Updated Map Editor:
New Open/Save dialogs Added icon for program Hacked Actors Tab. Started work on floater with tools Signed-off-by: katzsmile <katzsmile@lead-games.com>
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@@ -12,6 +12,9 @@
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<AssemblyName>OpenRA.Editor</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ApplicationIcon>OpenRA.Editor.Icon.ico</ApplicationIcon>
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@@ -33,6 +36,7 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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@@ -59,12 +63,24 @@
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="LegacyMapImporter.cs" />
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<Compile Include="MapSelect.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="MapSelect.Designer.cs">
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<DependentUpon>MapSelect.cs</DependentUpon>
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</Compile>
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<Compile Include="NewMapDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="NewMapDialog.Designer.cs">
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<DependentUpon>NewMapDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="PaletteBox.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="PaletteBox.Designer.cs">
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<DependentUpon>PaletteBox.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="PropertiesDialog.cs">
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<SubType>Form</SubType>
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@@ -76,9 +92,15 @@
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MapSelect.resx">
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<DependentUpon>MapSelect.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="NewMapDialog.resx">
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<DependentUpon>NewMapDialog.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="PaletteBox.resx">
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<DependentUpon>PaletteBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="PropertiesDialog.resx">
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<DependentUpon>PropertiesDialog.cs</DependentUpon>
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</EmbeddedResource>
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@@ -123,6 +145,9 @@
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="OpenRA.Editor.Icon.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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