Change Renderable to take centered positions.
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@@ -27,8 +27,8 @@ namespace OpenRA.Mods.RA.Render
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
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{
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return base.RenderPreview(building, pr)
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.Select(a => a.WithPxOffset(building.Traits.Get<RenderBuildingInfo>().Origin));
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var origin = building.Traits.Get<RenderBuildingInfo>().Origin;
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return base.RenderPreview(building, pr).Select(a => a.WithPxOffset(origin));
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}
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public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
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@@ -34,8 +34,7 @@ namespace OpenRA.Mods.RA.Render
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale),
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pr, 0, Scale);
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yield return new Renderable(anim.Image, 0.5f*anim.Image.size + rb.Origin, pr, 0, Scale);
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}
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}
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