Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
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@@ -10,6 +10,7 @@
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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@@ -17,6 +18,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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{
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readonly Target target;
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readonly Target target;
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Activity inner;
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Activity inner;
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int ticksUntilTurn = 50;
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public FlyAttack(Target target) { this.target = target; }
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public FlyAttack(Target target) { this.target = target; }
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@@ -38,9 +40,11 @@ namespace OpenRA.Mods.RA.Activities
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if (IsCanceled)
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if (IsCanceled)
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return NextActivity;
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return NextActivity;
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(50));
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if (target.IsInRange(self.CenterPosition, attack.Armaments.Select(a => a.Weapon.MinRange).Min()))
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn), new Fly(self, target), new FlyTimed(ticksUntilTurn));
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else
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn));
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}
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}
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inner = Util.RunActivity(self, inner);
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inner = Util.RunActivity(self, inner);
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return this;
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return this;
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