added support for nuke launch sound to confirm strike
separated into IncomingSound = "nuke approaching/detected" and changed LaunchSound into "nuke lauched" also nuke with small L .aud in cnc rules looks like a typo
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@@ -31,7 +31,8 @@ MSLO:
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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IncomingSound: alaunch1.aud
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LaunchSound:
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MissileWeapon: atomic
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SpawnOffset: 0,427,0
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DisplayTimer: True
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