Add MaxBackwardCells for moving backward control

This commit is contained in:
dnqbob
2023-04-07 00:30:45 +08:00
committed by Gustas
parent d907192be0
commit d7ef22d64f
2 changed files with 4 additions and 1 deletions

View File

@@ -160,7 +160,7 @@ namespace OpenRA.Mods.Common.Activities
var firstFacing = self.World.Map.FacingBetween(mobile.FromCell, nextCell.Value.Cell, mobile.Facing);
if (mobile.Info.CanMoveBackward && self.World.WorldTick - startTicks < mobile.Info.BackwardDuration && Math.Abs(firstFacing.Angle - mobile.Facing.Angle) > 256)
if (mobile.Info.CanMoveBackward && path.Count < mobile.Info.MaxBackwardCells && self.World.WorldTick - startTicks < mobile.Info.BackwardDuration && Math.Abs(firstFacing.Angle - mobile.Facing.Angle) > 256)
{
ActorFacingModifier = new WAngle(512);
firstFacing += ActorFacingModifier;

View File

@@ -74,6 +74,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("After how many ticks the actor will turn forward during backoff")]
public readonly int BackwardDuration = 40;
[Desc("Actor will try to move backward if the number of the cells in path lower than this")]
public readonly int MaxBackwardCells = 15;
[ConsumedConditionReference]
[Desc("Boolean expression defining the condition under which the regular (non-force) move cursor is disabled.")]
public readonly BooleanExpression RequireForceMoveCondition = null;