Use the font dictionary everywhere
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@@ -82,10 +82,10 @@ namespace OpenRA.Mods.RA.Widgets
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isVictory ? "victory" : "defeat",
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WidgetUtils.FormatTime(Math.Max(winnerSvc.CriticalTicksLeft, winnerSvc.TicksLeft)));
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var size = Game.Renderer.BoldFont.Measure(tc);
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var size = Game.Renderer.Fonts["Bold"].Measure(tc);
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Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
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Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
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Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black);
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Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke);
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offset += new int2(0, size.Y + 1);
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}
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