Updated Map Editor:

New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
This commit is contained in:
katzsmile
2010-09-15 22:58:01 +04:00
committed by Paul Chote
parent d0bc834a57
commit d809fb1e7b
13 changed files with 1450 additions and 359 deletions

View File

@@ -12,6 +12,9 @@
<AssemblyName>OpenRA.Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -33,6 +36,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@@ -59,12 +63,24 @@
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="LegacyMapImporter.cs" />
<Compile Include="MapSelect.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MapSelect.Designer.cs">
<DependentUpon>MapSelect.cs</DependentUpon>
</Compile>
<Compile Include="NewMapDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="NewMapDialog.Designer.cs">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</Compile>
<Compile Include="PaletteBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PaletteBox.Designer.cs">
<DependentUpon>PaletteBox.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="PropertiesDialog.cs">
<SubType>Form</SubType>
@@ -76,9 +92,15 @@
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MapSelect.resx">
<DependentUpon>MapSelect.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="NewMapDialog.resx">
<DependentUpon>NewMapDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PaletteBox.resx">
<DependentUpon>PaletteBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PropertiesDialog.resx">
<DependentUpon>PropertiesDialog.cs</DependentUpon>
</EmbeddedResource>
@@ -123,6 +145,9 @@
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="OpenRA.Editor.Icon.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.