Don't draw target line when idle
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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@@ -46,6 +47,10 @@ namespace OpenRA.Traits
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public void RenderAfterWorld (Actor self)
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public void RenderAfterWorld (Actor self)
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{
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{
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var activity = self.GetCurrentActivity();
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if (activity == null || activity is Idle)
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return;
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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return;
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return;
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