Allow Targeting While Defenses are in the Construction Animation Commit
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@@ -863,7 +863,7 @@ GUN:
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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WithMuzzleOverlay:
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-WithDeathAnimation:
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DetectCloaked:
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@@ -914,8 +914,7 @@ SAM:
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Weapon: Dragon
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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WithMuzzleOverlay:
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-RenderDetectionCircle:
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Power:
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@@ -959,8 +958,7 @@ OBLI:
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Weapon: Laser
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LocalOffset: 0,-85,1280
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AttackCharges:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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ChargeLevel: 50
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ChargingCondition: charging
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AmbientSound:
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@@ -1001,7 +999,7 @@ GTWR:
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LocalOffset: 256,0,256
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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@@ -1053,8 +1051,7 @@ ATWR:
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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