merging bob's changes
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@@ -38,24 +38,20 @@ namespace OpenRa.Game
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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SheetBuilder.Initialize( renderer );
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SheetBuilder.Initialize(renderer);
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game = new Game( settings.GetValue( "map", "scm12ea.ini" ), renderer, new int2( ClientSize ) );
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game = new Game(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize));
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SequenceProvider.ForcePrecache();
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Unit controlled;
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game.world.Add( new Unit( "mcv", new int2( 5, 5 ), game.players[ 3 ], game ) );
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game.world.Add( new Unit( "mcv", new int2( 7, 5 ), game.players[ 2 ], game ) );
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game.world.Add(controlled = new Unit("mcv", new int2(9, 5), game.players[1], game));
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game.controller.orderGenerator = controlled;
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game.world.Add(new Unit("mcv", new int2(5, 5), game.players[3], game));
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game.world.Add(new Unit("mcv", new int2(7, 5), game.players[2], game));
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game.world.Add(new Unit("mcv", new int2(9, 5), game.players[1], game));
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game.world.Add(new TurretedUnit("jeep", new int2(9, 7), game.players[1], game));
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sidebar = new Sidebar(Race.Soviet, renderer, game);
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renderer.SetPalette( new HardwarePalette( renderer, game.map ) );
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renderer.SetPalette(new HardwarePalette(renderer, game.map));
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}
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internal void Run()
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