Add squad and quantisation support to AirstrikePower.

This commit is contained in:
Paul Chote
2013-10-31 21:30:57 +13:00
parent f1f032dbb8
commit d7effe71da
3 changed files with 56 additions and 32 deletions

View File

@@ -124,13 +124,13 @@ namespace OpenRA
r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom)); r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
} }
public static WPos FindMapEdge(this World w, WPos pos, WVec dir) public static WRange DistanceToMapEdge(this World w, WPos pos, WVec dir)
{ {
var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft; var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
var br = w.Map.Bounds.BottomRightAsCPos().BottomRight; var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X; var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y; var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
return pos + Math.Min(x, y) * dir; return new WRange(Math.Min(x, y) * dir.Length);
} }
public static bool HasVoices(this Actor a) public static bool HasVoices(this Actor a)

View File

@@ -41,6 +41,7 @@ namespace OpenRA.Mods.RA
} }
public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); } public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
public void Tick(Actor self) public void Tick(Actor self)
{ {

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air; using OpenRA.Mods.RA.Air;
@@ -19,59 +20,81 @@ namespace OpenRA.Mods.RA
{ {
[ActorReference] [ActorReference]
public readonly string UnitType = "badr.bomber"; public readonly string UnitType = "badr.bomber";
public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 2048, 0);
public readonly int QuantizedFacings = 32;
public readonly WRange Cordon = new WRange(5120);
[ActorReference] [ActorReference]
public readonly string FlareType = null; public readonly string FlareType = null;
public readonly int FlareTime = 3000; // 2 minutes
public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); } public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
} }
class AirstrikePower : SupportPower class AirstrikePower : SupportPower
{ {
public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { } public AirstrikePower(Actor self, AirstrikePowerInfo info)
: base(self, info) { }
public override void Activate(Actor self, Order order) public override void Activate(Actor self, Order order)
{ {
var startPos = self.World.ChooseRandomEdgeCell(); var info = Info as AirstrikePowerInfo;
var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var attackRotation = WRot.FromFacing(attackFacing);
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude * 1024 / Game.CellSize;
var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude);
var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
var info = (Info as AirstrikePowerInfo); var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
Sound.Play(notification);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer)) Actor flare = null;
Sound.Play(Info.LaunchSound); if (info.FlareType != null)
else
Sound.Play(Info.IncomingSound);
var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
{ {
new LocationInit( order.TargetLocation ), flare = w.CreateActor(info.FlareType, new TypeDictionary
new OwnerInit( self.Owner ), {
}) : null; new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
if (flare != null)
{
flare.QueueActivity(new Wait(info.FlareTime)); flare.QueueActivity(new Wait(info.FlareTime));
flare.QueueActivity(new RemoveSelf()); flare.QueueActivity(new RemoveSelf());
} }
var a = w.CreateActor(info.UnitType, new TypeDictionary for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
{ {
new LocationInit( startPos ), // Even-sized squads skip the lead plane
new OwnerInit( self.Owner ), if (i == 0 && (info.SquadSize & 1) == 0)
new FacingInit( Util.GetFacing(order.TargetLocation - startPos, 0) ), continue;
new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
});
a.Trait<CarpetBomb>().SetTarget(order.TargetLocation);
a.CancelActivity(); // Includes the 90 degree rotation between body and world coordinates
a.QueueActivity(Fly.ToCell(order.TargetLocation)); var so = info.SquadOffset;
var spawnOffset = new WVec(i*so.Y, -Math.Abs(i)*so.X, 0).Rotate(attackRotation);
var targetOffset = new WVec(i*so.Y, 0, 0).Rotate(attackRotation);
if (flare != null) var a = w.CreateActor(info.UnitType, new TypeDictionary
a.QueueActivity(new CallFunc(() => flare.Destroy())); {
new CenterPositionInit(startEdge + spawnOffset),
new OwnerInit(self.Owner),
new FacingInit(attackFacing),
});
a.QueueActivity(new FlyOffMap()); a.Trait<CarpetBomb>().SetTarget(target + targetOffset);
a.QueueActivity(new RemoveSelf());
if (flare != null)
a.QueueActivity(new CallFunc(() => flare.Destroy()));
a.QueueActivity(Fly.ToPos(finishEdge + spawnOffset));
a.QueueActivity(new RemoveSelf());
}
}); });
} }
} }