diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 5e384b88f6..3548dbed3b 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -616,6 +616,17 @@ Palette: terrain EditorTilesetFilter: ExcludeTilesets: INTERIOR + SpawnActorOnDeath@1: + Actor: c1 + Probability: 40 + SpawnActorOnDeath@2: + Actor: c4 + Probability: 20 + SpawnActorOnDeath@3: + Actor: c3 + Probability: 15 + Explodes: + Weapon: CivBuildingExplosion ^CivField: Inherits: ^CivBuilding diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index a33b5ee565..16a35867ce 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -212,6 +212,13 @@ UnitExplodeSmall: SmudgeType: Crater InvalidTargets: Structure, Wall, Trees +# Used to panic civilians which are emitted from a killed CivBuilding +CivBuildingExplosion: + Warhead@1Dam: SpreadDamage + Spread: 64 + Damage: 1 + Delay: 1 + ArtilleryExplode: Warhead@1Dam: SpreadDamage Spread: 426