Use the font dictionary everywhere
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var font = Bold ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var font = Bold ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
|
||||
var pos = RenderOrigin;
|
||||
var rect = RenderBounds;
|
||||
var check = new Rectangle(rect.Location,
|
||||
|
||||
Reference in New Issue
Block a user