added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected" and changed LaunchSound into "nuke lauched" also nuke with small L .aud in cnc rules looks like a typo
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@@ -473,10 +473,11 @@ TMPL:
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ChargeTime: 300
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
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BeginChargeSound:
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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SelectTargetSound: select1.aud
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LaunchSound: nukel.aud
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LaunchSound: nuklnch1.aud
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IncomingSound: nuke1.aud
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MissileWeapon: atomic
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SupportPowerChargeBar:
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@@ -86,8 +86,9 @@ PALACEH:
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LongDesc: Launches a nuclear missile at a target location
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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SelectTargetSound:
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LaunchSound:
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IncomingSound:
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MissileWeapon: atomic
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SpawnOffset:-512,1c171,0
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CanPowerDown:
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@@ -31,7 +31,8 @@ MSLO:
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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IncomingSound: alaunch1.aud
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LaunchSound:
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MissileWeapon: atomic
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SpawnOffset: 0,427,0
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DisplayTimer: True
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