fix IdleAnimation. add IsAttacking to AttackBase
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
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if (target != null)
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attack.ResolveOrder(self, new Order("Attack", self, target));
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else
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if (self.GetCurrentActivity() is Attack)
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if (attack.IsAttacking)
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self.CancelActivity();
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}
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