Use the font dictionary everywhere

This commit is contained in:
Paul Chote
2011-05-16 17:59:30 +12:00
parent e1c8658fdc
commit d7f009b218
17 changed files with 45 additions and 55 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Widgets
public override void DrawInner()
{
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);