Use the font dictionary everywhere

This commit is contained in:
Paul Chote
2011-05-16 17:59:30 +12:00
parent e1c8658fdc
commit d7f009b218
17 changed files with 45 additions and 55 deletions

View File

@@ -82,10 +82,10 @@ namespace OpenRA.Mods.RA.Widgets
isVictory ? "victory" : "defeat",
WidgetUtils.FormatTime(Math.Max(winnerSvc.CriticalTicksLeft, winnerSvc.TicksLeft)));
var size = Game.Renderer.BoldFont.Measure(tc);
var size = Game.Renderer.Fonts["Bold"].Measure(tc);
Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
offset += new int2(0, size.Y + 1);
}