Allow Targeting While Defenses are in the Construction Animation Commit
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@@ -494,7 +494,7 @@
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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RenderRangeCircle:
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DetectCloaked:
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Range: 1c768
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@@ -762,7 +762,7 @@ large_gun_turret:
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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AttackTurreted:
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PauseOnCondition: disabled
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PauseOnCondition: disabled || build-incomplete
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Buildable:
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Queue: Building
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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