From d8312c73a4193498c30835d0515cd115be277e3f Mon Sep 17 00:00:00 2001 From: psydev Date: Thu, 11 Apr 2013 08:39:26 -0700 Subject: [PATCH] Making bridges indestructible for now. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Making bridges indestructible. Rationale:  -many maps don't work when bridges are destructible (most or all of the crossings are bridges) -bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed. -if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though. (FWIW, bridges were not destructible in C&C 1.) --- mods/cnc/rules/defaults.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index c18265a22b..dae54e446a 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -418,7 +418,7 @@ TargetTypes: Ground, Water BelowUnits: Health: - HP: 500 +# HP: 500 SoundOnDamageTransition: DamagedSound: xplos.aud DestroyedSound: xplobig4.aud