Add squad and quantisation support to AirstrikePower.

This commit is contained in:
Paul Chote
2013-10-31 21:30:57 +13:00
parent f1f032dbb8
commit d7effe71da
3 changed files with 56 additions and 32 deletions

View File

@@ -124,13 +124,13 @@ namespace OpenRA
r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
}
public static WPos FindMapEdge(this World w, WPos pos, WVec dir)
public static WRange DistanceToMapEdge(this World w, WPos pos, WVec dir)
{
var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
return pos + Math.Min(x, y) * dir;
return new WRange(Math.Min(x, y) * dir.Length);
}
public static bool HasVoices(this Actor a)

View File

@@ -41,6 +41,7 @@ namespace OpenRA.Mods.RA
}
public void SetTarget(CPos targetCell) { target = Target.FromCell(targetCell); }
public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
public void Tick(Actor self)
{

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -8,6 +8,7 @@
*/
#endregion
using System;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
@@ -19,59 +20,81 @@ namespace OpenRA.Mods.RA
{
[ActorReference]
public readonly string UnitType = "badr.bomber";
public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 2048, 0);
public readonly int QuantizedFacings = 32;
public readonly WRange Cordon = new WRange(5120);
[ActorReference]
public readonly string FlareType = null;
public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
public readonly int FlareTime = 3000; // 2 minutes
public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
}
class AirstrikePower : SupportPower
{
public AirstrikePower(Actor self, AirstrikePowerInfo info) : base(self, info) { }
public AirstrikePower(Actor self, AirstrikePowerInfo info)
: base(self, info) { }
public override void Activate(Actor self, Order order)
{
var startPos = self.World.ChooseRandomEdgeCell();
var info = Info as AirstrikePowerInfo;
var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var attackRotation = WRot.FromFacing(attackFacing);
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
var altitude = Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude * 1024 / Game.CellSize;
var target = order.TargetLocation.CenterPosition + new WVec(0, 0, altitude);
var startEdge = target - (self.World.DistanceToMapEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.DistanceToMapEdge(target, delta) + info.Cordon).Range * delta / 1024;
self.World.AddFrameEndTask(w =>
{
var info = (Info as AirstrikePowerInfo);
var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
Sound.Play(notification);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
Sound.Play(Info.LaunchSound);
else
Sound.Play(Info.IncomingSound);
var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
Actor flare = null;
if (info.FlareType != null)
{
new LocationInit( order.TargetLocation ),
new OwnerInit( self.Owner ),
}) : null;
flare = w.CreateActor(info.FlareType, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
if (flare != null)
{
flare.QueueActivity(new Wait(info.FlareTime));
flare.QueueActivity(new RemoveSelf());
}
var a = w.CreateActor(info.UnitType, new TypeDictionary
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
{
new LocationInit( startPos ),
new OwnerInit( self.Owner ),
new FacingInit( Util.GetFacing(order.TargetLocation - startPos, 0) ),
new AltitudeInit( Rules.Info[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude ),
});
a.Trait<CarpetBomb>().SetTarget(order.TargetLocation);
// Even-sized squads skip the lead plane
if (i == 0 && (info.SquadSize & 1) == 0)
continue;
a.CancelActivity();
a.QueueActivity(Fly.ToCell(order.TargetLocation));
// Includes the 90 degree rotation between body and world coordinates
var so = info.SquadOffset;
var spawnOffset = new WVec(i*so.Y, -Math.Abs(i)*so.X, 0).Rotate(attackRotation);
var targetOffset = new WVec(i*so.Y, 0, 0).Rotate(attackRotation);
if (flare != null)
a.QueueActivity(new CallFunc(() => flare.Destroy()));
var a = w.CreateActor(info.UnitType, new TypeDictionary
{
new CenterPositionInit(startEdge + spawnOffset),
new OwnerInit(self.Owner),
new FacingInit(attackFacing),
});
a.QueueActivity(new FlyOffMap());
a.QueueActivity(new RemoveSelf());
a.Trait<CarpetBomb>().SetTarget(target + targetOffset);
if (flare != null)
a.QueueActivity(new CallFunc(() => flare.Destroy()));
a.QueueActivity(Fly.ToPos(finishEdge + spawnOffset));
a.QueueActivity(new RemoveSelf());
}
});
}
}