Use the font dictionary everywhere
This commit is contained in:
@@ -86,7 +86,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user