Allow Targeting While Defenses are in the Construction Animation Commit

This commit is contained in:
Orb370
2021-10-08 18:41:50 -04:00
committed by Smittytron
parent df9398a871
commit d88198e61e
5 changed files with 17 additions and 26 deletions

View File

@@ -863,7 +863,7 @@ GUN:
LocalOffset: 512,0,112
MuzzleSequence: muzzle
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: build-incomplete
WithMuzzleOverlay:
-WithDeathAnimation:
DetectCloaked:
@@ -914,8 +914,7 @@ SAM:
Weapon: Dragon
MuzzleSequence: muzzle
AttackPopupTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: lowpower
PauseOnCondition: lowpower || build-incomplete
WithMuzzleOverlay:
-RenderDetectionCircle:
Power:
@@ -959,8 +958,7 @@ OBLI:
Weapon: Laser
LocalOffset: 0,-85,1280
AttackCharges:
RequiresCondition: !build-incomplete
PauseOnCondition: lowpower
PauseOnCondition: lowpower || build-incomplete
ChargeLevel: 50
ChargingCondition: charging
AmbientSound:
@@ -1001,7 +999,7 @@ GTWR:
LocalOffset: 256,0,256
MuzzleSequence: muzzle
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: build-incomplete
BodyOrientation:
QuantizedFacings: 8
DetectCloaked:
@@ -1053,8 +1051,7 @@ ATWR:
LocalOffset: 256,128,0, 256,-128,0
LocalYaw: -100,100
AttackTurreted:
RequiresCondition: !build-incomplete
PauseOnCondition: lowpower
PauseOnCondition: lowpower || build-incomplete
BodyOrientation:
QuantizedFacings: 8
DetectCloaked: