Add contrail property descriptions to Bullet and Missile
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committed by
Matthias Mailänder
parent
56b665f243
commit
d8f45714a7
@@ -101,11 +101,18 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Altitude above terrain below which to explode. Zero effectively deactivates airburst.")]
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public readonly WDist AirburstAltitude = WDist.Zero;
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[Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
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public readonly int ContrailLength = 0;
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public readonly int ContrailZOffset = 2047;
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
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public readonly int ContrailDelay = 1;
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ContrailZOffset = 2047;
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[Desc("Thickness of the emitted line.")]
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public readonly WDist ContrailWidth = new WDist(64);
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public IProjectile Create(ProjectileArgs args) { return new Bullet(this, args); }
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@@ -130,17 +130,22 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Should trail animation be spawned when the propulsion is not activated.")]
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public readonly bool TrailWhenDeactivated = false;
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[Desc("When set, display a line behind the actor. Length is measured in ticks after appearing.")]
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public readonly int ContrailLength = 0;
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[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
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public readonly int ContrailDelay = 1;
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ContrailZOffset = 2047;
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[Desc("Thickness of the emitted line.")]
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public readonly WDist ContrailWidth = new WDist(64);
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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public readonly int ContrailDelay = 1;
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[Desc("Should missile targeting be thrown off by nearby actors with JamsMissiles.")]
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public readonly bool Jammable = true;
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