merging bob's changes
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@@ -13,7 +13,7 @@
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also, <sequence length="*"> creates a sequence that includes all frames
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after `start`.
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one day, we might support inheritance here too.
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standard sequence names:
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@@ -108,6 +108,14 @@
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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</unit>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="1" length="32"/>
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<sequence name="make" start="0" length="*" src="gunmake" />
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</unit>
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<!-- mcv -->
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<unit name="mcv">
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@@ -132,14 +140,50 @@
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<sequence name="harvest5" start="72" length="8"/>
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<sequence name="harvest6" start="80" length="8"/>
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="empty" start="96" length="15"/>
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="reloading" start="32" length="32"/>
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<sequence name="aiming" start="64" length="16"/>
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- jeep -->
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@@ -148,6 +192,33 @@
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- mine layer -->
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<unit name="mnly">
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<sequence name="idle" start="0" length="32"/>
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<!-- and 16 "lay mine" sprites, not used in real-ra -->
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</unit>
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<!-- radar jammer -->
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<unit name="mrj">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mobile gap generator -->
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<unit name="mgg">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="8"/>
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</unit>
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<!-- build clock - hacked in -->
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<unit name="clock">
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