extract serialize code from Server; deserialize code from Game; add Slot collection.
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@@ -163,28 +163,7 @@ namespace OpenRA
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internal static void SyncLobbyInfo(string data)
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{
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var session = new Session();
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session.GlobalSettings.Mods = Settings.InitialMods;
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var ys = MiniYaml.FromString(data);
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foreach (var y in ys)
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{
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if (y.Key == "GlobalSettings")
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{
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FieldLoader.Load(session.GlobalSettings, y.Value);
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continue;
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}
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int index;
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if (!int.TryParse(y.Key, out index))
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continue; // not a player.
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var client = new Session.Client();
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FieldLoader.Load(client, y.Value);
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session.Clients.Add(client);
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}
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LobbyInfo = session;
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LobbyInfo = Session.Deserialize(data);
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if( !world.GameHasStarted )
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world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
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