Use the font dictionary everywhere
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
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if (Text == null)
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return 0;
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var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
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var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
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var textSize = font.Measure(Text);
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var start = RenderOrigin.X + LeftMargin;
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@@ -187,7 +187,7 @@ namespace OpenRA.Widgets
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{
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if (text == null) text = "";
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var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
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var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
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var pos = RenderOrigin;
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if (CursorPosition > text.Length)
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