Use the font dictionary everywhere

This commit is contained in:
Paul Chote
2011-05-16 17:59:30 +12:00
parent e1c8658fdc
commit d7f009b218
17 changed files with 45 additions and 55 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
if (Text == null)
return 0;
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
var textSize = font.Measure(Text);
var start = RenderOrigin.X + LeftMargin;
@@ -187,7 +187,7 @@ namespace OpenRA.Widgets
{
if (text == null) text = "";
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var font = (Bold) ? Game.Renderer.Fonts["Bold"] : Game.Renderer.Fonts["Regular"];
var pos = RenderOrigin;
if (CursorPosition > text.Length)