fix IdleAnimation. add IsAttacking to AttackBase
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@@ -41,6 +41,7 @@ namespace OpenRA.Mods.RA
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public class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderCursor, IOrderVoice
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{
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public bool IsAttacking { get; internal set; }
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public Target target;
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public List<Weapon> Weapons = new List<Weapon>();
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