From e527513cbdf6288b9f63509d217e2958122a2ab0 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 8 Jun 2015 05:23:23 +0200 Subject: [PATCH] Made voxel turret and barrel traits upgradable. --- .../Traits/Render/WithVoxelBarrel.cs | 22 +++++++++++-------- .../Traits/Render/WithVoxelTurret.cs | 16 +++++++++----- 2 files changed, 23 insertions(+), 15 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithVoxelBarrel.cs b/OpenRA.Mods.Common/Traits/Render/WithVoxelBarrel.cs index 4aaf785543..87908b7db9 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithVoxelBarrel.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithVoxelBarrel.cs @@ -16,19 +16,24 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { - public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires, Requires + public class WithVoxelBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires, Requires { [Desc("Voxel sequence name to use")] public readonly string Sequence = "barrel"; + [Desc("Armament to use for recoil")] public readonly string Armament = "primary"; + [Desc("Visual offset")] public readonly WVec LocalOffset = WVec.Zero; - public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); } + public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); } public IEnumerable RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) { + if (UpgradeMinEnabledLevel > 0) + yield break; + var body = init.Actor.Traits.Get(); var armament = init.Actor.Traits.WithInterface() .First(a => a.Name == Armament); @@ -46,33 +51,32 @@ namespace OpenRA.Mods.Common.Traits } } - public class WithVoxelBarrel + public class WithVoxelBarrel : UpgradableTrait { - readonly WithVoxelBarrelInfo info; readonly Actor self; readonly Armament armament; readonly Turreted turreted; readonly IBodyOrientation body; public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info) + : base(info) { this.self = self; - this.info = info; body = self.Trait(); armament = self.TraitsImplementing() - .First(a => a.Info.Name == info.Armament); + .First(a => a.Info.Name == Info.Armament); turreted = self.TraitsImplementing() .First(tt => tt.Name == armament.Info.Turret); var rv = self.Trait(); - rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), + rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence), BarrelOffset, BarrelRotation, - () => false, () => 0)); + () => IsTraitDisabled, () => 0)); } WVec BarrelOffset() { - var localOffset = info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero); + var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero); var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero; var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero; diff --git a/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs b/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs index 6c9fc8db94..45161ff1fb 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithVoxelTurret.cs @@ -16,7 +16,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { - public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires + public class WithVoxelTurretInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires { [Desc("Voxel sequence name to use")] public readonly string Sequence = "turret"; @@ -24,10 +24,13 @@ namespace OpenRA.Mods.Common.Traits [Desc("Turreted 'Turret' key to display")] public readonly string Turret = "primary"; - public object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); } + public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); } public IEnumerable RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) { + if (UpgradeMinEnabledLevel > 0) + yield break; + var body = init.Actor.Traits.Get(); var t = init.Actor.Traits.WithInterface() .First(tt => tt.Turret == Turret); @@ -42,23 +45,24 @@ namespace OpenRA.Mods.Common.Traits } } - public class WithVoxelTurret + public class WithVoxelTurret : UpgradableTrait { readonly Actor self; readonly Turreted turreted; readonly IBodyOrientation body; public WithVoxelTurret(Actor self, WithVoxelTurretInfo info) + : base(info) { this.self = self; body = self.Trait(); turreted = self.TraitsImplementing() - .First(tt => tt.Name == info.Turret); + .First(tt => tt.Name == Info.Turret); var rv = self.Trait(); - rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, info.Sequence), + rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence), () => turreted.Position(self), TurretRotation, - () => false, () => 0)); + () => IsTraitDisabled, () => 0)); } IEnumerable TurretRotation()