merging bob's changes

This commit is contained in:
Chris Forbes
2009-10-09 19:19:39 +13:00
4 changed files with 85 additions and 15 deletions

View File

@@ -13,7 +13,7 @@
also, <sequence length="*"> creates a sequence that includes all frames
after `start`.
one day, we might support inheritance here too.
standard sequence names:
@@ -108,6 +108,14 @@
<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
</unit>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32"/>
<sequence name="damaged-idle" start="1" length="32"/>
<sequence name="make" start="0" length="*" src="gunmake" />
</unit>
<!-- mcv -->
<unit name="mcv">
@@ -132,14 +140,50 @@
<sequence name="harvest5" start="72" length="8"/>
<sequence name="harvest6" start="80" length="8"/>
<sequence name="harvest7" start="88" length="8"/>
<sequence name="empty" start="96" length="15"/>
</unit>
<!-- light tank -->
<unit name="1tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- medium tank -->
<unit name="2tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- heavy tank -->
<unit name="3tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- mammoth tank -->
<unit name="4tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- v2 rocket launcher -->
<unit name="v2rl">
<sequence name="idle" start="0" length="32"/>
<sequence name="reloading" start="32" length="32"/>
<sequence name="aiming" start="64" length="16"/>
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32"/>
</unit>
<!-- jeep -->
@@ -148,6 +192,33 @@
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32"/>
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" length="32"/>
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="8"/>
</unit>
<!-- build clock - hacked in -->
<unit name="clock">