Add squad and quantisation support to AirstrikePower.
This commit is contained in:
@@ -124,13 +124,13 @@ namespace OpenRA
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r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
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r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
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}
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}
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public static WPos FindMapEdge(this World w, WPos pos, WVec dir)
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public static WRange DistanceToMapEdge(this World w, WPos pos, WVec dir)
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{
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{
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var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
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var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
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var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
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var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
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var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
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var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
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var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
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var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
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return pos + Math.Min(x, y) * dir;
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return new WRange(Math.Min(x, y) * dir.Length);
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}
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}
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public static bool HasVoices(this Actor a)
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public static bool HasVoices(this Actor a)
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@@ -41,6 +41,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
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public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
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public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
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public void Tick(Actor self)
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public void Tick(Actor self)
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{
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{
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -8,6 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Air;
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@@ -19,59 +20,81 @@ namespace OpenRA.Mods.RA
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{
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{
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[ActorReference]
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[ActorReference]
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public readonly string UnitType = "badr.bomber";
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public readonly string UnitType = "badr.bomber";
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public readonly int SquadSize = 1;
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public readonly WVec SquadOffset = new WVec(-1536, 2048, 0);
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public readonly int QuantizedFacings = 32;
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public readonly WRange Cordon = new WRange(5120);
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[ActorReference]
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[ActorReference]
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public readonly string FlareType = null;
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public readonly string FlareType = null;
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public readonly int FlareTime = 3000; // 2 minutes
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public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
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public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
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}
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}
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class AirstrikePower : SupportPower
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class AirstrikePower : SupportPower
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{
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{
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public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
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public AirstrikePower(Actor self, AirstrikePowerInfo info)
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: base(self, info) { }
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public override void Activate(Actor self, Order order)
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public override void Activate(Actor self, Order order)
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{
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{
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var startPos = self.World.ChooseRandomEdgeCell();
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var info = Info as AirstrikePowerInfo;
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var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
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var attackRotation = WRot.FromFacing(attackFacing);
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var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
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var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude * 1024 / Game.CellSize;
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var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude);
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var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
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var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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var info = (Info as AirstrikePowerInfo);
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Actor flare = null;
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Sound.Play(Info.LaunchSound);
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if (info.FlareType != null)
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else
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Sound.Play(Info.IncomingSound);
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var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
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{
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{
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new LocationInit( order.TargetLocation ),
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flare = w.CreateActor(info.FlareType, new TypeDictionary
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new OwnerInit( self.Owner ),
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{
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}) : null;
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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});
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if (flare != null)
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{
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flare.QueueActivity(new Wait(info.FlareTime));
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flare.QueueActivity(new Wait(info.FlareTime));
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flare.QueueActivity(new RemoveSelf());
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flare.QueueActivity(new RemoveSelf());
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}
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}
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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{
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{
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new LocationInit( startPos ),
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// Even-sized squads skip the lead plane
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new OwnerInit( self.Owner ),
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if (i == 0 && (info.SquadSize & 1) == 0)
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new FacingInit( Util.GetFacing(order.TargetLocation - startPos, 0) ),
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continue;
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new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
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});
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a.Trait<CarpetBomb>().SetTarget(order.TargetLocation);
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a.CancelActivity();
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// Includes the 90 degree rotation between body and world coordinates
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a.QueueActivity(Fly.ToCell(order.TargetLocation));
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var so = info.SquadOffset;
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var spawnOffset = new WVec(i*so.Y, -Math.Abs(i)*so.X, 0).Rotate(attackRotation);
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var targetOffset = new WVec(i*so.Y, 0, 0).Rotate(attackRotation);
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if (flare != null)
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var a = w.CreateActor(info.UnitType, new TypeDictionary
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a.QueueActivity(new CallFunc(() => flare.Destroy()));
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{
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new CenterPositionInit(startEdge + spawnOffset),
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new OwnerInit(self.Owner),
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new FacingInit(attackFacing),
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});
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a.QueueActivity(new FlyOffMap());
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a.Trait<CarpetBomb>().SetTarget(target + targetOffset);
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a.QueueActivity(new RemoveSelf());
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if (flare != null)
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a.QueueActivity(new CallFunc(() => flare.Destroy()));
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a.QueueActivity(Fly.ToPos(finishEdge + spawnOffset));
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a.QueueActivity(new RemoveSelf());
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}
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});
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});
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}
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}
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}
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}
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