merging bob's changes
This commit is contained in:
@@ -59,7 +59,10 @@ namespace OpenRa.Game
|
||||
|
||||
if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
|
||||
if (orderGenerator != null)
|
||||
orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
|
||||
{
|
||||
var order = orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y));
|
||||
if (order != null) order.Apply(game);
|
||||
}
|
||||
}
|
||||
|
||||
public Unit FindUnit(float2 a, float2 b)
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return UnitSheetBuilder.sprites[frame + start];
|
||||
return UnitSheetBuilder.sprites[ ( frame % length ) + start ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,18 +40,14 @@ namespace OpenRa.Game
|
||||
renderer = new Renderer(this, GetResolution(settings), windowed);
|
||||
SheetBuilder.Initialize(renderer);
|
||||
|
||||
game = new Game( settings.GetValue( "map", "scm12ea.ini" ), renderer, new int2( ClientSize ) );
|
||||
game = new Game(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize));
|
||||
|
||||
SequenceProvider.ForcePrecache();
|
||||
|
||||
Unit controlled;
|
||||
|
||||
game.world.Add(new Unit("mcv", new int2(5, 5), game.players[3], game));
|
||||
game.world.Add(new Unit("mcv", new int2(7, 5), game.players[2], game));
|
||||
|
||||
game.world.Add(controlled = new Unit("mcv", new int2(9, 5), game.players[1], game));
|
||||
|
||||
game.controller.orderGenerator = controlled;
|
||||
game.world.Add(new Unit("mcv", new int2(9, 5), game.players[1], game));
|
||||
game.world.Add(new TurretedUnit("jeep", new int2(9, 7), game.players[1], game));
|
||||
|
||||
sidebar = new Sidebar(Race.Soviet, renderer, game);
|
||||
|
||||
|
||||
@@ -108,6 +108,14 @@
|
||||
<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
|
||||
</unit>
|
||||
|
||||
<!-- allied gun turret -->
|
||||
|
||||
<unit name="gun">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="damaged-idle" start="1" length="32"/>
|
||||
<sequence name="make" start="0" length="*" src="gunmake" />
|
||||
</unit>
|
||||
|
||||
<!-- mcv -->
|
||||
|
||||
<unit name="mcv">
|
||||
@@ -132,6 +140,21 @@
|
||||
<sequence name="harvest5" start="72" length="8"/>
|
||||
<sequence name="harvest6" start="80" length="8"/>
|
||||
<sequence name="harvest7" start="88" length="8"/>
|
||||
<sequence name="empty" start="96" length="15"/>
|
||||
</unit>
|
||||
|
||||
<!-- light tank -->
|
||||
|
||||
<unit name="1tnk">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- medium tank -->
|
||||
|
||||
<unit name="2tnk">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- heavy tank -->
|
||||
@@ -141,6 +164,27 @@
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- mammoth tank -->
|
||||
|
||||
<unit name="4tnk">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- v2 rocket launcher -->
|
||||
|
||||
<unit name="v2rl">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="reloading" start="32" length="32"/>
|
||||
<sequence name="aiming" start="64" length="16"/>
|
||||
</unit>
|
||||
|
||||
<!-- artillery -->
|
||||
|
||||
<unit name="arty">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- jeep -->
|
||||
|
||||
<unit name="jeep">
|
||||
@@ -148,6 +192,33 @@
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- apc -->
|
||||
|
||||
<unit name="apc">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- mine layer -->
|
||||
|
||||
<unit name="mnly">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<!-- and 16 "lay mine" sprites, not used in real-ra -->
|
||||
</unit>
|
||||
|
||||
<!-- radar jammer -->
|
||||
|
||||
<unit name="mrj">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="turret" start="32" length="32"/>
|
||||
</unit>
|
||||
|
||||
<!-- mobile gap generator -->
|
||||
|
||||
<unit name="mgg">
|
||||
<sequence name="idle" start="0" length="32"/>
|
||||
<sequence name="turret" start="32" length="8"/>
|
||||
</unit>
|
||||
|
||||
<!-- build clock - hacked in -->
|
||||
|
||||
<unit name="clock">
|
||||
|
||||
Reference in New Issue
Block a user