From d8ae966d64c057e9d690ca74e37427b5c5e544fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Mon, 19 Aug 2013 20:44:06 +0200 Subject: [PATCH] don't display gps dots for dead actors fixes #3709 --- OpenRA.Mods.RA/Effects/GpsDot.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Effects/GpsDot.cs b/OpenRA.Mods.RA/Effects/GpsDot.cs index d336e46b65..d0c645d279 100644 --- a/OpenRA.Mods.RA/Effects/GpsDot.cs +++ b/OpenRA.Mods.RA/Effects/GpsDot.cs @@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Effects world.AddFrameEndTask(w => w.Remove(this)); show = false; - if (!self.IsInWorld || self.Destroyed || self.World.RenderPlayer == null) + if (!self.IsInWorld || self.Destroyed || self.IsDead() || self.World.RenderPlayer == null) return; var gps = watcher[self.World.RenderPlayer];