Allow Targeting While Defenses are in the Construction Animation Commit
This commit is contained in:
@@ -863,7 +863,7 @@ GUN:
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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WithMuzzleOverlay:
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-WithDeathAnimation:
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DetectCloaked:
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@@ -914,8 +914,7 @@ SAM:
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Weapon: Dragon
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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WithMuzzleOverlay:
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-RenderDetectionCircle:
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Power:
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@@ -959,8 +958,7 @@ OBLI:
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Weapon: Laser
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LocalOffset: 0,-85,1280
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AttackCharges:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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ChargeLevel: 50
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ChargingCondition: charging
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AmbientSound:
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@@ -1001,7 +999,7 @@ GTWR:
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LocalOffset: 256,0,256
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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@@ -1053,8 +1051,7 @@ ATWR:
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: lowpower
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PauseOnCondition: lowpower || build-incomplete
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BodyOrientation:
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QuantizedFacings: 8
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DetectCloaked:
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@@ -494,7 +494,7 @@
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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RenderRangeCircle:
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DetectCloaked:
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Range: 1c768
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@@ -762,7 +762,7 @@ large_gun_turret:
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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AttackTurreted:
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PauseOnCondition: disabled
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PauseOnCondition: disabled || build-incomplete
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Buildable:
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Queue: Building
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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@@ -562,8 +562,7 @@ TSLA:
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Weapon: TeslaZap
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LocalOffset: 0,0,896
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AttackTesla:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled
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PauseOnCondition: disabled || build-incomplete
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ChargeAudio: tslachg2.aud
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MaxCharges: 3
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ReloadDelay: 120
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@@ -615,8 +614,7 @@ AGUN:
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LocalOffset: 520,100,450, 520,-150,450
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled
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PauseOnCondition: disabled || build-incomplete
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WithMuzzleOverlay:
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RenderRangeCircle:
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RangeCircleType: aa
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@@ -719,7 +717,7 @@ PBOX:
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InitialUnits: e1
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-SpawnActorsOnSell:
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AttackGarrisoned:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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Armaments: garrisoned
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PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
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PortYaws: 0, 176, 341, 512, 682, 853
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@@ -785,7 +783,7 @@ HBOX:
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RenderRangeCircle:
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FallbackRange: 6c0
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AttackGarrisoned:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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Armaments: garrisoned
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PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
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PortYaws: 0, 176, 341, 512, 682, 853
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@@ -834,7 +832,7 @@ GUN:
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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WithMuzzleOverlay:
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Power:
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Amount: -40
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@@ -875,7 +873,7 @@ FTUR:
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Weapon: FireballLauncher
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LocalOffset: 512,0,0
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: build-incomplete
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-QuantizeFacingsFromSequence:
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BodyOrientation:
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QuantizedFacings: 8
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@@ -936,8 +934,7 @@ SAM:
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LocalOffset: 0,0,320
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MuzzleSequence: muzzle
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: disabled
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PauseOnCondition: disabled || build-incomplete
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WithMuzzleOverlay:
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RenderRangeCircle:
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RangeCircleType: aa
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@@ -191,8 +191,7 @@ NALASR:
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Offset: 298,-171,288
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled || build-incomplete
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Armament:
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Weapon: TurretLaserFire
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LocalOffset: 498,0,317
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@@ -231,8 +230,7 @@ NAOBEL:
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Weapon: ObeliskLaserFire
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LocalOffset: 1980,297,1131
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AttackCharges:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled || build-incomplete
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ChargeLevel: 65
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ChargingCondition: charging
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AmbientSound:
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@@ -275,8 +273,7 @@ NASAM:
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InitialFacing: 896
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RealignDelay: -1
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AttackTurreted:
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RequiresCondition: !build-incomplete
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PauseOnCondition: empdisable || disabled
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PauseOnCondition: empdisable || disabled || build-incomplete
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WithSpriteTurret:
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RequiresCondition: !build-incomplete
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Recoils: false
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