Use the font dictionary everywhere

This commit is contained in:
Paul Chote
2011-05-16 17:59:30 +12:00
parent e1c8658fdc
commit d7f009b218
17 changed files with 45 additions and 55 deletions

View File

@@ -108,7 +108,7 @@ namespace OpenRA.Widgets
if (bg != null)
WidgetUtils.DrawPanel(bg, RenderBounds);
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
var text = GetText();
if (text == null)
return;