added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected" and changed LaunchSound into "nuke lauched" also nuke with small L .aud in cnc rules looks like a typo
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@@ -473,10 +473,11 @@ TMPL:
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ChargeTime: 300
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
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BeginChargeSound:
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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SelectTargetSound: select1.aud
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LaunchSound: nukel.aud
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LaunchSound: nuklnch1.aud
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IncomingSound: nuke1.aud
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MissileWeapon: atomic
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SupportPowerChargeBar:
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