Use the font dictionary everywhere
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Widgets
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var m = pos + new int2(rect.Width, rect.Height);
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var br = pos + new int2(rect.Width, rect.Height + 20);
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var u = Game.Renderer.RegularFont.Measure(GetLongDesc().Replace("\\n", "\n"));
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var u = Game.Renderer.Fonts["Regular"].Measure(GetLongDesc().Replace("\\n", "\n"));
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br.X -= u.X;
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br.Y += u.Y;
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@@ -65,10 +65,10 @@ namespace OpenRA.Mods.RA.Widgets
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pos.X = br.X + 8;
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pos.Y = m.Y + 8;
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Game.Renderer.BoldFont.DrawText(GetDescription(), pos, Color.White);
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Game.Renderer.Fonts["Bold"].DrawText(GetDescription(), pos, Color.White);
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pos += new int2(0, 20);
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Game.Renderer.RegularFont.DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
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Game.Renderer.Fonts["Regular"].DrawText(GetLongDesc().Replace("\\n", "\n"), pos, Color.White);
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(image, new int2(RenderBounds.X, RenderBounds.Y));
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