DrawIndexedPrimitives( PrimitiveType type, int vertexPool, int numPrimitives );

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
@@ -9,16 +9,33 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms; using System.Windows.Forms;
namespace OpenRA namespace OpenRA
{ {
public interface IInputHandler
{
void ModifierKeys( Modifiers mods );
void OnKeyInput( KeyInput input );
void OnMouseInput( MouseInput input );
}
public struct MouseInput public struct MouseInput
{ {
public MouseInputEvent Event; public MouseInputEvent Event;
public int2 Location;
public MouseButton Button; public MouseButton Button;
public int2 Location;
public Modifiers Modifiers; public Modifiers Modifiers;
public MouseInput( MouseInputEvent ev, MouseButton button, int2 location, Modifiers mods )
{
this.Event = ev;
this.Button = button;
this.Location = location;
this.Modifiers = mods;
}
} }
public enum MouseInputEvent { Down, Move, Up }; public enum MouseInputEvent { Down, Move, Up };

View File

@@ -45,6 +45,7 @@
</Reference> </Reference>
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e"> <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
@@ -61,6 +62,7 @@
<Compile Include="FileSystem.cs" /> <Compile Include="FileSystem.cs" />
<Compile Include="Folder.cs" /> <Compile Include="Folder.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" /> <Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\Vertex.cs" /> <Compile Include="Graphics\Vertex.cs" />
<Compile Include="Manifest.cs" /> <Compile Include="Manifest.cs" />
<Compile Include="MiniYaml.cs" /> <Compile Include="MiniYaml.cs" />

View File

@@ -99,7 +99,7 @@ namespace OpenRA
using (new PerfSample("render")) using (new PerfSample("render"))
{ {
++RenderFrame; ++RenderFrame;
viewport.DrawRegions(worldRenderer); viewport.DrawRegions(worldRenderer, new DefaultInputHandler( orderManager.world ));
Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height)); Sound.SetListenerPosition(viewport.Location + .5f * new float2(viewport.Width, viewport.Height));
} }
@@ -181,37 +181,14 @@ namespace OpenRA
AfterGameStart( orderManager.world ); AfterGameStart( orderManager.world );
} }
public static void DispatchMouseInput(MouseInputEvent ev, MouseEventArgs e, Modifiers modifierKeys)
{
Sync.CheckSyncUnchanged( orderManager.world, () =>
{
var mi = new MouseInput
{
Button = (MouseButton)(int)e.Button,
Event = ev,
Location = new int2( e.Location ),
Modifiers = modifierKeys,
};
Widget.HandleInput( mi );
} );
}
public static bool IsHost public static bool IsHost
{ {
get { return orderManager.Connection.LocalClientId == 0; } get { return orderManager.Connection.LocalClientId == 0; }
} }
public static void HandleKeyEvent(KeyInput e)
{
Sync.CheckSyncUnchanged( orderManager.world, () =>
{
Widget.HandleKeyPress( e );
} );
}
static Modifiers modifiers; static Modifiers modifiers;
public static Modifiers GetModifierKeys() { return modifiers; } public static Modifiers GetModifierKeys() { return modifiers; }
public static void HandleModifierKeys(Modifiers mods) { modifiers = mods; } internal static void HandleModifierKeys(Modifiers mods) { modifiers = mods; }
internal static void Initialize(Arguments args) internal static void Initialize(Arguments args)
{ {

View File

@@ -92,11 +92,11 @@ namespace OpenRA.Graphics
s.Commit(); s.Commit();
} }
public void EndFrame() public void EndFrame( IInputHandler inputHandler )
{ {
Flush(); Flush();
device.End(); device.End();
device.Present(); device.Present( inputHandler );
} }
public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices, public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices,

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Graphics
this.scrollPosition = Game.CellSize* mapStart; this.scrollPosition = Game.CellSize* mapStart;
} }
public void DrawRegions( WorldRenderer wr ) public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
{ {
renderer.BeginFrame(scrollPosition); renderer.BeginFrame(scrollPosition);
wr.Draw(); wr.Draw();
@@ -107,7 +107,7 @@ namespace OpenRA.Graphics
var c = new Cursor(cursorName); var c = new Cursor(cursorName);
c.Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location); c.Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location);
renderer.EndFrame(); renderer.EndFrame( inputHandler );
} }
public void Tick() public void Tick()

58
OpenRA.Game/InputHandler.cs Executable file
View File

@@ -0,0 +1,58 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using OpenRA.Widgets;
using OpenRA.Network;
namespace OpenRA
{
public class NullInputHandler : IInputHandler
{
// ignore all input
public void ModifierKeys( Modifiers mods ) { }
public void OnKeyInput( KeyInput input ) { }
public void OnMouseInput( MouseInput input ) { }
}
public class DefaultInputHandler : IInputHandler
{
readonly World world;
public DefaultInputHandler( World world )
{
this.world = world;
}
public void ModifierKeys( Modifiers mods )
{
Game.HandleModifierKeys( mods );
}
public void OnKeyInput( KeyInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleKeyPress( input );
} );
}
public void OnMouseInput( MouseInput input )
{
Sync.CheckSyncUnchanged( world, () =>
{
Widget.HandleInput( input );
} );
}
}
}

View File

@@ -139,8 +139,6 @@
<Compile Include="Graphics\SequenceProvider.cs" /> <Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" /> <Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" /> <Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="MainWindow.cs">
</Compile>
<Compile Include="Support\Program.cs" /> <Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\Renderer.cs" /> <Compile Include="Graphics\Renderer.cs" />
@@ -214,6 +212,7 @@
<Compile Include="ActorInitializer.cs" /> <Compile Include="ActorInitializer.cs" />
<Compile Include="ActorReference.cs" /> <Compile Include="ActorReference.cs" />
<Compile Include="Misc.cs" /> <Compile Include="Misc.cs" />
<Compile Include="InputHandler.cs" />
<Compile Include="ModData.cs" /> <Compile Include="ModData.cs" />
<Compile Include="Map.cs" /> <Compile Include="Map.cs" />
<Compile Include="Network\FrameData.cs" /> <Compile Include="Network\FrameData.cs" />
@@ -257,4 +256,4 @@
<Target Name="AfterBuild"> <Target Name="AfterBuild">
</Target> </Target>
--> -->
</Project> </Project>

View File

@@ -1,11 +1,11 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
* see LICENSE. * see LICENSE.
*/ */
#endregion #endregion
using System; using System;
@@ -21,299 +21,301 @@ using Tao.Sdl;
namespace OpenRA.GlRenderer namespace OpenRA.GlRenderer
{ {
public class GraphicsDevice : IGraphicsDevice public class GraphicsDevice : IGraphicsDevice
{ {
Size windowSize; Size windowSize;
internal IntPtr cgContext; internal IntPtr cgContext;
internal int vertexProfile, fragmentProfile; internal int vertexProfile, fragmentProfile;
IntPtr surf; IntPtr surf;
public Size WindowSize { get { return windowSize; } } public Size WindowSize { get { return windowSize; } }
public enum GlError public enum GlError
{ {
GL_NO_ERROR = Gl.GL_NO_ERROR, GL_NO_ERROR = Gl.GL_NO_ERROR,
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM, GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE, GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW, GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW, GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY, GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE, GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
} }
internal static void CheckGlError() internal static void CheckGlError()
{ {
var n = Gl.glGetError(); var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR) if( n != Gl.GL_NO_ERROR )
throw new InvalidOperationException("GL Error: " + ((GlError)n).ToString()); throw new InvalidOperationException( "GL Error: " + ( (GlError)n ).ToString() );
} }
public GraphicsDevice(int width, int height, WindowMode window, bool vsync) public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{ {
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO); Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1); Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8); Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8); Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8); Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0); Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0; int windowFlags = 0;
switch (window) switch( window )
{ {
case WindowMode.Fullscreen: case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN; windowFlags |= Sdl.SDL_FULLSCREEN;
break; break;
case WindowMode.PseudoFullscreen: case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else // pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= (Environment.OSVersion.Platform == PlatformID.Win32NT) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN; windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0"); Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break; break;
default: default:
break; break;
} }
surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | windowFlags); surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA"); Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor(0); Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE(1); Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL); Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError(); CheckGlError();
windowSize = new Size(width, height); windowSize = new Size( width, height );
cgContext = Cg.cgCreateContext(); cgContext = Cg.cgCreateContext();
Cg.cgSetErrorCallback(CgErrorCallback); Cg.cgSetErrorCallback( CgErrorCallback );
CgGl.cgGLRegisterStates(cgContext); CgGl.cgGLRegisterStates( cgContext );
CgGl.cgGLSetManageTextureParameters(cgContext, true); CgGl.cgGLSetManageTextureParameters( cgContext, true );
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX); vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT); fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
//Console.WriteLine("VP Profile: " + vertexProfile); //Console.WriteLine("VP Profile: " + vertexProfile);
//Console.WriteLine("FP Profile: " + fragmentProfile); //Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY); Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError(); CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY); Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError(); CheckGlError();
Sdl.SDL_SetModState(0); // i have had enough. Sdl.SDL_SetModState( 0 ); // i have had enough.
} }
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () => static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{ {
var err = Cg.cgGetError(); var err = Cg.cgGetError();
var str = Cg.cgGetErrorString(err); var str = Cg.cgGetErrorString( err );
throw new InvalidOperationException( throw new InvalidOperationException(
string.Format("CG Error: {0}: {1}", err, str)); string.Format( "CG Error: {0}: {1}", err, str ) );
}; };
public void EnableScissor(int left, int top, int width, int height) public void EnableScissor( int left, int top, int width, int height )
{ {
if (width < 0) width = 0; if( width < 0 ) width = 0;
if (height < 0) height = 0; if( height < 0 ) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height); Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
CheckGlError(); CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST); Gl.glEnable( Gl.GL_SCISSOR_TEST );
CheckGlError(); CheckGlError();
} }
public void DisableScissor() public void DisableScissor()
{ {
Gl.glDisable(Gl.GL_SCISSOR_TEST); Gl.glDisable( Gl.GL_SCISSOR_TEST );
CheckGlError(); CheckGlError();
} }
public void Begin() { } public void Begin() { }
public void End() { } public void End() { }
public void Clear(Color c) public void Clear( Color c )
{ {
Gl.glClearColor(0, 0, 0, 0); Gl.glClearColor( 0, 0, 0, 0 );
CheckGlError(); CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
CheckGlError(); CheckGlError();
} }
MouseButtons lastButtonBits = (MouseButtons)0; MouseButton lastButtonBits = (MouseButton)0;
static MouseButtons MakeButton(byte b) static MouseButton MakeButton( byte b )
{ {
return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right : b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle : b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
: 0; : 0;
} }
static Modifiers MakeModifiers(int raw) static Modifiers MakeModifiers( int raw )
{ {
return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0) return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0) | ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0); | ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
} }
bool HandleSpecialKey(KeyInput k) bool HandleSpecialKey( KeyInput k )
{ {
switch (k.VirtKey) switch( k.VirtKey )
{ {
case Sdl.SDLK_F13: case Sdl.SDLK_F13:
var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ") + ".bmp"; + Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
Sdl.SDL_SaveBMP(surf, path); Sdl.SDL_SaveBMP( surf, path );
return true; return true;
case Sdl.SDLK_F4: case Sdl.SDLK_F4:
if (k.Modifiers.HasModifier(Modifiers.Alt)) if( k.Modifiers.HasModifier( Modifiers.Alt ) )
{ {
OpenRA.Game.Exit(); OpenRA.Game.Exit();
return true; return true;
} }
return false; return false;
default: default:
return false; return false;
} }
} }
public void Present() public void Present( IInputHandler inputHandler )
{ {
Sdl.SDL_GL_SwapBuffers(); Sdl.SDL_GL_SwapBuffers();
Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS); Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
var mods = MakeModifiers(Sdl.SDL_GetModState());
Game.HandleModifierKeys(mods);
MouseEventArgs pendingMotion = null;
Sdl.SDL_Event e; var mods = MakeModifiers( Sdl.SDL_GetModState() );
while (Sdl.SDL_PollEvent(out e) != 0) inputHandler.ModifierKeys( mods );
{ MouseInput? pendingMotion = null;
switch (e.type)
{
case Sdl.SDL_QUIT:
OpenRA.Game.Exit();
break;
case Sdl.SDL_MOUSEBUTTONDOWN: Sdl.SDL_Event e;
{ while( Sdl.SDL_PollEvent( out e ) != 0 )
if (pendingMotion != null) {
{ switch( e.type )
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods); {
pendingMotion = null; case Sdl.SDL_QUIT:
} OpenRA.Game.Exit();
break;
var button = MakeButton(e.button.button); case Sdl.SDL_MOUSEBUTTONDOWN:
lastButtonBits |= button; {
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
Game.DispatchMouseInput(MouseInputEvent.Down, var button = MakeButton( e.button.button );
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), lastButtonBits |= button;
mods);
} break;
case Sdl.SDL_MOUSEBUTTONUP: inputHandler.OnMouseInput( new MouseInput(
{ MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
if (pendingMotion != null) } break;
{
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
pendingMotion = null;
}
var button = MakeButton(e.button.button); case Sdl.SDL_MOUSEBUTTONUP:
lastButtonBits &= ~button; {
if( pendingMotion != null )
{
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
Game.DispatchMouseInput(MouseInputEvent.Up, var button = MakeButton( e.button.button );
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), lastButtonBits &= ~button;
mods);
} break;
case Sdl.SDL_MOUSEMOTION: inputHandler.OnMouseInput( new MouseInput(
{ MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
pendingMotion = new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0); } break;
} break;
case Sdl.SDL_KEYDOWN: case Sdl.SDL_MOUSEMOTION:
{ {
var keyEvent = new KeyInput pendingMotion = new MouseInput(
{ MouseInputEvent.Move,
Event = KeyInputEvent.Down, lastButtonBits,
Modifiers = mods, new int2( e.motion.x, e.motion.y ),
KeyChar = (char)e.key.keysym.unicode, mods );
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym), } break;
VirtKey = e.key.keysym.sym
};
if (!HandleSpecialKey(keyEvent)) case Sdl.SDL_KEYDOWN:
Game.HandleKeyEvent(keyEvent); {
} break; var keyEvent = new KeyInput
{
Event = KeyInputEvent.Down,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
case Sdl.SDL_KEYUP: if( !HandleSpecialKey( keyEvent ) )
{ inputHandler.OnKeyInput( keyEvent );
var keyEvent = new KeyInput } break;
{
Event = KeyInputEvent.Up,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
VirtKey = e.key.keysym.sym
};
Game.HandleKeyEvent(keyEvent); case Sdl.SDL_KEYUP:
} break; {
} var keyEvent = new KeyInput
} {
Event = KeyInputEvent.Up,
Modifiers = mods,
KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
VirtKey = e.key.keysym.sym
};
if (pendingMotion != null) inputHandler.OnKeyInput( keyEvent );
{ } break;
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods); }
pendingMotion = null; }
}
CheckGlError(); if( pendingMotion != null )
} {
inputHandler.OnMouseInput( pendingMotion.Value );
pendingMotion = null;
}
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) CheckGlError();
{ }
Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start,
Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
CheckGlError();
}
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
{ {
Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start,
Gl.GL_UNSIGNED_SHORT, IntPtr.Zero); Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
CheckGlError(); CheckGlError();
} }
static int ModeFromPrimitiveType(PrimitiveType pt) public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
{ {
switch (pt) Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ),
{ Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
case PrimitiveType.PointList: return Gl.GL_POINTS; CheckGlError();
case PrimitiveType.LineList: return Gl.GL_LINES; }
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
}
throw new NotImplementedException();
}
static int IndicesPerPrimitive(PrimitiveType pt) static int ModeFromPrimitiveType( PrimitiveType pt )
{ {
switch (pt) switch( pt )
{ {
case PrimitiveType.PointList: return 1; case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return 2; case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return 3; case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
} }
throw new NotImplementedException(); throw new NotImplementedException();
} }
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(this, size); } static int IndicesPerPrimitive( PrimitiveType pt )
public IIndexBuffer CreateIndexBuffer(int size) { return new IndexBuffer(this, size); } {
public ITexture CreateTexture() { return new Texture(this); } switch( pt )
public ITexture CreateTexture(Bitmap bitmap) { return new Texture(this, bitmap); } {
public IShader CreateShader(Stream stream) { return new Shader(this, stream); } case PrimitiveType.PointList: return 1;
} case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public IIndexBuffer CreateIndexBuffer( int size ) { return new IndexBuffer( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
public IShader CreateShader( Stream stream ) { return new Shader( this, stream ); }
}
} }

View File

@@ -64,8 +64,8 @@ namespace OpenRA.Mods.Cnc
r.BeginFrame(float2.Zero); r.BeginFrame(float2.Zero);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe); WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos); r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White); Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame(); r.EndFrame( new NullInputHandler() );
} }
} }
} }

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Mods.RA
return; return;
// Draw a black screen // Draw a black screen
Game.Renderer.BeginFrame(float2.Zero); Game.Renderer.BeginFrame(float2.Zero);
Game.Renderer.EndFrame(); Game.Renderer.EndFrame( new NullInputHandler() );
} }
} }
} }

View File

@@ -64,8 +64,8 @@ namespace OpenRA.Mods.RA
r.BeginFrame(float2.Zero); r.BeginFrame(float2.Zero);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe); WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos); r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White); Font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame(); r.EndFrame( new NullInputHandler() );
} }
} }
} }

View File

@@ -1,10 +1,8 @@
using System.Drawing; using System.Drawing;
using System.IO; using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats.Graphics; using OpenRA.FileFormats.Graphics;
using OpenRA.Graphics; using OpenRA.Graphics;
[assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))] [assembly: Renderer(typeof(OpenRA.Renderer.Null.NullGraphicsDevice))]
namespace OpenRA.Renderer.Null namespace OpenRA.Renderer.Null
@@ -18,42 +16,23 @@ namespace OpenRA.Renderer.Null
WindowSize = new Size(width, height); WindowSize = new Size(width, height);
} }
public void EnableScissor(int left, int top, int width, int height) public void EnableScissor(int left, int top, int width, int height) { }
{ public void DisableScissor() { }
}
public void DisableScissor()
{
}
public void Begin() { } public void Begin() { }
public void End() { } public void End() { }
public void Clear(Color c) { }
public void Clear(Color c) public void Present(IInputHandler ih)
{
}
public void Present()
{ {
Game.HasInputFocus = false; Game.HasInputFocus = false;
Game.HandleModifierKeys(Modifiers.None); ih.ModifierKeys(Modifiers.None);
} }
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) { }
{ public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { }
}
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{
}
public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
{
return new NullVertexBuffer<Vertex>();
}
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new NullVertexBuffer<Vertex>(); }
public IIndexBuffer CreateIndexBuffer(int size) { return new NullIndexBuffer(); } public IIndexBuffer CreateIndexBuffer(int size) { return new NullIndexBuffer(); }
public ITexture CreateTexture() { return new NullTexture(); } public ITexture CreateTexture() { return new NullTexture(); }
public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); } public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }